
BlockJump is a difficult platformer game with the idea that you replay sections of the game to try and beat it faster with each attempt. There are various ways to beat almost every level and some routes require you to master the mechanics of the game to beat them in quick succession.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Very well made! I like the music, evasion's really well done too. I'd like for there to be a level selection so I don't have to replay previous levels I've already beaten so I can reach one I haven't. Sometimes controls need to be inputted twice, for me it was a jump when I have the high jump power-up, but other than that the gameplay is smooth and easy to handle. This is promising, and I'm really looking forward to the full release!
holy jesus where do I even begin with this game? this game is the real deal an absolute marvel of precision platforming. from its graceful controls to devilishly creative level design, every level screams of nothing but pure undiluted brilliance. the pixelated world is a visual treat, paired with a soundtrack that elevates every jump to an unforgettable experience that'll leave you begging for more. make no mistake gamers, this game is a challenge; frustrating yet exhilarating. if this game was a person i would make out with it right now. games like these separate the casual from the hardcore gamers. it's an ode to the golden era of gaming, where conquering each level feels like a monumental achievement. i was struggling to keep my seed inside of my balls while playing, matter of fact. i don't need a girlfriend or social life or family in my woeful life. because i have BlockJump. if you're ready for a test of skill and determination, then step up kings. for the low, low price of £2.50, you too can experience this game bros also hi mr. peterse. i miss you
it's like magic, only it isn't
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Concurrent players on Steam, sampled daily since tracking started.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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