
Beyond Sol is a unique blend of action combat and grand strategy empire building in a dynamic open world. Collect resources, build your city, upgrade your ships, and cultivate relationships or wage wars with rival cities in your quest to dominate the solar system. Play singleplayer or multiplayer.
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Languages: English**languages with full audio support
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Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm giving this game a qualified thumbs up. As it stands game is 6/10, and by release it will obviously be at least a little better. Some people will like Beyond Sol some will not. If there were a few easy fixes, then the game would be palatable to a wider audience. This game has you build a city in space, mine resources, establish outposts, and fight pirates and ultimately, other factions, in an attempt to dominate the solar system. You build a fleet of ships, each which have different roles, strengths and abilities. The game is in early access but runs smooth and there are only a few minor bugs. You can stll tell it's early access, however, because there are still missing features, such as ship systems. The plus for this game is RTS ship fleet battles within a single solar system are not very common. Yes there are 4x games, but this takes place in a single system and you really only command one fleet, although you can set up other defensive fleets in starbases. So it's much more tactical than a traditional 4x strategy or even 4x RTS, although it does have 4x elements to be sure. So not only has the game found a niche that is uncommon, it also requires strategic thinking and advance planning. You can only build one city, so initial planning while thinking 10 steps ahead is more important here than in a game like Sins of a Solar Emprie or the Galactic Civilizations series (and really this game feels a lot different than those.) The upgrade paths (to the extent they've been implemented) are well done and the best fleets will include a balance of ships. The game is a grind but most of the time the grind is ok as events that pop up are interesting initially, although they do get repetitive after a while. I have four gripes about the game. The first one is you can't pause the game in singleplayer, you can only exit and re-enter the game. Simple enough to do, but when you re-enter, your ships start over at home base. This is both an annoyance and an exploit - you can just exit the game and re-start to get out of a losing battle. My 2nd gripe is zoom in/out is not documented (you use the + and - key) and zoom itself is very very limited. You can zoom in far enough, but this game really needs the ability to zoom out more. It is not uncommon for the range of your ship weapons to extend beyond the borders of the screen on maximum zoom out. This in and of itself is unacceptable. My 3rd gripe is you can only manage your home city when your fleet is in the city. This makes no sense. Why must I dock my fleet in the city to buy and sell city commodities? Or upgrade the city. I should be able to do that independently of what my fleet does. I think it would be nice to have more than one city and more than one fleet, but I understand the intentional limitation here as the one city/one fleet rule keeps the game more tactical and intimate, instead of going the route of the more generic, 'epic' feeling 4x space RTS with multiple bases, fleets, etc. My 4th gripe is the game is a little light on content right now. However, this will likely be solved upon the game's full release. It remains to be seen whether all the features, once added in, will be enough to flesh out the game adequately. Really, if these guys could could fix the first 3 limitations (I imagine the 4th will be fixed upon release) then the game would be solid and good. It really wouldn't be hard to fix the first 3 issues, not hard at all. If you can put up with these annoyances the game is worth it. If you can't then it isn't. I like the game overall so I'm giving it a thumbs up.
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Hours played at review time, across 50 reviews with recorded playtime.
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Всё бы ничего, но за такой (три с лишним года) срок не сделать возможность соединения с играми, хотя бы через друзей - это кошмар. А если человек "якорь" или просто ребёнок и не соображает, как узнать свой IP? И вообще, считаю, что открывать свой сетевой адрес в наше время, небезопасно. Плюс, присоединяюсь к отзыву от "[A]dmiral.Loyd", сообщения о прекращении войны - вымораживают. В остальном - очень приятная картинка, очень приятное, ненавязчивое музыкальное сопровождение, но, на этом все жирные плюсы окончены. Также подмечу, основываясь на описании игры в Steam: Assemble and customize your fleet of warships and lead it in epic space battles./ Собирайте и настраивайте свой флот и ведите его в эпичные бои. Подобного в данной игре - минимум. Ни о какой кастомизации флота речи и быть не может. Просто открываете "технологии" других типов кораблей и можете их потом приобретать во "флот". Не более. По поводу остального описания, оно отчасти размыто даёт представление о игровых возможностях и описание СЛИШКОМ громкое, чтобы быть реальностью. В общем - очень сыро. А за три с лишним года, повторюсь, могли бы сделать лучше продукт, а не пилить какую-то лоу-поли морскую игрушку, которую я, кстати, тоже приобрёл и наткнулся на такую же долбаную проблему с коннектом к другому игроку. Но тут зато есть кнопка "мультиплеер" от которой толку - чуть. На игру положили большой-большой прибор и бОльшего от неё и разработчиков ждать нечего.
Awesome game! Created a discord in case people want to join up for multiplayer fun. https://discord.gg/23pMeBN
Love & Hate - Firstly, development of Beyond Sol is done. The devs have moved on. You are not getting any bug fixes or improvements. The entire premise ends up revolving around building a city, defending it, fighting wars for it and building it. However, the implementation of these systems has grated on me so much, so often that I've just [b]Alt-F4'd[/b] the game after hours of playing to come write this. Beyond Sol is a decent game, I can see that. I even participated in a live stream with the devs themselves a few years ago. This is quite a good game, in a large multiplayer setting. But it has some glaring problems and bugs. The entire game is designed around you, the player in one ship, piloting it across the solarsystem. And that would be fine, if the other 90% the game was not a city / territory mannager with military forces and trading. If the game had been designed from the ground up to work more as a conventional strategy game, I would quite love it. But as it is, it's damn flipping infuriatingly difficult to mannage your whole empire, jump around building facilities, jump around trading, AND jump around fighting the enemy and defending yourself. Autonimous defence won't help you, your fleet are almost incompetent without your assistance, or an over whelming numerical advantage. And your fleets can ONLY be deployed from dedicated military stations ( with very very limited range ) built in your precious land, that would be better used by a radar that generates you more income, and uses less resources. Random encounters spawn all the time, which is nice, but also very bloody meaningless. You use two of them to farm materials at the beginning of the game, but they scale horribly with time. The other three, Battles, Distress, and Pirate Bounty are the actually worth while ones, however often distract severely from your more important matters. Such as dealing with the five surrounding empires ( that are VERY VERY angry that they share a boarder of 5 tiles with you ) simultaniously attacking you ( because they are all allies, obviously for no reason ) with strength 35 fleets as you desperately claw at your military forces, because your 30 fleet is totally annihilated by the enemy 31 fleet, and you are now out of money because the entire system hates you and demands war reparations. There is no way to improve relations except paying them, or doing missions, but you only have one fleet to do missions, and the relations degrade over time. And while that happens pirates are raiding you, taking more money, and some other empire at the other side of the galaxy has decided it hates you and has sent it's strength 35 fleet to pound your city. I just can't fight with this game anymore. It's not worth it. Get it for free, or close to it. But please do not buy this when you could by other actual strategy games that sadly, have taken a better approach to the game than these poor developers have.
Several factors combine to make this game just... not very fun. Chief among them is the inability to manage anything remotely, which means every time you want to sell resources (even if they're at your home station) or build new structures at your city you have to fly all the way there to do it. Every time. Next is the really slow speed of your main fleet combined with the inability to have multiple fleets you can easily switch between. This means you're going to spend a lot of time getting from point A to point B to do pretty much anything. Then there's the difficulty ramp, which maybe I did something wrong? It went from slow grind, but reasonable progress to getting absolutely steamrolled by an AI with whom I didn't even share a border in the span of 5 minutes. What? Then there are little things like why doesn't your ship default to full throttle after coming out of warp? In any case, I sadly can't recommend this game in its current form.
Beyond sol is a well balanced game. I think it is more fun playing against people rather than the Computer
they left space for other games, nerds they went out of business
This game is a medley of straight out terrible design decisions working together to turn an otherwise interesting and enjoyable experience into an absolute ♥♥♥♥♥♥♥♥. The negative synergy of these can not be overerestimated, which in itself is actually quiet impressive. However, if you are into constantly having to deal with a retarded ai declaring wars on you you consistently win but require you to track through the entire map back and forth while at the same time needing to travel to tiles to rebuild them while at the same time needing to manually travel to military bases to rebuild your fleet while at the same time needing to manually travel to your capital to sell off your excess resources and build up while at the same time needing to travel manually to other players cities to trade with them since this is the only way to get their opinion up and make them not declare war on you while at the same time having to manually deal with pirates that pop up almost instantly from the empty tiles the ai destroyed; search no more friend, this is the game for you.
Jogo incrivel,Da bastante rage e é bem dificil ate um pouo desiquilibrado mas é um otimo jogo alem de viciar bastante hausasu Recomendo muito,vale a pena comprar
I cannot recommend this game in any way, The diplomacy is ♥♥♥♥ in this game and it’s very tedious for the little you get out of it. You have to do repetitive random events to gain plus influence with another empire and that’s basically it. If you stop doing these random events your reputation with that empire will just deteriorate over time and you will need to repeat the same process. And good luck trying to fix your relationship with another empire if your border is touching each other. The penalty for border tension is absolutely ridiculous, even though you might’ve been very friendly with them before they will instantly grow to hate you if even one hex is touching your border. Now imagine having multiple hexes touching with their border. In a war, this is even worse. If your war score hits 100% then that basically means you won’t be able to fight that enemy empire anymore. Even though you’re the one who is absolutely destroying his fleet and outpost. Of course, you could refuse to any peace treaties but you will gain -10 reputation with every empire in the solar system and eventually, everyone in the ♥♥♥♥♥♥♥ solar system will declare war on you even though they have never interacted with you before. You need to go to every sector and build an outpost to gain control over that outpost. It could be either radar over an empty sector, a mining station over a planet or a large asteroid or a military station, The concept sounds cool on paper but once you do this over 100 times it becomes really boring in the long run. Not to mention you can upgrade those outposts and you will do that 100 more times. It’s the same thing for the random events, you will do them to get resources or more money. But it gets very repetitive once you’ve done them over… 50 times. Trading doesn’t even exist. Well, it does to some extent. You can go to each city and buy or sell minerals. Random events will most of the time dictate when there’s a surplus or a shortage of certain resources in a city and it doesn’t account for what kind of mining sector it has.
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