
Enter the world of Bellus, a world where cute animals run wild in a epic battle for glory. Blast your friends with Shotguns, Rail guns, Zeus lightning bolts, Bombs, Portal Guns, and much more. This is BELLUS BATTLE. Be the last one standing!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Had a lot of fun yesterday with my buddies on this game !
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] This 2.5D arena "party brawler" (think Super Smash Bros ripoff, but on PC instead of consoles) is from a fledgeling and failed game development studio from Sweden, where apparently they don't know the difference between gaming PCs and the Nintendo Wii. So you (and nobody else, this has no players and if you ask your friends to play crap like this you soon won't have any friends) do some platforming and bash each other with hammers or something. I don't know. It's bad. "Bellus Battle" is a failed PvP game. Why is it dead? It's time for a video game autopsy! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. PvP games face extreme competition, PvP gamers have plenty to choose from and they gravitate to where all the other players are. This game didn't offer anything to peel those PvPers away from the PvP games they're already invested in. It had no upfront cost, but gamers still rejected it. There is no real single player content here. The developer thought other players could replace actual storytelling and level design. That was a bad bet to make, and yeah, the developer lost. Hard. Without a player base or meaningful solo content (storytelling, narrative, you know, what makes games like GTA famous), the game has nothing to offer. Other players are not a substitute for doing the job of a developer and creating meaningful game content. This is a multiplayer game that lacks any actual online play because the developer didn't include netcode or matchmaking. Steam has "Remote Play Together," but that isn't a real fix for the fact that PC gamers aren't sitting around a desk together to play games on one monitor. Whether the developer was too lazy or just lacked the skill to add online features, a multiplayer game without online support is a failure. Visually, the game looks pretty bad (and decent visuals are a must, gaming is a visual medium), we can be sure this is not an asset flip. This is because the game assets look so bad, no self respecting asset creator would publish them. That's a fail. There's also the old adage that those who lack the budget and talent to make their own game assets of any level of quality usually lack the budget and talent to do the rest of the job of game development properly, too. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. Now onto pricing and value. There's no initial download price, but the developer was charging $10 USD for this. I think in this case it wasn't a cash grab, these guys really thought they would somehow get paid for a contentless and inferior ripoff of better arena brawlers. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. A peak of [b]4 concurrent players[/b] (according to SteamDB) for a "free" game is a disastrous public reception. Out of 130 million potential players here on Steam, almost nobody was interested. Even though this is "free". That level of rejection speaks a lot for the quality of the game. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
Игра 'Bellus Battle' приятно удивила! Интуитивно понятный геймплей быстро затягивает, а яркая, детализированная графика радует глаз. Боевая система, хоть и кажется простой на первый взгляд, предлагает достаточно глубины для тактического планирования. Разнообразие персонажей и их уникальные способности добавляют реиграбельности. Сюжетная кампания, хотя и не хватает оригинальности, подана увлекательно и мотивирует двигаться дальше. Онлайн-режим действительно захватывает – сражения с другими игроками всегда непредсказуемы и полны адреналина. Система улучшения персонажей хорошо продумана и позволяет постепенно развивать своих любимых героев. Небольшим минусом можно считать наличие микротранзакций, но они не критичны и не влияют на игровой баланс, если вы не стремитесь к абсолютному топу. В целом, 'Bellus Battle' – это отличный выбор для тех, кто ищет динамичную и красочную мобильную игру с элементами стратегии. Рекомендую!
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