
Black Myth: Wukong is an action RPG rooted in Chinese mythology. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
Most likely between $488.1M and $1.4B. How we estimate →
Median error on 8 reported games ·
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 96% | approximately $813.5M |
| PlayStation | $59.99 | 90% | — |
| Xbox | $59.99 | 88% | — |
| Epic | $59.99 | 97% | #99 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3554 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
great game
Do you like unbalanced games that love to waste your time? Are you hankering to watch bosses attack you while you patiently wait your turn for an opportunity? Want to have your quick reflexes rewarded with a giant middle finger? Maybe you want to experience what seems like an interesting story, but you have no ♥♥♥♥♥♥♥ clue what's going on. THIS GAME IS FOR YOU! I'll start with the cons because that's what made this game a mostly miserable experience. [h2] CONS: [/h2] [b] Combat [/b] The horrible feeling of the combat is honestly what ruined this game for me. After coming off of amazing combat in games like Lies of P, Stellar Blade, and Khazan...there's so much to be desired here. You're basically going to be spamming your light attack the entire game and I might be nit picking, but the timing of the light attacks pissed me off the entire game. There is a hint of a "parry", which they call "seeing through", but it's a really ♥♥♥♥ mechanic. Essentially, you have to try and time your attack so that you can try to parry as the enemy attacks you, but the stupidest part? Your parry can just miss entirely and it happens often. Your good timing gets rewarded with nothing. As you progress in the game, enemies start to jump away from you more often, so they can also just jump away from your perfectly timed parry or, even worse, attack you a bunch and then jump away. This game is FULL of long combos from enemies and bosses. I counted 12 attacks from a boss and then when it was my turn to attack, they jumped away and then started their next combo. It's just incredibly ♥♥♥♥ boss design and pacing. And if the boss isn't annoying enough, they give them some status effects, which make the fight even more miserable. Nobody likes to watch the boss do all the cool attacks while you sit and spam dodge. Someone described this game as a dodge simulator and that's perfectly put. Towards the end of your game, your strongest spells and attacks just get negated. The bosses can literally side step your most powerful attack and break out of spells that you've dumped skill points into. [b] Navigation [/b] Some of these maps are so confusing and exhausting to trek through that I almost stopped playing, especially in Chapter 3. I'm obsessed with checking every nook and cranny and having no map isn't always a big deal, but so much ♥♥♥♥ looks exactly the same in this game. You don't remember where you've been or where to go next. A path splits into 3 directions. You choose one and it splits into 3 more directions. It's not fun to always be wondering which way is the way the game wants you to go to progress and which way may just have cool side quests or items to discover. And you CAN permanently miss some items if you don't explore enough before moving on. Sometimes you're running in emptiness for WAY too long and your character does NOT move at a fast pace. [b] Story [/b] It seemed cool, but I have no ♥♥♥♥♥♥♥ clue what was going on. I think if you knew more about Chinese myth it would have been more interesting. [b] Music [/b] WHAT MUSIC. You will run around in silence most of the time. [h2] PROS: [/h2] Beautiful environments, great English voice acting, very cool character, enemy, and boss models. The first 2 chapters are fun. That's it. This is the epitome of edging in a video game. It could have been SO good if the combat didn't feel so ♥♥♥♥. Spammy bosses and ♥♥♥♥ mechanics completely ruined it.
很好玩的国产3A游戏
сунь укун
无聊的半成品
Black Myth: Wukong is what happens when a developer looks at Chinese mythology, spectacular boss fights, absurdly detailed graphics and a magical monkey carrying a staff and says, “Yes, but what if we spent enough money on this to make everyone’s GPU file a workers’ compensation claim?” The first thing that deserves attention is the presentation. This game is absolutely gorgeous. I’m playing at 4K on an RTX 5090, and Black Myth: Wukong is one of those rare games that makes owning ridiculous PC hardware feel completely reasonable for several hours. The environments are stunning. Forests are dense, temples are beautifully detailed, snow actually looks cold, water and reflections are gorgeous, character models are exceptional, and the lighting can make you stop in the middle of an area just to look around. Then something the size of an apartment building hits you with a tree and reminds you this isn’t Architectural Digest. With the settings cranked up, the visual detail borders on offensive. Fur, armor, vegetation, stone, particles, smoke and creature designs look phenomenal. Ray tracing and modern lighting effects turn some scenes into moving artwork. I spent thousands on computer hardware so individual strands of monkey fur could be rendered accurately while their owner gets beaten to death by Chinese mythology. This is the technological future our ancestors dreamed about. Thankfully, underneath all those graphics is an excellent combat system. Wukong feels fast, responsive and powerful without making the game easy. Dodging at exactly the right moment feels fantastic. Staff attacks have weight. Combos flow naturally. Spells and transformations add variety without turning combat into a menu management simulator. Once everything clicks, you stop feeling like a guy controlling a monkey and start feeling like an actual supernatural menace carrying a very persuasive stick. And that stick deserves respect. Other games give you swords, axes, assault rifles and rocket launchers. Black Myth gives you a staff and proceeds to spend dozens of hours demonstrating why apparently humanity overcomplicated weapon development. Wukong can spin it, extend it, slam it, launch himself from it and use it to rearrange the dental records of practically every mythological creature in China. By the end, I was convinced Home Depot should require identification before selling lumber. The bosses are where the game becomes something special. There are so many that eventually meeting a horrifying supernatural creature stops being surprising. You walk into an suspiciously large open area and immediately think, “Well, somebody is about to ruin my evening.” Seconds later an eight foot tall creature with seventeen health bars, unresolved anger issues and a doctorate in martial arts appears. Some bosses are beautiful. Some are grotesque. Some are enormous. Some move so quickly that my RTX 5090 can render every exquisite detail of me getting my ass kicked at extremely high frame rates. That is premium gaming. But the difficulty is usually what makes victory so satisfying. You study attacks, learn timing, experiment with abilities, dodge, punish openings and gradually improve. A boss that initially seems impossible eventually becomes manageable. Then you finally defeat it and experience approximately six seconds of genuine superiority before walking around the corner and discovering something considerably worse. Black Myth also deserves credit for introducing many players to Journey to the West and Chinese mythology without feeling like an interactive history lecture. The world is filled with characters, creatures, symbolism and stories that feel genuinely different from the mythology Western games recycle endlessly. Apparently there are creatures available besides Vikings, Greek gods and zombies. Who knew? The enemy designs are phenomenal because Game Science apparently opened several thousand years of Chinese folklore and selected everything that would look terrifying in 4K. Giant beasts, humanoid creatures, demons, talking animals and things I cannot adequately describe without contacting a zoologist all show up eventually. Every few hours I encountered something that made me wonder what substance the original mythological storyteller had access to. The music and sound design complete the package. Battles sound powerful, environments feel alive and the soundtrack knows exactly when to become enormous. When the visuals, music and combat all come together during a major boss encounter, Black Myth stops feeling like a video game and starts feeling like somebody handed you control of a ridiculously expensive Chinese fantasy film. It isn’t flawless. Invisible walls can occasionally make exploration feel more restricted than the scenery suggests, navigation can sometimes become confusing, and there are moments when the camera apparently decides the boss deserves privacy. But none of those issues came remotely close to ruining the experience for me. The things Black Myth does well, it does spectacularly well. What impressed me most is the sheer ambition. This doesn’t feel like a developer cautiously introducing itself. Game Science walked into the room, put Journey to the West on the table, turned every graphical setting to “financial irresponsibility” and made one of the most visually spectacular action games I’ve played. The graphics are incredible. The art direction is exceptional. Combat is satisfying. Boss variety is borderline ridiculous. The mythology gives the world a personality unlike almost anything else in the genre. And playing it maxed out at 4K on an RTX 5090 is the kind of experience that reminds me why I still love high end PC gaming. Black Myth: Wukong made me appreciate Chinese mythology, patience, perfectly timed dodges and the remarkable amount of violence that can be accomplished with one stick. I started the game thinking Sun Wukong was a monkey with supernatural abilities. I finished understanding the truth. He is a workplace safety violation with fur. Apparently a Monkey With a Stick Was All Gaming Needed.
The most fun I've had playing a video game in a long time.
垃圾游戏 难度难得要死不看攻略玩策划姆亲玩 连难度选择都没有 喜欢当m的可以试试这个游戏
sem palavras, o jogo é incrível
作为一个玩游戏玩了十多年的玩家,抛开情怀来看,这是一个非常值得玩的好游戏! 任何游戏本身都会有缺点,只要瑕不掩瑜那么就是好游戏,游戏确实纯在很多空气墙,并且最后一章有点空,但是这并不影响游戏本身的优秀!游戏的战斗节奏、音乐美术、特效场景、画面演出、配音、全都属于行业顶级水准,所以请大胆游玩下去!游戏是不会说谎的!