
Blasters of the Universe is the first of its kind, bringing the bullet hell genre into first person VR. Intense gameplay is heavily reliant on physical movement, requiring the player to duck, dodge, twist, turn, and maneuver their way through tons of enemies and hundreds of bullets.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
All wave shooters are repetitive and boring. This one is no exception. Youre going to buy at least a few wave shooters before that really sinks in. If this is one of the ones you buy on the way to wisdom, pay $4 tops. I guess there are cool guns, levels and enemies, but the gameplay is so boring there is nothing that could save it.
You can't even buy this game anymore so my review doesn't mean anything but anyway. The game was okay at best, if i could give a middle review i would, i remember there being a lot of screen tearing issues with my rift s but i haven't launched it in over 3 years so they may have fixed that. If you want an old fashioned survival vr game set in space go play space pirate trainer. It's better then this anyway imo.
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty good for what it is. It's a VR wave shooter where you choose customisations for your gun and shield. There's a lot of variety in the customisations and so a lot of options for how you want to play. If you are a seasoned VR player, you probably want to play on hell mode because casual isn't all that difficult.
Game is awesome. Yes it's a wave shooter but it is done right and it keeps you on the move to dodge or block bullets while targeting the enemies. You feel being there and it is a blast! Most people would compare it to Space Pirate Trainer and for good reason, but from what I have played so far I would recommend this game over SPT (although if you like the genre you shall get both).
Hidden gem among vr games, actually one of the best shooter experiences. The combination of gun, shield and physical dodging might take a moment to get used to, but plays really nice once you get into it. The gun especially feels really nice thanks to the various modifications unlocked through the game, allowing you to build to the playstile you prefer. The graphics might not be highly detailed, but their are stylized in a good way, which is considerably more valuable, especially in the context of vr where graphics have to be compromised anyway. The difficulty might be a bit frustrating at first, but trust me, with some practice the levels are perfectly passable, though I'd recommed the hard difficulty for when you've unlocked yourself some upgrades. The game is bit on a shorter side, but as the gameplay itself is simply fun, the replayability is high. 7.5/10
I bought this game a loooong time ago. Years ago! And to me it still holds up as one of the fun more intense vr games in my list of games (I regularly end up on the floor and I love that!) Since its arcade-ish I wouldn't recommend it for full price anymore but with any good discount id say give this a go!
I very rarely feel like I've experienced a game enough to review it after only two hours. However, this game is sort of an exception. In short, this game has a stunning lack of attention to detail, which makes it not worth recommending. This game bills itself as a VR Bullet Hell game - it has all the elements one would expect out of such a game, and is pretty readily compared to Space Pirate Trainer. You have a (customizable) gun with which to shoot enemies, a (limited) shield which you can use to block projectiles, and you use these two things in combination with your physical ability to dodge bullets to take down wave after wave of enemies. You have a fixed amount of lives, you lose one every time you get hit. The only part of you that can get hit is your head. Mechanically, the game plays somewhat well. It's probably a good crack at what a game like this "should" look like. There is a progression of sorts, with the player gaining access to a variety of shot types and special abilities. It's also a decent workout, and I found myself using my legs a lot to dodge stuff. I found myself on the floor more than once, which was at least mildly novel. (Note that I believe this despite the VR health institute's rating - I suspect that this may be due to me preferring hell mode, as the casual mode is boringly easy). A major problem the game has is the visuals and style - primarily the color scheme. The bullets have a tendency to blend in with the background a little. Although this is not so bad in VR as it is in 2D, it's still a choice that was poor to make and should have been caught in playtesting. The villain has a 1980's aesthetic, and speaks like someone who wants to feel like they're OK with swearing but really quite isn't. It comes across as a parody of a nerd that a particularly mean psychology major or HR representative would have made up. Enemies are generally quite ugly, and it is generally unpleasant to look at anything in the game. Aside from the style, the bullet types as I've seen them aren't really fresh - something that bothers me more than anything else. Someone familiar with the concept of bullet streaming should have no problem with dodging most of these bullets. I am far from physically fit, but general experience playing this genre of games not only carried over, but it made most of the dodging feel somewhat trivial. I didn't feel like I was seriously challenged by the shot types. Players other than me have said negative things about the progression and the way you acquire upgrades. I think the game is easy enough that I didn't notice the progression. There is a "clearly best" shot type - the laser. Given that enemies do not often group together tightly, there's not much of an advantage to explosive type shots, and the laser is extremely easy to aim. Figuring out the best configuration of parts after that is just an exercise in experimenting on the range, which is helpfully provided for you. This is an extremely bad trait for a game with customizable weapons to have; it is good for there to be multiple configurations which are "very good" to accommodate multiple playstyles. I have no comment on the scoring system - I don't like this game enough to feel compelled to shoot for high scores. If you're reading this, you have a VR headset - and probably, you're either asking yourself if this is a good workout or a good video game at the price point of $15. On whether or not the game is a good workout, I will point at Holopoint as an example of a game that made me sweat more. As a game, there is a huge lack of detail that cripples it. It's deeply unpolished and utterly lacks inspiration. I bought this on sale for 10% of the original asking price: $1.49. The game is worth that, if and only if you don't have another game in this genre. Edit: I wish to further note that the game's achievements appear to be slightly bugged - a lot of them are grindy achievements, and a lot of these are bugged (they do not always increment as they should after a play session).
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Real shame this was taken down, its a fun bullet hell arcade-y game with a nice custom weapon system. Personally I think the system compared to its biggest competitor- Space Pirate Trainer- feels a bit gimmicky but adds a nice twist and feeling of progression vs the purity of SPT Super weird this got removed from storefronts
Black screen 10 seconds into the first level.
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