
A unique psychological action thriller delivered by A-list Hollywood performances by Elliot Page and Willem Dafoe, Beyond: Two Souls takes you on a thrilling journey across the globe as you play out the remarkable life of Jodie Holmes.
Most likely between $614.3K and $1.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $1.99 | 87% | approximately $1M |
| GOG | $1.99 | 74% | #50 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $0.89 on GOG · China (−55%). Compare 30 prices in 15 markets →
Reviews
Themes across 2026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
没让我失望,虽然操作有点难受
Beyond: Two Souls is a story-focused adventure game with an interesting premise and good presentation. I went into it with fairly low expectations, but I ended up enjoying the story more than I expected. The story is told out of chronological order, which some players may find frustrating. Personally, I didn't mind the structure itself. The different parts of Jodie's life tie together well enough that I never felt lost, and I think telling the story chronologically would probably make it less interesting. However, the fragmented structure also removes a lot of the tension because you often already know what is going to happen and are simply waiting to see how the story gets there. It feels like a deliberate choice in how the story is meant to be experienced, but it comes at the cost of suspense. It's also a bit weird how Jodie seems to have a very different personality in different phases of the story. Some important sections are also very short, while others, like "Homeless", are quite long. The differences in chapter length add to the feeling that some parts of the story don't quite align with each other. At times it almost feels like most of the writing effort seems to have gone into side stories, leaving me wanting to hear more about those stories than about the main plot itself. I also didn't have much of an issue with Jodie herself. Some players find her overly emotional or complain that she spends too much time feeling sorry for herself, but I think her behavior generally fits what the story puts her through. The relationships are more of a mixed bag. The game does a good job of showing Jodie's lack of friends and how isolated she can be, but some of her actual relationships aren't particularly well developed. Her relationship with Professor Dawkins, for example, feels about as deep as a shoebox. There are some good moments, but I rarely felt that their relationship developed into something particularly meaningful. For a story that focuses so heavily on Jodie's life and relationships, this left me wanting a little more depth. One thing I particularly appreciated is how much freedom the game gives you during its scenes. Compared to many other story-driven games, there are surprisingly few moments where you're simply looking for a specific item or following an obvious sequence of actions. Instead, you're often free to decide how you want to approach a situation. Your choices can also influence how some scenes play out, which makes the experience feel more interactive than it initially appears. That said, the PC controls are not particularly good. A lot of the interaction feels like playing a Tinder swipe training simulator, where you're constantly moving the mouse in different directions to perform simple actions. It works, but it doesn't always feel natural or precise. Some of these interactions are also important during quick-time events, where performing the correct action can affect how a scene plays out or whether you get a particular achievement. I also noticed that some mouse gestures require surprisingly small movements; swipe too far or too quickly and the game may not register the input correctly. In some parts I was also wondering how it's possible that I can't seem to press a button repeatedly without the game failing to register it properly. Because of all this, I think the game would benefit considerably from better mouse and keyboard controls. The presentation still holds up fairly well. The environments look good, the character models are convincing for a game of its age and the cinematic presentation fits the story-focused design. The game also does a good job of creating atmosphere without constantly relying on traditional gameplay mechanics. Gameplay is obviously very limited. Most of the time you're exploring small areas, interacting with objects, making choices and progressing the story. That's not necessarily a problem because the game clearly prioritizes storytelling over gameplay, but it does mean that the quality of the narrative is extremely important. Overall, I'd give Beyond: Two Souls a 6.5/10. It has an interesting story, good presentation and more freedom in its scenes than I expected from this type of game. The non-linear storytelling works better than I expected, and I never found the fragmented structure particularly confusing. The biggest problems for me are the PC control scheme, sudden and sometimes strange changes in Jodie's behavior, and the somewhat underdeveloped relationships, but none of these completely undermine the experience. Still, if you enjoy story-driven games, Beyond: Two Souls is worth giving a shot, especially if you can get it cheaply.
Слабо. Обожаю жанр интерактивного кино и был в восторге от Heavy Rain, но эта история пропитана отсутствием логики и не цепляет от слова совсем. Очень слабо
O jogo é maravilhoso e tem uma narrativa incrível. O grande destaque é a dinâmica não sequencial: mesmo a história tendo uma linha do tempo definida, jogá-la fora de ordem cronológica deixa tudo muito mais impactante Nota final: 9/10
玩了3个多小时体验非常差,比如走着走着就卡脚屏幕也特别晃还有就是聚魂器那一关屏幕跟闪光弹一样一闪一闪的看我头都大了。
Первая игра из жанра интерактивное кино для меня, плюсы выделять не буду, т.к. игра мне понравилась практически во всем, от геймплея и управления до сюжета и анимаций персонажей. Хочу лишь сказать, что графика на уровень ниже, нежели я думал, но все же она красивая, приятная глазу, но когда я проходил главу с пустыней, а проходил я ее в темноте, очень резало глаза. Без сомнений советую к покупке!
Having played Detroit: Become Human (DBH), I was looking forward to experiencing the story and player choices in this game. I wasn't left completely disappointed as the game does have its moments, but it does lack in a lot of areas. I won't go into the story too much. I liked it overall, but it has segments which I think are silly. I chose to play through the story in the original non-chronological order which I thought was fine, but I think playing it chronologically would have been a better experience. Not because playing it non-chronologically was confusing, but because set pieces for the story are way more noticeable which makes plot-twists less interesting. My main gripe with the game is that I felt like the player options being presented were very obvious in which ones were supposed to be good and bad. Very few of the choices felt hard like hard decisions to make. Compare that to DBH where the choices didn't feel good or bad, but instead more grey with real weight to them which also created a lot of hard to make decisions. I wish Beyond: Two Souls would've had more of that. There are also some technical issues with the game. I used a PS5 controller through out my playthrough, which worked almost flawlessly. However a handful of QTEs involving motion-controls just didn't seem to work. The framerate also differs somewhat through out the game. Some cutscenes are just presented with lower framerate, as if they were pre-rendered. This issue also goes for some animations/particle effects. If you're looking for an interactive movie-like game, have already played DBH and can forgive some minor jank, then this might be for you. The game isn't bad. If you're interested in getting it, you should. Just make sure to get it on sale as I don't think the full price is worth the value you would be getting.
прошел beyond two souls после detroit become human, потому что очень хотелось найти что то похожее. до детроита она конечно не дотягивает, но игра все равно понравилась. сюжет интересный, персонажи запоминаются, а главное, выборы здесь действительно имеют значение и влияют на дальнейшие события. не настолько сильно зацепило как detroit, но пройти было реально интересно.
The story is nice but there are a few things that kinda messed up ur enjoyment when playing. The fixed camera angle is just sucks and I can't believe this game won't let u run whenever u want to run, for that I personally feel the game's pacing was affected heavily as mostly ur gonna feel like this game is just a walking simulator with a very good graphics for its time. Just skip this and play heavy rain or detroid become human. Trust me ur gonna thank me later
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