
Enjoy action-packed flashy combat with incredibly satisfying combos and responsive controls! Numerous characters, each with completely unique playstyles and loads of unlockable moves & upgrades! This action roguelike sets the bar for fluid fast-paced action.
Most likely between $7.4M and $21M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $8.22 on Steam · Russia (−31%). Compare 15 prices in 15 markets →
Reviews
Themes across 1505 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
jin还得加强吧,尼桑第一把就过了100混沌冥王,玩弟弟就像鬼泣没jc一样僵硬。希望有机会反向输出角色到bb本家
Has all the Elements you would want from a rougelike and plays very satisfyingly, while also giving room for diverse playstyles. DLCs are worth it too imo, because these characters play very differently and are very unique. Honestly a very great game
This game is REALLY fun and the combat feels so amazing coming up and executing your own combos feels super good. Theres alot of characters and all of them have some pretty good depth to their kit and combos allowing for alot of replayabilty and experimenting. My favorite character is easily Bullet throwing the enemies around and causing big explosions is alot of fun. (Hell this one character not only got me to try Blazblue centralfiction shes also the sole reason im a fan of the series as a whole because she is such a blast to play in centralfiction) My only gripe with the game is that i wish their were a bit more enemies and bosses so i give it a 9/10. I highly recommend this game :D
boss各种锁血放弹幕这种烂设计一直往里塞。boss强行锁血表演,没有一点反制机制
One of my best purchases in my 30+ years of gaming.
简单来说是可以的,角色每一个玩的都很爽,在动作以及特效上面没得说。但是我建议等打折才买这个,因为他里面boss以及地图样式和大小是远不如细胞的,但是如果说就是尝尝鲜的话买来玩是没毛病的。对我个人而言,好玩,可以买。但是如果想玩到上百小时的那种时长的话就还是建议去买空洞骑士或死亡细胞。
I played BlazBlue Entropy Effect for less than half an hour and immediately refunded it. Within those first twenty minutes, the game just completely failed to click. The combat felt uninspiring, the movement didn't feel satisfying enough to warrant sticking around, and the core loop didn't grab my attention at all. If an action game can't offer something engaging or fun right out of the gate, it's not worth forcing myself through it. There are far better games in this genre that actually respect your time from the very second you press start. I'm glad I got my money back—total pass.
不做新地图差评
I don't understand this game. I wanted to like this, I really did. Very slick, very pretty, interesting combat, but it's so repetitive it's pointless. There's this weird little robot guy, and I can't make sense of the story. Like, the characters you fight with aren't the characters in the story; they're like...video game characters that the little robot guy uses? It's a game where you play a robot that plays a game??? I feel lost the whole time and I keep grinding the same maps over and over and over and then I'm supposed to, like, merge characters or their upgrades together or something and I can't figure out why, and it's a convoluted mess. I keep thinking there's something really big and really important that I missed somewhere and once I find that, everything will click, but it's no longer worth the trouble to figure that out. It's trying so hard to be something but I can't for the life of me tell what that is or why I should care about it.
~26小時。額外購入了現階段能買的4個可操作角色。混沌50通關。角色數量相當多,基本只玩男角色+在聯機中度過,伊始看商店頁面寫roguelike的時候說實在的沒什麼期待,只認為是跟Hades那種水準相約的作品,可成品出乎我意料,每個角色都有獨特的機制+衍生打法,在為了吸納更多玩家的同時把act部分打磨得相當不錯,遺憾的點也出於roguelike部分,衍生連段+招式的解鎖跟房間獎勵綁定,導致角色在每局開始到中場時期的打法相當受限,搭上比較單一的地圖設計+流程,不太耐玩。 短板可能是驅動力吧?這作不像大多roguelike遊戲那樣能讓玩家在隨機事件裡獲得極大的增益,意思是玩家的提升很大程度上是源於自己對角色的理解+操作。在動作上力壓同類作品幾層,可對能不能討對應類型的遊戲愛好者的歡喜這點,個人是持懷疑態度的。