
"black idea is a multiplayer and singleplayer psychological horror game"
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 1.4/day in the week to Jul 17 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
goood gaem A game worth buying, the best Arab horror game
اللعبه عجبتني وتستاهل والله❤
black idea is an independent psychological horror experience developed and published by DIG Games that blends unsettling storytelling with cooperative gameplay. Instead of relying purely on traditional survival horror mechanics, the game presents two distinct ways to play. A narrative-driven campaign explores the mind of a man trapped in a disturbing cycle of nightmares, while a separate multiplayer mode encourages groups of players to work together through puzzle-focused scenarios. This combination gives the game a broader appeal than many indie horror releases by offering both a solitary narrative journey and a cooperative challenge. The single-player campaign is built around mystery and psychological tension rather than constant action. Players take the role of a protagonist whose mysterious illness pulls him into increasingly terrifying dreams where reality and illusion become almost impossible to distinguish. As the story unfolds, cinematic sequences reveal fragments of his past while encouraging players to uncover the truth hidden beneath each nightmare. The game creates suspense by allowing uncertainty to linger, using eerie environments and unsettling situations to maintain a constant feeling of unease instead of overwhelming players with nonstop jump scares. The narrative gradually rewards exploration, making each new location feel like another piece of a larger puzzle. Atmosphere is one of the game's strongest qualities. Dark interiors, abandoned spaces, and distorted dreamscapes establish a persistent sense of dread that supports the psychological themes throughout the adventure. The first-person perspective helps immerse players in these unsettling locations, while environmental sound design and carefully chosen music reinforce the feeling that something is never quite right. Although the visuals reflect the limitations of a modest independent production, the artistic direction succeeds in creating memorable scenes that emphasize tension and isolation over visual spectacle. Cinematic storytelling also helps maintain momentum by connecting gameplay segments with important narrative moments. Beyond the campaign, black idea expands its content through an online cooperative mode featuring multiple puzzle-oriented maps. Rather than focusing on combat, these stages require players to communicate, solve environmental challenges, and coordinate their actions to progress. This multiplayer component provides a welcome contrast to the lonely atmosphere of the story mode, offering replay value for groups looking to experience horror from a more collaborative perspective. The inclusion of cooperative gameplay demonstrates an ambition to deliver more than a straightforward horror adventure and gives players additional reasons to revisit the game after completing the main narrative. The gameplay revolves primarily around exploration, puzzle-solving, and story progression. Players are encouraged to examine their surroundings carefully, search for clues, and interact with the environment while navigating increasingly surreal settings. While this approach effectively supports the game's narrative focus, it also means the experience may feel slow for players expecting fast-paced action or deep gameplay systems. Some mechanics lack the refinement found in larger productions, and certain transitions between gameplay and cinematic moments can feel uneven. Nevertheless, the game's willingness to experiment with different ideas keeps the experience engaging throughout its relatively focused scope. black idea stands out because it attempts to merge psychological horror, cinematic storytelling, exploration, and cooperative puzzles into a single package. Not every element reaches its full potential, but the overall design reflects a creative vision that prioritizes atmosphere and mystery over conventional horror formulas. Players who appreciate story-driven suspense, dreamlike settings, and cooperative puzzle experiences will likely find plenty to enjoy despite the game's rough edges and independent production values. Rating: 5/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
I can't recommend the game, it has too many bugs and with an hour of playtime it's just way too short. I don't see a story in the game either. In addition, the monsters get stuck in the walls and if you die, you can't get into it anymore Main menu comes in. You don't understand what the main character is saying, think the language is Japanese, so the game is not worth it in my opinion. At €6, it's far too expensive and I would say that it's more of a demo than a finished game.
太黑了 勉强找到了去第二关的方法 第二关没有钥匙 你自己玩过自己的游戏是个什么东西么?
بكل صراحة لعبة سيئة .. تحتاج تحسينات كثيرة .. 3 / 10 .. ياليت تشتغلوا عليها اكثر
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.1K | 139 | 83% | $4.99 | |
| $12K | 109 | 83% | $4.99 | |
| $2.1K | 5 | 40% | $19.99 | |
| $1.5K | 8 | 62% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2K | 71 | 89% | $0.99 | |
| $1.2K | 89 | 94% | $0.99 | |
| $1.2K | 51 | 55% | $0.99 | |
| $1.2K | 65 | 89% | $0.99 | |
| $1.2K | 73 | 90% | $0.99 | |
| $1.2K | 176 | 66% | $0.49 |