
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $651.5K — a different platform, not this one.
In Blazing Chrome, machines rule the world and the few humans left are on the edge of total extermination, lacking power, prestige or status among their metal and circuits overlords. Bring your best pal and kick some metal butts to free the humankind while enjoying a classic run’n’gun, fully loaded with action and exciting fights! Dash through 5 apocalyptic environments with hundred of robots-enemies to blow to pieces. Blast your way through the enemy lines and and try to defeat a bunch of mechanical bosses with using hoverbikes, huge armors and a whole arsenal of kick-ass weapons. Blazing Chrome offers a lot of features in the legacy of classic run’n’gun: Co-op gameplay Classic fast-paced run-and-gun experience Genuine arcade feel Epic boss battles and crazy lot minibosses fights
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; GOG, Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $4.25−75% | 115ratings | 82% | — | not modelled |
| $16.99 | 2Kreviews | 87% | — | $651.5K | |
Media
Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
| $4.24−75% |
| 1.1Kratings |
| 80% |
| — |
| not modelled |
| $16.99 | 780ratings | 90% | — | not modelled |
| $16.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 49 | 80% | $2.99 | |
| — | 111 | 84% | $19.99 | |
| — | 14 | 62% | $4.99 | |
| — | 53 | 76% | $19.99 | |
| — | 5 | 68% | $5.99 | |
| — | 228 | 92% | $19.99 |