
You were attacked on the way back to the mission. When you wake up, you will find that the escape cabin has fallen onto a planet. You need to survive on the planet and find the truth of the matter.
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Languages: English, Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
半成品。作者是弃坑了吗,19年到现在还是这个样子。
2019年的测试版游戏.那么现在还更新么?
什么破游戏,在房间里打开制作,就关不掉,esc tab 都没有用
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好完了的游戏
荒芜孤独的感觉爆棚啊,就是感觉内容不多,继续
见过垃圾的没见过这么垃圾的
游戏优化差的没法玩 一直闪烁状态 沙尘暴的感觉做不出来就算了 ,强加上去的效果就是电焊屏幕
新人太难了,希望能出个新手提示。。。
too much like planet crafter, yet not even as good, headbob, more like motion sickness, resources are far and few inbetween, you die, you dont get to even retrieve anything, battery and oxygen are the only thing the time your given is what your trying to keep even from going empty. lots to work on, even as an early access, this seems more like the end of alpha project, it shouldnt even be considered a prologue, beta, or EA, get more work done, then i might come back, but im going to planet crafter.
玩了一个小时,三个氧气瓶,2个电池,首先材料:进度很慢,收集材料不稳定,不知道哪里有材料,走着走着捡到的,多在低洼地区,跟着风飞来的?太真实了,没必要。容易劝退,建议弄个矿,或者信标附近给送一些基础资源,第二:黑夜太长了,啥都看不到,有黑夜白天最少弄个月光看清地图吧。闲着没事干,容易劝退啊。最后:电池电量太低了,我做了三个电池,都差点没走到1000米外的信标。就这些,想法不错的,希望改进。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.