
Blip is a platform where players and creators come together to build, play, and share unique gaming experiences. An open-source alternative to Roblox.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media
About
Our goal with Blip is to build an Open-Source Roblox alternative.
It's primarily designed for mobile, but fully playable on Windows & macOS too! 😄
Blip is a platform where players and creators come together to build, play, and share unique gaming experiences. Whether you're battling friends, designing a custom avatar, or crafting your own game world, Blip offers endless creative freedom.
Customize your avatar with unique outfits and accessories.
Explore a growing library of community-created games, from arcade puzzles to real-time multiplayer adventures.
Play with your friends and meet new ones!
Design 3D assets and avatar equipment
Build your own games with the embedded World Editor and Luau scripting
Share your creations with the community and earn virtual currency (with plans for real-world monetization in the future)
Blip is in its early stages, making now the perfect time to join as a pioneer! Shape the platform’s future, connect with a passionate community, and leave your mark as one of Blip’s first creators or players.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра Blip (Open Alpha) оставляет интересное, но смешанное впечатление. Видно, что проект находится на ранней стадии разработки, но уже прослеживаются любопытные идеи. Визуальный стиль минималистичный и стильный, хоть и требует доработки в части анимаций и детализации окружения. Геймплейно Blip предлагает нечто среднее между головоломкой и платформером, где игроку предстоит манипулировать окружением, чтобы продвигаться вперед. Основная механика "блокирования" окружения поначалу кажется свежей, но быстро становится повторяющейся из-за недостатка разнообразия в головоломках. Ощущается нехватка контента. Текущие уровни достаточно короткие, и после пары часов игра практически заканчивается. Интерфейс и управление пока кажутся неотзывчивыми и нуждаются в полировке. Присутствует пара мелких багов, не критичных, но портящих общее впечатление. В целом, Blip имеет потенциал стать увлекательной инди-игрой, если разработчики сосредоточатся на расширении контента, улучшении управления и добавлении новых механик. Пока это лишь многообещающий прототип, за развитием которого стоит следить. Требуется больше уникальных задач и более плавный, оптимизированный опыт.
Seems really cool.. but wanted to play with my son and to create anything it requires a phone number (I can understand, but makes it hard for kids without a phone). Also hard to tell if anyone else is online at any one time. Looks like a lot of potential though.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like this game, i would reccomend it. Also for kids
mauvais
looks interesting but there's no real game yet, I really liked the idea of detailing an avatar or items but I cant seem to open or build anything at all. Only thing to really do is walk around pre built worlds and you can only move an jump, id like to give some pros and cons but its to early to tell. Just add something to do even if its only to design my avatar it will really open up the game. Hope this grows into a full game, would be cool to see mod support. Oh and please add a full screen mode all I can do is change sensitivity.
carino, niente di che
değişik
PIZ offline
I had the same feeling as making a game with PICO-8 but here you can build multiplayer with a few lines
This has a lot of promise, but currently isn't very usable for developers. It desperately needs support for external editors like VSCode, hopefully implemented in a way that you're just editing a file somewhere in your filesystem. The API is also pretty shallow, so expect to be manually implementing things most engines provide by default
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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