
By the power of your blood, you and your ghosts will take over your crime family! What will you sacrifice to control the underworld?
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Languages: English
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Reviewing (mostly) every game (or DLC) in my library, part 506: ⭐️⭐️⭐️⭐️⭐️⭐️⭐️☆☆☆ (7/10) If a reviewer consistently reviews underrated text-based games and calls them so, are they truly underrated? Ah, well, that's a problem for another day. What I can confidently say is that [i]Blood Money[/i] may not be one of my favorite works, but it's a consistently solid one. [i]Blood Money [/i]starts as a slow, simmering family drama and gradually widens into a supernatural crime saga, all while giving the player a surprising amount of control over who they are and what kind of legacy they want to carve out. It’s one of Choice of Games’ more reactive titles: not just tracking what you do, but why you do it, how you justify it, and who you choose to become along the way. [b][h2]Pros:[/h2][/b] ✅ Surprisingly reactive storytelling/choices that matter. From the first chapter, I had a clear idea of who I wanted to be: a dutiful second-in-command that loved her family fiercely yet still had some simmering resentment. A charming mobster, if you will. I think Powell-Smith does reactivity best: not only do they give you options on 1) [i]what[/i] you do, but 2) [i]why[/i] you do it and 3) [i]how[/i]. If there was a formula for making player choices matter, Powell-Smith would have nailed it. For example, the main character's mother is ... controlling, ambitious, and not winning any "Mother of the Year" awards. An amateur writer would have assumed the player would dislike the mother, but Powell-Smith gives you a wide variety of options: it's complicated, you loved her, you hated her, you use her death for status, you resented her, or a little bit of everything. Not only that, you get these "how do you feel" choices multiple times in a way that fits the narrative. You're not pigeonholed to one attitude. Now, take this pro and multiply it for each character or moral in the game. ✅ Flexible role-playing. Continuing off the above, I was surprised by how flexible the narrative was. You can lie or tell the truth at key points, treat family members with warmth or disdain, decide what to do with your cousin, and shape your moral compass chapter by chapter. For example, choosing to support one sister in order to betray her reads very different from supporting her because you believe in her. I liked how lie options were marked as so: "[Lie]" which came up in the narrative again. ✅ Strong family dynamics. The sibling relationship is a highlight—full of grudging cooperation, bickering, political tension, and gradual trust-building. It's why I purchased the game tbh. It's rare to have developed characters that are not one-note, but I found myself enjoying how each sibling had their own method for ruling (and of course, their own weaknesses). Virtually all of the characters were well-rounded and spoke like a normal person, not just a walking exposition giver. ✅ Balanced supernatural and grounded elements. I was surprised at how ... subtle the supernatural aspect was! Honestly, I appreciated it; I'm not in the mood for a whole fantasy world. But in general, the mix of ghost-handling, blood magic, and mafia intrigue works far better than expected. You can lean into the occult or largely ignore it, and the story still holds up. The supernatural elements worked well for me because the narrative was less concerned on if it was real or not (it really was), but how you deal with your powers. ✅ Well-paced chapters. The slow burn of the first half—building tension, exploring family history, uncovering secrets—feels deliberate and engaging. I liked how each chapter had a little narrative or problem you had to discover. And thankfully, for the most part, Powell-Smith doesn't rush the ending! It's a build up, but one that made sense to me. ✅ Stats matter. Honestly, I didn't realize how much your stats mattered until after I looked at the code. Sometimes, two stats are tested at once. Sometimes, even little dialogue choices increases or decreases a relationship stat. ✅ A surprising amount of branching. Again, I didn't realize how much I missed out on until I peeked at the code. There's some surprising romance options and some compelling betrayal plotlines. ✅ A little thing, but I liked how in the menu, it's clear what chapter you are in (i.e. Chapter 1 of 11). [b][h2]Cons:[/h2][/b] 🟥 At the beginning, stat checks can feel too easy. For example, just using my silver tongue, I managed to [spoiler]convince a police officer to spill critical information on the location of a suspect, pose as a lawyer and walk freely into a police station, and break someone out of custody[/spoiler] all within the span of a couple pages. You should succeed at stat checks, of course, but I had to suspend my disbelief a couple times. 🟥 Romance arcs lack depth. I choose to romance a fellow blood mage, and I think I only had a couple scenes with her. It was well-written but nothing I would remember. 🟥 Some worldbuilding is lightly sketched. The supernatural systems and political factions are interesting but not as fleshed out as they could be, especially for a story centered around legacy and power. There's not a lot of backstory regarding the blood mage system, in particular. It just exists as a fact. 🟥 The Steam in-game screenshots show—what I assume—the author's old pseudonym. [hr] If you enjoyed this review, please check out my curator page to find more: [url=https://store.steampowered.com/curator/45814768-Verdict-Play-or-Pass/]Verdict: Play or Pass. [/url] Also, please leave a like and visit [url=https://steamcommunity.com/groups/Indie_Gems]IndieGems[/url] and our YouTube channel for more reviews like this one. [/hr]
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Hours played at review time, across 27 reviews with recorded playtime.
I honestly really tried to get into this story, but it just didn't happen. The story is kind of all over the place. The choices seem nearly random, and even the choices that seem like the guaranteed right move, never seem to pan out. By chapter 5, I just couldn't pay attention anymore. 3/10
Bon ... BM à chaud après la première fin ... Que dire de ce jeu mon dieu ! Sérieusement il se passe tellement de choses dedans O.O Vous voyez 24h chrono ? bon bah on à les 8 saison condensées en un jeu ! Toutes les galères que tu peux imaginer arriver à ton personnage et même plus ! Au delà ce ça ... le scénario est sympa, j'ai peine à imaginer toutes les fins différentes tant à chaque chapitre on te laisse entrevoir une fin possible supplémentaire. Sans trop spoiler quoique ce soit ... j'ai finit le jeu en était une petite amie secrète, je suis fidèle à ma famille dont je suis clairement le ciment hein, et je reviens d'un autre monde. Limite je pourrais être l'alpha et l'omega à ce point là que ce serait pas choquant, mais bon le scénariste à pas pousser le bouchon à ce point ... ou alors c'est possible en suivant d'autres embranchements ? Hummm ... Enfin bon, le jeu est sympa, il y a plein de petits rebondissements et je pense que j'essaierai de faire les autres fins plus tard parce que bon ... 24h chrono quoi, t'en peux plus quand t'as enfin terminé ! Je vous le conseille c'est un très bon petit jeu :D
很好玩!Mayor Ferro这种类型的老阴比坏男人非常对我胃口嘻嘻,作者写人物真的有一手的,每一个角色无论是不是攻略对象都各具特色,没有生硬/俗套感。剧情就是偏白向的黑帮模拟器啦,我个人对主人公的超能力真的又爱又恨——主人公的能力不是金手指,相反blood magician的身份是会遭到歧视的。怎么说呢,cog的世界观里面你很少会看到种族/性别方面的差异引起的歧视,没想到这里的这个设定让我狠狠体验到了一番。作者写的真的很好,所以玩家(特别是现实中有类似经历的玩家)很容易共情。 可是!这是黑帮模拟器啊!对自己所属少数群体的同理心会影响到姐的刀法好吗!所以虽然我在开头立志要当带恶人(:P)结果还是偶尔良心忍不了做好人好事帮助其他血魔法师。[spoiler] 唯一美中不足的可能就是家族内争权的故事线有点单薄,主角在家里的地位就还挺憋屈的。 [/spoiler]
阅读轻松! [strike]黑帮模拟器[/strike]果然steam说我喜欢恶人主角标签游戏不是没有道理的··· ···很多选项都很有趣,读起来宛若重回《教父》( 毕竟我只是一个卖鱼子酱的小商人罢了( liao).棒读jpg)··· ···灵异元素也很有趣,但更有趣的是你可以选择不点它的点··· ···没错这个游戏里你还可以走理性(?)人路线,完全不用你的灵异能力··· ···大部分时候。 总之还是很推荐的 无关吐槽:[strike]为啥这个游戏里女角色这么多????[/strike][spoiler]家里两个亲人都是妹妹,街头的那些党派首领也是个帅气的大姐头,同职业的好朋友也是漂亮小姐姐··· ···好不容易看到个合胃口的小警官还是不明性别··· ···(they)好感度最高的居然都是女孩子··· ···女性之友竟是我自己(???)[/spoiler][spoiler]最后果然又是全员好人卡结局呢,爷爱了。爷是一个没有感情的单身DOG,谢谢(卑微.jpg)[/spoiler][spoiler]第八章的时候做了个决定脱离家族(逆向迈扣竟是我自己),然后发现还有第九章··· ···很有意思,嗯,于是我发现自己开始露宿街头··· ···[/spoiler][spoiler]居然还有一个成就是活着结束游戏,太艹了··· ···然后我果然没了,但是第十章就··· ···让我惊讶的是它还有第十章··· ···[/spoiler][spoiler]再,我真的好想谈恋爱啊(唱出来)[/spoiler][spoiler]剧情内容特别丰富,因为可选的分支很多··· ···比如第九章前面如果你脱离家族就会有住宿选择然后是奇妙支线,这个内容爷爱了爱了[/spoiler]最后你救下来的所有的人都可能有一定的用处··· ···而且维托式传统的You own me a favor看起来真的好带感啊!!!!!(虽然这个技能检验还是没有过,卑微了。)而且一直到最后我的钱都没用完,亏了亏了···早知道早点把它贿赂出去了,反正也没有别的用途··· ···
A decent game to enjoy if you are looking for something concise and with decent sovreignty in choice. Though it is not a great acheivement in these interactive novels, it is still a good time and mildly engrossing. The writing is concise and simple, though with no errors that I encountered, save for the strange quirk with most people in the game female with no discernable reason. The story does have some decent branching to it and I only encountered one contradictory choice when it gave me the option to hang with a character that was imprisioned. The blood magery is somewhat forced to importance and, personally, I found the crime-family aspect much more interesting and investing. The characters are decent and the romances flexable, though not very fleshed out. Overall? Good. It is something to enjoy so I feel it is worth a shot if you enjoy the premise.
6/10 说实话很无聊。剧情感觉像是把一个个孤立的点(单元剧)强行联结起来,其本身并非是流畅完整的一条故事线。主要就是靠主角在这里解决点问题,在那边收拾些烂摊子,顺便在自己的两个妹妹之间和稀泥来推动剧情。听说这本是作者的早期作品,看得出来对节奏的把握不是很好。急于想把各种事件接连不断地摆在读者面前,却很少设置任何缓冲章节。刚解决完上一章的问题,点击next chapter发现又是一大堆破事怼到你眼前。我真的be like差不多得了吧有完没完啊... 作者对各个RO的描写也都是蜻蜓点水式的,个人感觉除了那个Non-binary的卧底条子以外其他的RO都没啥魅力。(而且我觉得TA有魅力的唯一原因还是TA的人设没有其他RO那么典...至少保留了点神秘和新奇感吧...) 确实故事含女量很高,个人很喜欢对处于高位的女性掌权者的描写。但瑜不掩瑕。主角作为妹妹们钦点的“没有TA就不知道怎么办的”人物,在故事里的地位过于憋屈。写了很多主角为妹妹做的事而妹妹们为主角的付出却没有拿到明面上展示,导致我在阅读过程中甚至有点火大。本人平常对姐妹角色都是默认溺爱,但这部作品里对妹妹们和主角情感联结的描写过于单薄,搞得我对Otavia和Fuchsia都有点厌烦了。 Anyway,剧情联结并不紧密也不跌宕起伏,平淡如水无法激发我阅读的欲望;人物描写流于表面,没让我品味出角色的实际魅力;主角没吃瘪但也没什么正反馈,看得我很不爽。不建议购入。
I've played a lot of Interactive Novels. Some were good, some bad. This is one of the best. The general plot is interesting, well fleshed out, and as believable as any story about ghosts and mobsters could ever hope to be. The writing is beautiful, evocative and heartfelt, with characters that you genuinely grow to care about, and choices that genuinely matter to the plot. There are some - a very small number - minor editing issues, but certainly not enough to ruin the immersive experience, and you soon forget them as the story continues. I genuinely look forward to seeing more works from this author.
"Blood Money" features a fairly short story I’ve read twice, and on the whole, I liked it both times. It’s not the most exciting tale, perhaps, but neither is it boring. While not always impactful, many of the choices influence the story enough to make each playthrough fun. (6/10)
Very well written I really enjoyed the game!
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