
Hang out and get lost with close friends in a big world. A cooperative online walker-talker from the creators of Untitled Goose Game.
Most likely between $9.6M and $27.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 96% | approximately $15.9M |
| PlayStation | $19.99 | 91% | — |
| Nintendo | $19.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $14.48 on Nintendo · Brazil (−28%). Compare 6 prices in 4 markets →
Reviews
Themes across 3196 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2]The repetition's the point[/h2] Big Walk is a game that asks you to get to know your friends a bit. The way they talk, the way they think, the way they move through the world. [b][i][u]As with all games of this nature, it's best to go in blind.[/u][/i][/b] That said, vague reassurances aren't for everyone, so, to try and give some detail to the mechanics at play: Big Walk asks you to complete puzzles with your party, often using a common set of symbols. Not always, but frequently. Sometimes it's a trust exercise across an obstacle course, sometimes it's coordination over radio, sometimes it's a scavenger hunt. Most frequently though, there's information in a locked room, and that information has to leave the room without opening its door to the outside. Can you tell your friends what you see while you're in there? A reset or two with some discussion on strategy may have been required, but they eventually understood you. It was enough to pass. Now, can you do it again? Can you do it at a great distance? Can you do it through interpretive dance? Can you do it with a laser pointer? Can you do it via undirected binary input? Can you do it if they can't hear you? Can you do it if they can't see you? And when you're finally stripped of all the tools you've amassed and your ability to provide context, can you trust that your friend knows what you're trying to say? Can you trust that you understand them in turn? You've come all this way, after all. [hr][/hr] This game's a hell of an experience, running with a total party of five. Scheduling's been a bit of a nightmare, but it's been worth it. Wonderful sound design, fantastic forests to get lost in, a ton of hangout spots to crash and talk for a bit. We're all gunning for a 100% completion now, and I know there'll be a void hard to fill once this journey's over and all the sights have been seen, but it's definitely left its impact. I'll be thinking about this game for years to come.
I dont think I've played a co op game that has really felt so directly about cooperation rather than just playing with your friends at the same time
game
I walked big time
I strolled very largely
a lot of walking some may say biggly
parece muito quando visito o museu do inhotim. recomendo!!
Wave goodbye to your friends.
This is a fantastic game. Find some great friends and play it all the way through with them. Big Walk is built around more than just solving puzzles. If you call this a friend slop game, then you have completely missed the point. Honestly, one of the most beautiful endings to a game I’ve ever experienced.
5/5*