
Blindfire delivers unique FPS action in pitch-black arenas. Rely on sound and high-tech gadgets to develop your skills in new ways. Ideal for quick, high-tension matches with friends.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
BLINDFIRE: LIGHTS OUT.
The Pitch Black Awaits.
Blindfire is an intense online multiplayer shooter where the lights are off and the stakes are high. Set in a neon-drenched underworld, the game pits contestants against each other in illicit firefights where every shot fired is a gamble. In the pitch black of the arena, you must rely on your hearing and tactical gadgets, rather than your sight, to survive.
Light is your greatest enemy. In these close-quarter arenas, every muzzle flash risks exposing your position to the pack. You will need to master the Echo mechanic to navigate the environment and hunt down your opponents. Scan the room to reveal the silhouettes of your enemies without giving yourself away, but be careful because the shadows hide more than just players.
Whether you are a seasoned pro or a new contender, Blindfire offers a unique twist on the FPS genre. Use an arsenal of specialized weapons including pistols, shotguns and precision rifles to eliminate the competition. With additional features like Audio Aim Assist, the game is built to ensure more players can compete effectively in the dark, providing clear cues to help you stay oriented and find your targets regardless of your level of vision.
In Blindfire, death is not the end. Eliminated players gain access to cutting-edge night vision cameras that reveal the surviving contestants and vibrant blacklight designs of the arena. While you wait for the next round, you can take control of environmental traps to mess with the survivors and exact some revenge. From the Jack in the Box to the Confetti Cannon, even when you are out you can still have a massive impact on the outcome.
KEY FEATURES:
• Lethal Game Modes: Test your skills in Bodycount, Spotlight, Touchdown, Last Man Standing, Kill Race and more.
• Unique Arenas: Battle through a variety of pitch-black environments riddled with traps.
• Master the Arsenal: Choose from 9 different weapons tailored for stealth, power or precision.
• Deep Customization: Unlock a massive range of blacklight skins and masks as you climb through the 50 level progression system.
• Tactical Gadgets: Use your tools and environmental traps to outmanoeuvre and outthink your opponents.
Step into the darkness and see if you have what it takes to survive the fight. LIGHT THEM UP.
Genres
Stats
Languages: English*, Simplified Chinese*languages with full audio support
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 186reviews | 59% | — | $0 |
| Free | 906ratings | 62% | — | not modelled |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Blindfire is a free to play multiplayer FPS that does something pretty different from most shooters. The matches take place in almost complete darkness, so you cannot simply look around and spot your enemies. You have to rely on sound, gunfire and different gadgets to work out where people are. The biggest strength of Blindfire is the darkness. It changes the way you normally play an FPS because hearing someone nearby can be just as important as aiming. Every sound can give away someone's position, so you have to think about when you want to shoot and when it is better to stay quiet. The combat is also pretty fun. There are 9 weapons to choose from, with different options for stealth, power and accuracy. There are also gadgets and traps that can help you find enemies or catch them off guard. There are several game modes including Bodycount, Spotlight, Touchdown, Last Man Standing and Kill Race. This gives you different ways to play instead of having to stick with one type of match. You can also unlock skins and masks as you progress. I also like the way the game handles players after they die. Even when you are out of the fight, you can still affect the match with certain gadgets and traps. This gives you something to do instead of just sitting there waiting for the game to finish. The biggest problem is the player base. Blindfire was not able to build a large community during its original release, and the developers eventually made it free to play and decided to keep the servers online indefinitely. That is great for anyone who wants to try it now, but finding full matches can still be difficult. The game also has mixed Steam reviews, with some players enjoying the unusual gameplay while others have issues with the small player base and overall experience. Active development has ended as well, so there will not be a constant stream of new content. Overall, Blindfire is one of the more interesting FPS ideas out there. Fighting in complete darkness makes the game feel very different, and the sound based gameplay can create some really tense moments. The small player base is the biggest problem, but since the game is now free, it is definitely worth trying. Rating: 7.4/10
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bad bad game with bad bad graphic and bad bad gameplay, a real nothingburger, don't waste your time on this Midnight Murderclub ripoff slop.
очень интересная задумка, мне понравилось. хотелось бы чуть больше вооружения, а так вполне себе заслуживающий внимания проект.
Foc orb?
at the point of me writing this review dont play
Esta muy mal optimizado, pero se le veía bueno :(
just kill the game pls
Blindfire is a competitive first-person shooter built around an unusual idea: players enter arenas where darkness is not merely part of the atmosphere but the central gameplay mechanic. Developed and published by Double Eleven, the game challenges the conventions of multiplayer shooters by severely restricting visual information and forcing players to rely on sound, brief flashes of illumination, environmental clues, specialized equipment, and calculated risks. Instead of constantly seeing opponents and tracking their movements, players must determine where threats are hiding before deciding whether firing a weapon is worth revealing their own position. This approach gives combat a distinctive rhythm. Shooting recklessly can quickly become a mistake because muzzle flashes provide opponents with valuable information about where the attack originated. Footsteps and other sounds consequently become crucial, rewarding players who listen carefully rather than constantly rushing through the arena. There is an interesting psychological element to these encounters because knowing that an opponent is somewhere nearby without clearly seeing them creates genuine tension. Blindfire often feels like a contest of information as much as a test of reflexes, with patience and awareness potentially overcoming players who possess superior mechanical accuracy but behave predictably. The Echo system provides an important method of dealing with the darkness. Players can use it to gather temporary information about their surroundings and locate silhouettes that would otherwise remain hidden. Because information is deliberately limited, choosing when to scan becomes part of the strategy. Tactical gadgets further expand the possibilities by allowing players to manipulate encounters instead of relying entirely on conventional gunplay. The strongest moments emerge when multiple competitors are simultaneously attempting to locate one another without exposing themselves, producing situations where hesitation, deception, positioning, and timing can be just as valuable as accurate shooting. Blindfire provides nine weapons covering options such as pistols, shotguns, and more precision-focused firearms. It is not an enormous arsenal by modern multiplayer standards, but the relatively focused selection complements the game's specialized design. Weapon choice is influenced by more than conventional questions of range and stopping power because firing itself can betray a player's location. This makes aggression a calculated commitment. Environmental traps and gadgets provide additional tactical opportunities and help prevent the experience from becoming nothing more than ordinary shooting conducted on unusually dark maps. Several multiplayer modes give the core mechanics different purposes. Bodycount, Spotlight, Touchdown, Last Man Standing, and Kill Race are among the available formats, creating a mixture of elimination, objective, and competitive scenarios. The darkness remains the common element connecting these modes, but different rules encourage changes in behavior. A mode centered on survival naturally makes caution more valuable, while another objective can encourage players to expose themselves and take greater risks. This variety is important because Blindfire's fundamental concept is deliberately narrow, so changing the objectives helps keep matches from feeling identical. One of the more creative features appears after elimination. Instead of becoming completely irrelevant while waiting for the match to progress, defeated players can observe the action through night-vision cameras. This reveals aspects of the arena that living competitors cannot normally see, including its colorful blacklight presentation. Eliminated participants can also interfere with surviving players through environmental devices and traps. This gives spectators something entertaining to do and introduces an amusing element of revenge, while reducing the frustration associated with being forced to passively watch after an early death. The presentation effectively supports the underlying mechanics. Large portions of the environment are intentionally difficult to see, making sudden flashes, neon details, ultraviolet effects, and illuminated objects visually striking when they appear. Rather than overwhelming players with continuous graphical spectacle, Blindfire uses contrast to establish its identity. Darkness generates uncertainty while moments of illumination provide both visual excitement and tactical information. Blacklight cosmetics, masks, and other customization rewards fit naturally into this aesthetic rather than appearing disconnected from the world. Progression offers additional motivation through a 50-level structure containing cosmetic rewards. These unlockables do not fundamentally alter the competitive concept, but they provide goals beyond winning individual matches. Accessibility also deserves attention, particularly because the game intentionally restricts visibility. Audio Aim Assist can provide additional directional information and help players recognize situations where an opponent is within their aim. For a shooter so heavily focused on darkness and sound, offering additional audio-oriented assistance is a sensible extension of the overall design. The concept inevitably has disadvantages. Players accustomed to visually readable competitive shooters may find the deliberate uncertainty frustrating. Losing to an enemy who was heard but never properly seen can feel very different from losing a conventional firefight, and enjoying Blindfire requires accepting that uncertainty as part of the intended challenge. The relatively limited weapon selection and highly specific central mechanic may also make extended sessions less appealing to players seeking the enormous content libraries associated with established multiplayer shooters. Its dependence on an active multiplayer community is another consideration because the quality of the experience naturally improves when matches can be populated consistently. Blindfire is also better approached as a largely completed multiplayer project rather than a constantly expanding live-service game. Double Eleven has indicated that active development has concluded, although the servers are intended to remain available. The move to a free-to-play model makes experimenting with the game much easier, but newcomers should understand that they are exploring a finished concept rather than entering a title expected to receive an endless stream of major expansions. Overall, Blindfire succeeds primarily because Double Eleven commits thoroughly to its defining idea. Darkness influences movement, weapon usage, awareness, positioning, gadgets, environmental interaction, and even the experience after death. It will not replace traditional competitive shooters for players who value visual clarity and extensive progression systems, but it offers something genuinely different in a genre where many games follow familiar formulas. Its combination of sensory uncertainty, tactical information gathering, tense close-range confrontations, and striking blacklight aesthetics makes it a worthwhile experiment, particularly for groups willing to adapt their usual FPS instincts. Rating: 7/10
мертвая игра
别玩这游戏
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