
Bicyclism EP is a physics based party game for up to 4 split-screen players. Play as your favorite bicycle and compete in traditional bicycle games like racing, jousting, soccer, space mushroom hunting, wrestling, etc.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
horable game not worth the mony
Wow this game is so trippy haha unfortunatley i have no friends to play with but its still lots of fun. Heres my gameplay video! https://www.youtube.com/watch?v=-sXOr7Q4sSE
This is an extremely fun game to spend some of your life on. The price point is low and yet the quality is quite high. I especially like the penguins that are to overweight to stand and therefore just roll around. If you would like to see how the game plays, you can do so here: https://www.youtube.com/watch?v=73YVrGvhQ_o&feature=youtu.be
Controller wird nicht erkannt - Seit Wochen keine Rückmeldung der Entwickler - Nicht zu empfehlen
Bicyclism EP is a game where you are a bike. You have to get to the end or you are not a bike. The gameplay is overall pretty fun and i enjoyed. Overall recommended for the average bike enjoyer.
Control a bike with some pretty awful physics. I guess the physics are bad because there's nobody on the bike, so it's not going to behave in any realistic manner. Found this to be relatively terrible.
Nah.
Bicyclism EP, developed and published by Acid Cat, is an unapologetically oddball physics-driven party game that turns the simple idea of riding a bicycle into a source of chaos, comedy, and friendly competition. Rather than simulating cycling in any realistic sense, the game embraces exaggerated physics and instability as its defining feature, asking players to directly control the bicycle itself and wrestle with momentum, balance, and collisions in brightly colored arenas. From the first moments, it’s clear that precision and mastery take a back seat to unpredictability and shared laughter, setting the tone for an experience that thrives on things going wrong in entertaining ways. The core gameplay is built around intentionally awkward physics that make even basic movement an event. Bikes wobble, tip, flip, and skid with a mind of their own, forcing players to constantly adapt rather than settle into a comfortable rhythm. Steering and accelerating feel simple on the surface, but maintaining balance while navigating turns, jumps, and obstacles becomes a challenge that’s as much about timing as it is about accepting a certain level of loss of control. This design can be frustrating in isolation, but it’s also where much of the game’s charm comes from, especially when multiple players are involved and every small mistake cascades into a spectacular pile-up. Variety is provided through a selection of modes that lean into the party-game structure. Traditional racing events form the backbone of the experience, but they’re supplemented by more playful challenges that recontextualize the same unstable mechanics. Mini-games involving bicycle-based soccer, jousting, wrestling, and scavenger-style objectives shift the focus away from pure speed and toward improvisation. These modes keep sessions from feeling monotonous and reinforce the idea that Bicyclism EP is less about winning cleanly and more about surviving the absurdity of each event. Multiplayer is where the game truly comes alive. Designed primarily for local play, it supports up to four players on a shared screen, evoking the feel of classic couch party games. In this setting, the unpredictable physics turn every race or mini-game into a social experience filled with shouting, laughter, and playful rivalry. Bumping into opponents, accidentally knocking someone off course, or being sent flying by an unexpected collision often feels more memorable than crossing the finish line first. Solo play is possible, with AI opponents and time-based challenges, but the absence of human unpredictability makes the experience feel flatter by comparison. Visually, Bicyclism EP adopts a colorful, low-poly aesthetic that complements its playful tone. The environments are bright and readable, helping players track both their own bike and their rivals amid the chaos. Different bicycle types, including more unusual designs like unicycles and vintage-style bikes, add visual variety and subtly alter how the physics feel. The presentation doesn’t aim for realism or technical spectacle, but its clarity and consistency support the fast, messy nature of the gameplay well. Sound design and music reinforce this energy, providing upbeat audio that keeps the pace lively without becoming overwhelming. Despite its charm, the game’s appeal is undeniably niche. The same unstable physics that create hilarious moments can also feel punishing or imprecise, particularly for players who prefer skill-based consistency or competitive balance. Extended play sessions may reveal a lack of long-term depth, as there are limited progression systems or unlocks to significantly change how the game plays over time. Additionally, the lack of online multiplayer confines its strongest experiences to local gatherings, which may limit accessibility for some players. Ultimately, Bicyclism EP succeeds by committing fully to its own peculiar vision. It is not a racing simulator, nor does it strive to be a refined competitive title. Instead, it offers a compact, physics-fueled playground where bicycles become instruments of chaos and fun emerges from constant near-failure. For players looking for a lighthearted party game to enjoy with friends on the couch, it delivers memorable moments through sheer unpredictability. Those seeking precision, polish, or long-term progression may bounce off its design, but for the right audience, its offbeat approach makes it a uniquely entertaining experience. Rating: 5/10
只要双手按得够快,自行车能上天
Been playing this game in short bursts with my 3 year old son who loves bicycles. It's great silly fun and we laugh and laugh and laugh and honestly it's all just so wholesome and beautiful I could cry. Yes, recommended!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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