
An open-world 2d platformer, Blessed Surface uses the side-scrolling perspective to create a deep, greatly vertical space with no sky, only endless passages upwards. A functioning ecosystem, equipment customization, dynamic encounters and more form a rich, living world.
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Languages: English
Engagement
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Easiest refund of my life. Clunky as ♥♥♥♥, unnecessary mechanics. Wait until it's further into dev cycle.
Eat the hearts of your enemies and claim their powers. Summon destruction and calamity to kill even the framerate. Bring along a pet that's probably useless. Like someone once said "With great power comes the ability to break the game". Alright it's been a while since I touched this game so it's not that fresh on my mind, but the fact that reviews stand on such a low number and a mixed at that yet I got quite few hours entertaining hours from it I feel I owe it something. So here goes. You wake up in a cell. A small tutorial teaches you how to get out of it. You probably get out by accident trying most things. You don't know a lot. The controls feels a little off compared to most games. You fight some enemies. You manage to kill them somehow too. It's not yet clear that in this game enemies won't die unless you use a finishing move on them after damaging them a bit. If you fail to get it you've probably closed the game already. It's not your fault. Alright you're still here. In the game. Maybe reading the review? Bah. Onward. You struggle forward. Finding some weapons or two. Even equipping them is a hassle. ♥♥♥♥. Not a good look, but you're still here. Within the first hour you find the first boss of the game. It feels impossible. You try again. You get better. It feels like the thing is supposed to die already, but unless you managed to learn that you truly need to use a finishing move to kill an enemy this is where you probably bail out. Yet you're still here. By some luck of the straw you managed to find an efficient feeling enemy ability from eating an enemy heart. Something that feels like one of those anime moves where you draw your weapon, step forward, strike them before they can react and they are already dead. It does triple damage and works as a finishing move. And with this you manage to beat the first boss. It feels pretty good yet you're still not convinced. You still decide to stick around at least until the next boss. You find some more weapons. Some more enemy hearts/abilities. Some work better than others. Nevertheless it seems interesting to find them to find out which work the best for you to find the best combination. This is the point the game has hooked you. You need to see all the enemies, npcs, bosses, events, weapons, pets, secrets, but I think the most important and most fun one was the combination of enemy abilities I could find and use. Some of them could be useless and yet some could be almost broken in some combination. The fun part began as you started to break the game with those abilities. So lets face it. The most fun part in this game is the ability to break it. Because unless you learn to do it you probably left already. The second most appealing part is seeing all it has to offer in the sandbox system it has created. Let me put it this way. There is random* spawn at play here. Each map part has a few monsters, npcs, events that are not always there. Some might be too rare for their own good too, but those random spawns also give you tools to work with your character building. Enemies don't always drop their hearts that can be used to gain their abilities either. So lets say a really rare monster spawns, yet you don't get their heart to drop to see what their ability might be? How frustrating.. Maybe next time. It's a rough yet mysterious ride here. Looking at the update calendar this game has it feels the developer has given it their all before they had to move on. It's hard to love for sure given the clumsy controls, unexplained and unbalanced nature of the game, but I fell for it anyway. Even started to catalogue some events and things I didn't find on the fanguides and that's a first time for me. I probably didn't do a good job explaining most things you do in the game or all the problem that could be fixed, but if it's in your nature, are you not interested in seeing them yourself and what the game has to offer? Just be prepared to break it. Is the game a good one if you need to break it to even survive forward? Probably not. Yet it might be a fun one still.
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Modeled estimate over time.
Hours played at review time, across 32 reviews with recorded playtime.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.