
Played by over 20 million Adventurers - Black Desert Online is an open-world, action MMORPG. Experience intense, action-packed combat, battle massive world bosses, fight alongside friends to siege and conquer castles, and train in professions such as fishing, trading, crafting, cooking, and more!
Most likely between $961.4K and $2.7M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $0.99 | 74% | approximately $1.6M |
| PlayStation | $119.99 | 73% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1734 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Не прошел дальше кастомизации персонажа, разочаровался в плоских жопах, удалил игру, вышел на балкон и заплакал.
Korean MMOs always be K-MMORPGs, cluttered UI, terrible newbie onboarding, and somehow every interaction lead you to use your credit card ( 4 subcriptions ask to purchase in a game is freaking bizarre). I was actually having fun for the first 30 minutes in the starting zone on the Asia styled island. Then the game told me to jump into a well to travel somewhere else for questing. So I did. The problem? There was basically zero explanation on how the system worked. Like any normal person, I interacted with the orb nearby after go into the well, and suddenly I got teleported to a heavy fog island full of high-level enemies while I was only level 33. Even worse, I couldn't find a way back. Maybe I'm just a noob, but that starting quest design completely killed my motivation. My excitement instantly dropped to zero, and seriously uninstalled the game right there. And that's not even mentioning the region-lock nonsense. My Steam account couldn't access the version I needed, so I had to buy another copy on a different account. Absolute BS. They sell the game for basically $1 just to get you in the door, then expect you to spend $100 on "quality-of-life" features. Let's be honest, most of those aren't even QoL anymore like everyone happily said to you. They feel almost mandatory if you want to progress efficiently later on. I played BDO back around 2017 and honestly miss that version. The UI was cleaner, the gameplay was easier to understand, questing was straightforward, and the endgame felt more approachable. Coming back now feels like the game is designed exclusively for existing endgame players, while new/returning players are left to figure everything out themselves. So long, BDO. I don't think I'll be touching this game again.
I have played this game from nearly the initial launch. i have always loved it. there is a tremendous mainline and side quest content. I have enjoyed everything there is. I would have given this game 5 stars for years. However the newest update has allowed modern clothing into the game. This ruins the aesthetic of the game. I don't understand why it was done but the entire game is moving in that direction. to me this signals the end of what was black desert. there are also new aspects to the game that just do not fit with the original game content or the period of the game. Sadly it seems as if the content will be moving in that direction. I will leave it at not recommended but I doubt it will deserve more than that in the future.
Endless cutscenes, go from A to B, endless talking, [is this a walking simulator/visual novel], bad controls, bad UI. Somehow I got to level 7 without even fighting enemies. Also censored.
Black Desert is the ultimate ♥♥♥♥♥♥♥ real-money laundering simulator masquerading as an MMORPG. Pearl Abyss completely abandoned actual game design to build a soulless corporate marketplace trap. It’s nothing more than a brain-rotting pay-to-win wallet simulator. The game has a totally choked, economy where you can't even freely sell the rare items you actually drop. Instead, the company forces you into a strictly controlled global shop designed specifically so whales can buy premium cash-shop items with real money and flip them for in-game silver. Pearl Abyss literally turned their entire game into a legalized currency-exchange scheme just to line their corporate pockets.
Porra, mermão, eu tenho 35 anos de idade. TRINTA E CINCO. E agora eu preciso passar por verificação de idade pra jogar? Aí vocês me dão duas opções igualmente absurdas: mandar foto de documento pessoal ou cadastrar cartão de crédito. Tudo isso pra provar que eu sou maior de idade. Ah, pelo amor de Deus, né? Que tipo de burocracia sem noção é essa? Eu não vou mandar documento pessoal pra empresa nenhuma só pra conseguir acessar um jogo, muito menos cadastrar cartão de crédito como se isso fosse a coisa mais normal do mundo. Se a experiência pra começar a jogar já é essa novela, imagina o resto. O mais engraçado é que aparentemente vocês preferem perder um jogador de 35 anos a simplesmente tornar o processo de verificação menos invasivo. Parabéns pela estratégia. Eu queria jogar, não solicitar visto, abrir conta em banco ou passar por uma perícia no Detran. Então é isso: fica aí com o jogo de vocês. Eu fico com meus documentos, meu cartão e minha paciência — os três intactos.
No puedo recomendar un juego que esta cayéndose a pedazos con muy malas actualizaciones, dejen de tomar malas decisiones con las lifeskills por favor.
Wanted to check back in after a while. I played on release, put money in the game but now through support i found out my account has been deleted due to inactivity :'D. First time that happened in my life. When kakao games gave the game over to pearl abyss I even came back to transfer my account to pearl abyss because i didn't want to lose it. But that was not enough. All life skills, all skins, all mandatory life skill items you had to buy to make life skilling worth it, gone, all the high tier horses gone, inventory expansions gone, loot pets gone, everything gone :(
I will never play this game. Do developers have any clue at all as to how many games people may have. And, how many of those require a client (outside of Steam) that require a Log In! I should NEVER have to "log in" to any type of gaming client if I have Steam! Not EVER!!!
Depois de algumas horas de jogo, acho importante deixar registrado um problema sério de design que passa despercebido pra muita gente: o sistema de romance com NPCs aqui é hétero e assimétrico ao mesmo tempo. São quinze NPCs disponíveis pra relacionamento, todas mulheres, todas pensadas exclusivamente pra atender personagem masculino. Resultado prático: quem joga com personagem feminina não tem nenhum NPC disponível, nenhum. E jogadores gays são simplesmente ignorados pelo sistema. Isso não é falta de conteúdo, é escolha de design. Fica evidente que o público-alvo dessa mecânica foi pensado de forma bem estreita, um recorte específico de fantasia masculina hétero, com um elenco inteiro de NPCs femininas disponíveis como troféu de cortejo. É o tipo de escolha que revela mais sobre pra quem os desenvolvedores acham que estão fazendo o jogo do que sobre qualquer limitação técnica real. E é uma burrice comercial, também. Existe um público enorme de mulheres e de jogadores LGBT dispostos a gastar dinheiro em cosméticos, DLC e loja interna, e esse sistema simplesmente joga essa receita fora por preguiça de design. Dá pra ver o mesmo padrão em outras partes do jogo, como o histórico de gender lock em certas classes, já criticado pela própria comunidade em fóruns oficiais há anos sem solução. Um jogo desse porte, com esse investimento em customização visual e loja de cosméticos, deixar dinheiro na mesa desse jeito por pura miopia de design é revelador, eu que não coloco um real nesse jogo.