
Enjoy action-packed flashy combat with incredibly satisfying combos and responsive controls! Numerous characters, each with completely unique playstyles and loads of unlockable moves & upgrades! This action roguelike sets the bar for fluid fast-paced action.
Most likely between $7.4M and $21M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $8.22 on Steam · Russia (−31%). Compare 15 prices in 15 markets →
Reviews
Themes across 1515 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
boss各种锁血放弹幕这种烂设计一直往里塞。boss强行锁血表演,没有一点反制机制
I played BlazBlue Entropy Effect for less than half an hour and immediately refunded it. Within those first twenty minutes, the game just completely failed to click. The combat felt uninspiring, the movement didn't feel satisfying enough to warrant sticking around, and the core loop didn't grab my attention at all. If an action game can't offer something engaging or fun right out of the gate, it's not worth forcing myself through it. There are far better games in this genre that actually respect your time from the very second you press start. I'm glad I got my money back—total pass.
打击感和画面相当优秀,易上手,玩法多样性适中,战斗爽 电脑端获取角色速度比较慢,新手选的角色要仔细考虑下,我这里推荐es和忍者角色,无敌帧多,新手也能轻松打通简单模式。技能的升级在肉鸽游戏里不算复杂,相较于数值提升,角色技能模组的强化更加侧重机制添加,后期可能出现五六个主动技能,比较难按 手机端dead cell几百小时来看看联动的游戏,美少女(国产游戏特色吗……)换色皮肤竟然还要买dlc,看不懂,刚退出异环又熟悉了说是,抛开这点付费内容,玩过dead cell的应该挺熟悉游戏机制,可以试试 不过剧情感觉和死亡细胞一样需要挖掘,新手玩了几小时搞不懂游戏背景设定,全是谜语人,我的天呐,六字游戏,剧情隐晦,角色强度差距大,不敢懂我的意思
ts got a 2.5 hr long training tutorial before you can invite friends to play 😭😭😭😭😭v😭😭
Great flashy stylish fast paced action roguelike. The boss fight are amazing but the normal enemies in normal room should be more aggressive and be more numerous to make the gameplay even more thrilling. Currently, the game only has 2 players online co-op. Developers should add in online co-op supporting 3-4 players to make the multiplayer even better.
BlazBlue Entropy Effect me surpreendeu muito. A gameplay é absurda de gostosa, com combate rápido, responsivo e cheio de possibilidades, e cada personagem muda bastante a experiência. A história também me prendeu mais do que esperava, principalmente pela forma como vai entregando as informações aos poucos. Os bosses são incríveis e o visual é lindo, cheio de efeitos e animações.
Хоть игра и как Аниме и скорее всего от японских разрабов но рисовка сочная, качественная, звук приятный, музыка интересная, полно персонажей которые не только стреляют но и дерутся а то то даже борется, прокачка и всё такое, всё как мы любим. Полностью Японская озвучка а еще местами Английская и даже Китайская. Кооп по сети есть что очень круто!
非常好玩
模型好,打击感好,画面精美。 值得一玩。
This games sits in a very weird place: it's flashy, feels good to play and the collabs are amazing. But: - the lore is completely nonsensical (feels like there's some language barrier or wildly mistranslated), - the late game is same-y (find a skill that either deals a lot of damage and focus on dodging, or load up on skills that keep you 95% of the time invincible and just ignore every enemy attack), - bosses are the only thing that have a real chance of putting up a fight, - bosses attack visual clutter is outta control. However, there's a lot of care for each character, and the core game is solid (even considering the jagged edges). A sequel could probably tighten up the experience.