
Test the limits of bio-mechanical clone Model 137 a.k.a BIOTYPE in this free, endless bullet hell. Master the Biotype's patented tri-laser and push as far as you can. Will BIOTYPE prove it can make a difference in the fight against the enemy in the real world?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Biotype is Big Salad Games' first ever Steam release, a free arcade-meets-modern 2D twin-stick shooter. The game is based around the unique 'Tri-Laser' mechanic, where you need to balance energy requirements for each of the three firing modes as you proceed through each level of increasingly difficult enemies.
Levels in Biotype are enclosed battle arenas, with some randomly generated objects for cover from enemy attacks.
Enemies are spawned with some random chance, so each level you progress to will have different amounts of each enemy type.
When an enemy is destroyed, they drop some energy pickups for the Tri-Laser and a random power-up.
Power-ups boost Biotype's power to counteract the increased difficulty posed by the enemy, such as speed, dash length and health.
How far can you push Biotype in the simulation? Only your understanding of your enemy mixed with your skills with the Tri-Laser will tell.
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Languages: English
Reviews
Bu ücretsiz, sonsuz mermi yağmurunda, biyomekanik klon Model 137, diğer adıyla BIOTYPE'ın sınırlarını zorlayın. Biotype'ın patentli üçlü lazerini ustaca kullanın ve olabildiğince ileriye gidin. BIOTYPE, gerçek dünyadaki düşmana karşı mücadelede fark yaratabileceğini kanıtlayabilecek mi?
An extremely unfinished game with barely anything that could keep players interested. Why not add more playable characters, different weapons, abilities, more diverse enemies and bosses, and various game modes? With that kind of content, I’m sure it could win over the community and even justify releasing DLCs and making money.
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Concurrent players on Steam, sampled daily since tracking started.
This game is generally good, but at higher levels it lacks proper balance, becoming primarily an evade-and-wait-driven experience. Rating: 3.5 out of 5
Game: opens on wrong monitor Me: "We do this every time."
Monotonous levels (that you have to go through multiple before something changes), with enemies that are just too similar. Player is limited to just one gun that simply unlocks linearly better gun modes. The only remotely fun element is taking busted enemy's pickups and wondering if it's just energy (which you kinda need to keep shooting, else you'll be running in circles for minutes before your gun recharges) or also stat boosts (of which power is bugged and does nothing and the other two are kinda redundant as you're fast enough already anyway).
Es un muy buen juego, me encantan las mecánicas, y tiene enemigos muy bien hechos y tiene un muy buen estilo de píxeles y los sonidos de disparos y de daño me encantan; me pasaría horas jugándolo y yo en lo personal añadiría un botón de guardado.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.