
Fornicate with hookers, smoke weed, or just sit at home collecting welfare, how will you spend your life as a blind old man with schizophrenia? Can you survive even one day as this poor, decrepit wretch? Or will you show the world that it should pay attention to irate old farts with nothing to lose?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Can confirm through my schizophrenic, crazy uncle: This ♥♥♥♥ is accurate.
im blind And Schizophrenic 10/10
One of the bet games I've played this year. It has not only surpassed expectations and revived my faith in the gaming industry but has involuntarily revived my dead marriage. Before this game i was a sad husk of a man that couldn't get my life together. I was addicted to gambling and alcohol with no end in sight. After playing this game and solving homlessness I have become a better man. Now when i gamble I ALWAYS win with no sign of losing in sight. When i wake up in the morning I'm so happy to drink that i start shaking and sweating with excitement. My wife no longer hates but fears me and describes me as "an eldritch beast thought to only be ficticious" and refuses to leave or talk back to me. Thank you Blind and Schizophrenic. If i need to convince you anymore you should walk off a bridge unless you plan on buying this AAA stellar game.
game is hard to understand and every time i get the mission of visiting the hobo i die right away
yeah im like this great cool..
incredible
Have owned this game for 2 years it is a legend among the steam family
# Blind and Schizophrenic Review — Interesting Concept, Rough Execution Blind and Schizophrenic is a strange game, and that seems to be the point. It has a weird premise, a harsh tone, and an intentionally uncomfortable presentation. I can respect games that try to be unusual, especially when they are made by smaller developers and are clearly not aiming for a polished mainstream experience. The problem is that the roughness gets in the way of the idea. There is a concept here that could work. A game built around limited perception, confusion, survival, and trying to navigate a hostile world could be interesting if handled carefully. The minimal visuals and strange interface give it a distinct identity, and I do appreciate when a game tries to do something different instead of chasing the same safe formulas. But in its current state, Blind and Schizophrenic feels more like a rough prototype than a fully realized experience. The presentation is hard to read, the gameplay can feel unclear, and the tone does not always feel supported by strong design. There is a difference between making the player feel disoriented on purpose and making the player feel like the game itself is not communicating well enough. This game often falls into the second category. The subject matter also needs a more careful touch. Edgy or uncomfortable games can work, but when a game uses disability, mental illness, shock humor, or bleak subject matter, the execution has to be strong enough to justify it. Otherwise, it risks feeling more like a gimmick than a meaningful or entertaining design choice. That does not mean the game has no value. There is a strange curiosity factor here, and I can see why some players might be interested in checking it out just to see what it is trying to do. It has a distinct mood, a weird identity, and a willingness to be different. Those are positives. But as an actual game experience, it needs more polish. The core systems need to feel clearer. The interface needs better readability. The gameplay needs stronger feedback. The tone needs more direction. If the game wants to be unsettling, funny, bleak, or experimental, it needs to commit to that with better structure instead of relying mostly on shock value and confusion. For stream or video content, this could work as a short curiosity game. It is weird enough to create reactions, and the concept alone is probably enough to make people ask questions. But I do not think it currently has enough polish, depth, or smooth gameplay to strongly recommend beyond that. My verdict is Needs Polish. Blind and Schizophrenic is not a game I would completely dismiss, because there is clearly an attempt to make something unusual. But the idea is stronger than the execution right now. With better readability, stronger design, more careful handling of the subject matter, and clearer gameplay direction, it could become something more interesting. As it stands, it is a strange experiment with potential, but not one I can fully recommend yet. Final Verdict: Needs Polish
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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