
Enjoy action-packed flashy combat with incredibly satisfying combos and responsive controls! Numerous characters, each with completely unique playstyles and loads of unlockable moves & upgrades! This action roguelike sets the bar for fluid fast-paced action.
Most likely between $7.4M and $21M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $8.22 on Steam · Russia (−31%). Compare 15 prices in 15 markets →
Reviews
Themes across 1515 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The quality of the game is really astounding, it's a near perfect game, but there are still a couple of pain points : -The information given by the game are quite vague most of the time. It may say "Chance to do X" without telling you the chance, and certain things are simply never explained : The game never tells what constitutes a kill streak, or a combo, for example. It isn't helped by clear struggles during translations. Certain things are obviously mistranslated, and the vocabulary used is often misused if not plain wrong, which leads to even more confusion.. This isn't helped by a lack of outside information, with a near blank wiki. The game relies a lot on fighting game mechanics, if you do not understand fighting game mechanics, you are *bound* to get confused very often, since the game never explains what super armor is, for example. -The screen can get incredibly cluttered, even worse in multiplayer, if you don't know what the bosses are doing by pure sound cues or timing, it's fully possible that you won't be able to see an attack coming due to how intense the visual effects are in the game. -The multiplayer is horrendous if you aren't playing on a local server. Latency is done is a way I've never seen before, where EVERYTHING you do suffers from ping, even menu navigation. It's as if you were streaming the game directly from the server. In a game that needs split second actions to be made, and with fighting game combos, this is plain painful. Overall, it's an extremely solid game... The new player experience suffers, especially if you aren't familiar with fighting games, and the online multiplayer is really terrible if you aren't hugging a server or hosting locally, but for long time, dedicated players, this might be one of the best roguelites out there.
包爽肉鸽,大剑砍砍砍
非常好玩
模型好,打击感好,画面精美。 值得一玩。
不不不不,这无疑是好玩的
想着有一天能在PVE割草里体验到ARC人物的魅力,这个就是答案啊! 但.. 好评◇◇ ◇ (只有大于2但是小于4的等级) 好评:好评。 购入此产品后初始可发表一次好评,修改评测为[好评 反向大拇指版]可重置点赞计数。 ╠•【输入】鼠标点击 + 选中:亮起大拇指标识。 ║ •途中进入思考状态;编写万字小作文并且亮起“发表”按钮。 ║ •思考一定时长后,将有一定概率产生优美之语:增加非常上流的文本字数。 ║ •发表超过一定字数后,解锁允许留言功能。 ║ •键盘狂敲:突然毫无逻辑地打出神秘夸赞,向四周发射无差别夸赞弹幕。 ╠ •排版狂魔:向四周发射有秩序的神秘符号:有概率获得脑溢血负面效果。 ╠•可使用切换差评;重置一切留言内容,并且进入对线状态,解锁退款功能. ║ •退款 仅在满足情况的状况下可以发动:进入退款状态,减缓钱包失血速度,并且获得伤害免疫。 ╠ •退款 对于游戏时间不超过 2 小时、购买时间不超过 14 天即可发动。 ╚ • 有概率因版本更新而降智时进入红温状态:切换到[好评 反向大拇指版] 激活隐藏效果: 社区舆论受制作组产能的影响。 好评: 有概率使好评获得好评,增加排名度以获得更多好评。 好评: 我需要克林贡语频率增加。 ??: 有概率惊扰寻血猎犬:个人资料随机获得负面留言。 [spoiler]真是太清晰易懂了兄弟,这辈子没有读过这么简单易读的技能描述。太感动了,差点让我得了色弱不小心点了.[/spoiler] [spoiler][好评 反向大拇指版]◇◇ ◇ [好评 反向大拇指版]:[好评 反向大拇指版]。 购入此产品后初始可发表一次[好评 反向大拇指版],修改评测为好评可重置点赞计数。 ╠•【输入】鼠标点击 + 选中:亮起反向大拇指标识。 ║ •途中进入思考状态;编写万字小作文并且亮起“发表”按钮。 ║ •思考一定时长后,将有一定概率产生粗鄙之语:增加非常下流的文本字数。 ║ •发表超过一定字数后,将在评论区产生炎上冲击,随破防给予层数增加杠精密度和喷子伤害。 ║ •键盘狂敲:突然毫无逻辑地打出神秘符号,向四周发射无差别暴言弹幕。 ╠ •空格狂按:向四周发射神秘符号,扰乱排版:有概率获得腱鞘炎负面效果。 ╠•可使用切换好评;重置社区经理/路人回击:恢复到理智状态并无敌1分钟:有概率永久无敌。 ║ •滑跪 【社区】长按↓或长按退格,进入滑跪状态:使用双重切换重置测评并删除累积文本。 ║ •退款 仅在满足情况的状况下可以发动:进入退款状态,减缓钱包失血速度,并且获得伤害免疫。 ╠ •退款 对于游戏时间不超过 2 小时、购买时间不超过 14 天即可发动。 ╚ • 有概率因版本更新而降智时进入红温状态:强化粗鄙之语概率。 激活隐藏效果: 制作组产能受社区舆论的影响。 [好评 反向大拇指版]: 有概率使好评获得好评,增加排名度以获得更多好评。 [好评 反向大拇指版]: 上流文本减少。 [好评 反向大拇指版]: 粗鄙之语有概率获得开发者认证识标;在社区资料展示"开发者封禁"状态。 [好评 反向大拇指版]: 好评、滑跪、[好评 反向大拇指版]、对线过程中的无敌状态强化为彻底躺平状态。 ??: 有概率惊扰Witch:锁定账号无法逃离对线状态,并且有概率被一击破防。 .[/spoiler] [spoiler]这个技能了.[/spoiler]
pls make oline lobby be good
无提示直接硬塞打联动剧情,无引导,弱剧情,如果这都是多次修改后的结果,那只能说贵游戏的游戏内容审核毫无作为。不要说什么看了剧情就打得下去,我只是一个刚刚打了两把,连简单都没打完的玩家,然后硬塞进来过。去找攻略?我想这东西还没优秀到两把就能吸引我,去容忍这些地方
Great flashy stylish fast paced action roguelike. The boss fight are amazing but the normal enemies in normal room should be more aggressive and be more numerous to make the gameplay even more thrilling. Currently, the game only has 2 players online co-op. Developers should add in online co-op supporting 3-4 players to make the multiplayer even better.
我真的要忍不住开骂了,以下全是个人观点,你觉的不对那就是你对。 这个剧情模式是什么垃圾啊?偏偏你还影响登陆界面的样式,有人说你可以改,但是你触发结局的时候二选一真的不是在给你喂史吗,尤其是你刻意新开了一个档,从头开始打剧情,最后发现最后一个事像就是不给你解锁的时候?你被按着头蒙在鼓里一整局到最后也只能吃尾气,这真的算是什么有意思的结局吗? 如果是,那您享受就行,我享受不来,我体验动作游戏是本分,我凭什么要吃剧情的史? 顺带一提,除了国产游戏通用的谜语人问题以外,配的文案也是莫名其妙的不知所以,很简单的事情说的和什么一样。91Act写这个文案的时候真的没有笑出来吗,就这么个B剧情占用了那么多演出?我从普通模式常客到极限一百都能游刃有余,就为了听你一句“这是人类自己的选择”?偏偏你还把一场相当于期末考试的战斗塞到了里面?(虽然确实远远比不上冥王就是了) 总而言之,我们不可否认作为动作游戏它是优秀的,但我必须指出这个剧情模式就是依托答辩。建议直接开过掉剧情模式,专心体验动作,这个剧情做的真的是太糟心了。 哦对了,差点忘记说了,最近更新的DBS虽然我还没过,但是那个开头看的我就头大了,一股中式踩头的味道真的隔着屏幕我都能闻到,我看是没少从各大二游里面取经啊,真的真的真的吃饱了,您自己吃去吧。