
A unique psychological action thriller delivered by A-list Hollywood performances by Elliot Page and Willem Dafoe, Beyond: Two Souls takes you on a thrilling journey across the globe as you play out the remarkable life of Jodie Holmes.
Most likely between $614.3K and $1.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $1.99 | 87% | approximately $1M |
| GOG | $1.99 | 74% | #50 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $0.89 on GOG · China (−55%). Compare 30 prices in 15 markets →
Reviews
Themes across 2026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
No importa los años que pasen sigue siendo una joya !!!
If you like interactive stories, then you´ll probably like this game
вкусность сладость
Un JUEGAZO con todas las letras 10/10
Amooooo
[h1]Иногда нужно сжать зубы и подождать, пока отпустит. У каждого из нас есть своё место. Просто иногда его не сразу можно найти…[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=3769922089 https://steamcommunity.com/sharedfiles/filedetails/?id=3771865192 https://steamcommunity.com/sharedfiles/filedetails/?id=3771865698
i cried
1
Classic Quantic Dream... Horrible camera, controls, QTE. But at least, in this game, it's bearable. Maybe close to a "ok-tier". And if you close your eyes on these points, the rest of the game is awesome. So it's a good game to play and easy recommend to play at least once. I'm glad I can give this positive review, after the negative ones on their 3 other games being Heavy Rain, Fahrenheit, Detroit: Become Human. Here, Beyond: Two Souls have a lot of issues that the other three have, but it's not as bad, so it's ok. But I'd like to take the time to mention some that makes no sense: I've played with a controller, and the QTE often requires triggers & button (LB, LT, RB, RT) which is a really bad idea. Non only A B X Y or the playstation 4 symbols is much than enough to make a QTE game, but here the worse part is that the A B X Y are often represented inside a square shape, when the LB LT RB RT are often represented inside a circle shape. THIS IS MADNESS. So the QTE once more are really bad. Sometimes placed behind the character that is moving/running, so we can't see it, or we react way too slow to finally start clicking the corresponding key. But there is also the right joystick that have to be pushed in the right direction sometimes, which is the direction in which the arms of Judie (the main protagonist) are going. And from time to time there is no way to tell what is supposed to be the direction, and sometimes it's obvious and yet it doesn't make it succeed the qte action stuff. Then, QTE connected to the camera: we have to move the character with the left joystick, but we can also use the right joystick to move slightly the camera towards up right bottom left, BUT this same right joystick is also required to perform action like opening a door or starting a discussion, so pretty often we activate something when we just try to move around the camera to have a look... QTE are disgusting genrally speaking, but I swear it's not hard to make them good. Just don't do this first of all. Simply use A B X Y on a xbox controller, show the color, show the circle shape around, and eventually add the D-PAD 4 direction button if you think 4 isn't enough for QTE, and that's it. The other buttons on a controller are not made for QTE, it's not their purpose. Joysticks are for camera & movement. Trigger & back buttons are made for a lot of stuff, but they are used with the habbits of their position. BUT no one have the habbits to see "RT" or "RB" and instantly know which one it is, up or down, back right of the controller. Eh... The camera and movement are sometimes really slow for no reason. Sometimes when we use Aiden, we can go really far away, and sometimes we are stuck on corridors or tiny distance for no reason. Sometimes we can't pass through doors and check hidden places, sometimes the doors are impossible to go through, even though it looks like the same doors... For the choices and behaviour of characters sometimes... well: I play from start to finish hating the character Ryan, being cold, always telling him that he was a liar and manipulated my main character and that I would never trust him... and then at the end of the game spoiler [spoiler]Ryan dies[/spoiler] and then we kiss and echange a "i love you" with tears?? erhm please I hate that dude I'm not doing that... A second later in the game, end, spoiler [spoiler]Nathan dies[/spoiler], and he tell us "please fix my mistakes", when just a few instant before he was screaming that he was right to do what he was doing. No, you don't change your mind from a madman to a calm one in a second. Anyway, worth to mention that end point, as it was really out of the blue. Anyway. Quantic Dream does its thing. Still a recommend, because everything outside of the camera+controls+QTE is awesome. While this triple hell stuff, is bearable in this game unlike in Heavy Rain, Fahrenheit, Detroit: Become Human.
a