
Fornicate with hookers, smoke weed, or just sit at home collecting welfare, how will you spend your life as a blind old man with schizophrenia? Can you survive even one day as this poor, decrepit wretch? Or will you show the world that it should pay attention to irate old farts with nothing to lose?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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im blind And Schizophrenic 10/10
I bought it for less than 1€ and so I will not bother refunding it. However, be mindfull that it is worth less than that.
Blind and Schizophrenic is terrible, interesting, but terrible. And because I am blind enough to see that everyone else has made legitimate reviews and am schizophrenic enough to know that my review will matter here are my thoughts in a more objective manner than other reviews that have been posted so far. The gameplay is simple, get from point A to point B to get respect and money, then run out of things to do, followed by [spoiler]committing terrorism (yes really). You have some controls to work with that are all very easy to grasp: Move, Smoke Weed (heal), Fire AK (gain respect points over time), Arm Bomb, and Detonate Bomb (end game, gain respect points).[/spoiler] (I am not even sure I am allowed to talk about that in reviews, but the game is allowed on Steam, so it would be a little hypocritical if it was.) Beyond that, the core of the game is not hitting walls by using sound to navigate (Or just using a lower difficulty and actually experiencing what the game has to offer) and trying to minimize the number of times you run into walls so that you don’t trigger your schizophrenia and lose the game. And yes, I only played the game for 22 minutes, but I literally did everything that I could find and figure out so I did in fact complete the game if you are wondering. To wrap up my gameplay analysis, the game is unbelievably terrible. The sound design is interesting, but really grating and annoying. Though trying to navigate with sound would be interesting, as far as I was able to gather it doesn’t really work at all. If a 3D soundscape was implemented in a better way this could be an interesting sound demo. It is not. Graphically the game is generally appalling, but oddly enough I find it somewhat charming. Using MS Paint and random images from the internet is not really an art style, but it does remind me of the early internet and flash games in a funny way. When it comes to what the game actually is though it is either a political/social commentary (and an extremely non-politically correct one at that) or just trolling. If it is political/social commentary, I would guess that it is from an anarchist or other politically extreme point of view, though there really isn’t enough here to say one way or another. Alternatively trolling is trolling, and they could just find creating such an indecipherable and crazy piece of work entertaining or funny. This trolling could also be seen as similar to other controversial games like [spoiler]Super Columbine Massacre RPG![/spoiler], and in that way may be seen in an extremely negative light if not extremely distasteful. It [spoiler]directly relates terrorism to Islam using music and image cues in the shop to receive the bomb,[/spoiler] so you know, maybe this game has some polarizing viewpoints. Let’s be real though, either way, I am reading into it too much the “game” is less than a dollar. Whatever the case may be the developer clearly was not intending this to make waves across the gaming industry. Overall Blind and Schizophrenic is an interesting experience, but in the end, it was a wasted dollar. This game will offend some people on its political statements, but if it doesn’t do that it definitely will offend you because it sucks. But I would be lying if I didn’t say it gripped me somehow. If you ever watch those videos on strange, controversial, banned, censored, or otherwise jaw-dropping games it may be worth the experience and it kind of was for me. And because it gripped me, I just had to review it. There is nothing quite like it, and probably never will be, so why not analyze it? But yeah this is probably one of the worst games I have reviewed thus far and unless you are curious about this fascinating oddity it should be a hard pass.
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Languages: English**languages with full audio support
yeah im like this great cool..
game is hard to understand and every time i get the mission of visiting the hobo i die right away
incredible
# Blind and Schizophrenic Review — Interesting Concept, Rough Execution Blind and Schizophrenic is a strange game, and that seems to be the point. It has a weird premise, a harsh tone, and an intentionally uncomfortable presentation. I can respect games that try to be unusual, especially when they are made by smaller developers and are clearly not aiming for a polished mainstream experience. The problem is that the roughness gets in the way of the idea. There is a concept here that could work. A game built around limited perception, confusion, survival, and trying to navigate a hostile world could be interesting if handled carefully. The minimal visuals and strange interface give it a distinct identity, and I do appreciate when a game tries to do something different instead of chasing the same safe formulas. But in its current state, Blind and Schizophrenic feels more like a rough prototype than a fully realized experience. The presentation is hard to read, the gameplay can feel unclear, and the tone does not always feel supported by strong design. There is a difference between making the player feel disoriented on purpose and making the player feel like the game itself is not communicating well enough. This game often falls into the second category. The subject matter also needs a more careful touch. Edgy or uncomfortable games can work, but when a game uses disability, mental illness, shock humor, or bleak subject matter, the execution has to be strong enough to justify it. Otherwise, it risks feeling more like a gimmick than a meaningful or entertaining design choice. That does not mean the game has no value. There is a strange curiosity factor here, and I can see why some players might be interested in checking it out just to see what it is trying to do. It has a distinct mood, a weird identity, and a willingness to be different. Those are positives. But as an actual game experience, it needs more polish. The core systems need to feel clearer. The interface needs better readability. The gameplay needs stronger feedback. The tone needs more direction. If the game wants to be unsettling, funny, bleak, or experimental, it needs to commit to that with better structure instead of relying mostly on shock value and confusion. For stream or video content, this could work as a short curiosity game. It is weird enough to create reactions, and the concept alone is probably enough to make people ask questions. But I do not think it currently has enough polish, depth, or smooth gameplay to strongly recommend beyond that. My verdict is Needs Polish. Blind and Schizophrenic is not a game I would completely dismiss, because there is clearly an attempt to make something unusual. But the idea is stronger than the execution right now. With better readability, stronger design, more careful handling of the subject matter, and clearer gameplay direction, it could become something more interesting. As it stands, it is a strange experiment with potential, but not one I can fully recommend yet. Final Verdict: Needs Polish
Have owned this game for 2 years it is a legend among the steam family
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