
Hang out and get lost with close friends in a big world. A cooperative online walker-talker from the creators of Untitled Goose Game.
Most likely between $9.6M and $27.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 96% | approximately $15.9M |
| PlayStation | $19.99 | 91% | — |
| Nintendo | $19.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $14.48 on Nintendo · Brazil (−28%). Compare 6 prices in 4 markets →
Reviews
Themes across 3196 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Um jogo com uma estética linda. Excelente para ter momentos pacíficos e boas conversas durante a exploração do mapa. Recomendo tranquilamente.
With only a couple of hours logged in, I can confidently say this is one of the smartest games of the decade. The systems are very smooth, designed to make you interact, explore, be curious and think differently. Big Walk Takes it's players seriously, while knowing that deep down we're all kids who want to goof around with friends. And in that aspect, it's great. It's been a delight to wonder around the island, get lost, solves fun little puzzles in that beautfil environment House House created. Truly an feat to have pulled this off, especially during this period. Hats off to you guys
ドパガキには向きません。ほとんどのコメントはサクラだと思います。
Do you have friends and like fun? Go for a Big Walk
go for a big walk, and talk
the witness multiplayer
Bar none the most fulfilling multiplayer teamwork game I've ever had the privilege of playing. A lot of that can be attributed to the group I was with, so this game should be tried with friends that you have synergy with. If you're used to fast-paced gameplay or razzing on your pals for flubbing mechanics, this game will challenge those expectations. The game has a very intentional pace and it invites you into itself to share with you the players, and it isn't willing to budge on this aspect. It's an excellent metric for who you'd be able to take on a real road trip, when real life gives you puzzles without instructions. This game emboldens you to make your own culture, your own language, and your own methodology for the elements of play you discover, and puts full unshakable trust in its players to use the tools it bestows at our own discretion, and to the ends of our particular priorities. Improvisation will arise naturally through the spontaneity of the experience, and with your friends you will build your own personal puzzle-solving toolkit. GOTY 2026. I'm reminded of what Schmendrick the magician says in The Last Unicorn: "It's a rare man who is taken for what he truly is."
Such a beautiful co-op game so different from what people call "friendslop" nowadays. Highly recommend you play with a group, its so beautiful.
《Big Walk》对我来说更像是一件艺术交互作品。 它一定程度上避免了传统游戏中徳西效应带来的动力缺失——当我们不再为了某种既定的奖励去游玩时,我们就会将视角转向游戏本身。 游戏画面和谜题设计也都十分的考究,当然,这份细致入微始终没有放弃服务于游戏主旨——"交流"这件事本身上。没有喧宾夺主的抢镜,没有难为的人的设计,它用绝美的风景和恰到好处的留白给予了大家一个可以暂时轻快享受的角落。如果在生活中本身就十分热爱交流、合作,那么我会推荐你带上好友慢慢享受其中轻巧的谜题,增进之间的感情。如果本身没有交流习惯,喜欢独处的人(比如我),我会推荐你找同频的友人一起体验这场"轻交流"的奇妙体验。 感谢4位一起玩到最后的陌生网友,我们一起创造了一场无与伦比的游戏体验。
Cried at the end. I need Bigger Walk rn