
Game Freak's brand-new title: Beast of Reincarnation is an action RPG with a fusion of real-time and turn-based combat. Experience the innovative "one-person, one-dog action RPG" in the beautiful yet harsh world of Beast of Reincarnation. What awaits at the end of Emma and Koo's journey?
Most likely between $4.5M and $12.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $47.99 | 59% | approximately $7.5M |
| PlayStation | $47.99 | 80% | — |
| Xbox | $59.99 | 72% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $32.71 on Steam · Russia (−32%). Compare 30 prices in 15 markets →
Reviews
Themes across 2387 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
GF證明自己真的不會做遊戲, 一直用不同方法去偷工減料 1. 女主換裝備, 不會改變外觀 2. 資源一直重用 BOSS, 小怪 3. 打boss視點一直晃來晃去 4. 全部角色表情不會動, 劇情交代角色都不會移動, 只有口在動
There's nothing wrong with this per say, but it just in the first 2 hours I would play for like 30 seconds then hit a several minute unskippable cutscene. With this happening over and over and over again I just lost my nerve and had to turn it off.
難易度 ノーマル20時間程度でクリア。 死にゲ系は基本途中リタイアしてたのですが、これは最後まで遊べました。 (高難易度を期待している方は追加難易度あるようなのでどうぞ、逆に低難易度も用意されてるのは評価高い。厳しいなら難易度下げればいい) システム系で不評もあるようですが、基本パリィ主体でやっていけば無理にレベルも上げる必要なく ストーリー進めれば問題なくクリアできます。 ※特に最終ステージに近づくほど雑魚的が強すぎじゃない?思いましたが、避けて進めば特に問題なし ※体幹ゲージも意味あります。 ストーリー・音楽共に感動しました。 最近ゲームをやる人は目が肥えてるのかもしれませんが、自分は満足です。
My early review after just getting to the first boss: To sum up my experience in a nutshell, it's that this game needs some TLC across the board, but (so far) there's a good game hidden underneath here once it's (hopefully) cleaned up. But there's definitely enough problems across most categories to frustrate players until they're addressed. This game feels like a cross of Sekiro and Stellar Blade, but isn't quite measuring up to either (again, so far). I really enjoy the vertical tools/traversal in the game. Some areas are able to be grappled to, some you can try to get to manually. What is maddening is the several times I've been prompted to grapple to a branch/platform and been pushed around by invisible walls when getting there lol. The 'Death from Above' skill, in particular, is really fun to use when it works. But I've already had multiple instances where the prompt is on an enemy while high in the air, and then it goes away and pretends it never happened when I press it. Funny thing about this game is that there is no way to defend/attack in mid-air otherwise, as well as being mini-stunned upon landing. I'm sure you can imagine how this played out when this happened on an elite enemy... There's a parry system that is ok to use when it works, and the game REALLY pushes you to use this, but it's wonky in practice. The timing seems to be forgiving when it works, and when it doesn't... Well, again, you can imagine how this plays out when the game revolves around waiting until the last split second to defend, and the defense doesn't activate lol. I agree with a lot of comments that the graphics somehow are both really good and really bad, somehow at the same time on the same frame. Which is frustrating, because it really does look like a beautiful game when it visually doesn't drag me away from admiring it. Finally, and this is the part that kills me to say as a dog lover, the dog's exploration mechanics are the most frustrating/annoying thing in the game so far. Anytime any item/enemy/objective of any importance is nearby, he will bark his head off to warn you. Then the main character needs to make a comment about it. Then you look around to try to figure out where these markers are, and they're color coded in order of importance. And this is for each specific item. Imagine the fun each time I come across a gathering of enemies and loot...
This is one of those "wish I could give it a Meh rating" sort of things. Definitely wait for a sale, I don't honestly think the DE is worth the extra $10 overall. A few hours in, from a gameplay perspective it's pretty good, the movement and action is fairly fast paced, I feel like the buttons I hit are choices that matter in the combat, but there's just enough little things that are driving me crazy. A few: -Even though I'm set for PS5 controller glyphs in the game's settings and on Steam, I'm still getting XB controller glyphs in-game in some QTEs. -The Deluxe Edition extra skins for Koo are very pretty and look great...but they don't work in cutscenes, or in "flashback" sequences, of which there are many, so my black-and-tan Shiba suddenly becomes a white wolf every so often. -Koo will occasionally discover something - an item, a location, a helpful NPC, whatever. Emma will voice it, saying something like "Oh, a lockbox?" only for me to discover that lockbox is 30 feet up and on the other side of a 10 foot thick concrete wall from me. I have zero chance of seeing that thing, not sure I'll figure out how to get to it, and if I don't figure out how to get it before I return to the walker, I'm not allowed to go back out and get it, from what I've seen of the game so far. -Occasional graphical artifacts are just feeling careless. A game where I'm dealing with clouds of blight shouldn't have dust/blight-clouds that look like they came out of the back of a missile from 1993 Doom.
This is for the people who are ♥♥♥♥♥♥♥♥ about the game not being "Polished" to the point of them refunding it, waiting for sale or to be free. Yes, the game can still use some work in terms of polishing it but for you to refund it and be mad coz of 1 or 2 bugs, or that the graphics arent good enough is just laughable. The gameplay and parry system is fun and rewarding,the wolf is a good helper he can taunt, heal, do damage. The story so far as i entered the second area is not bad, a little mysterious, a bit dark. The map is really neat, there are enemies all over that respawn as you rest at a campsite,a lot of loot to go around and find,some secrets here and there. So far for me the game is clearly a solid 8/10, the polishing it needs can be fixed easy in 1 or 2 patches.
The only redeeming quality in this game *interrupted by cutscene* is the combat, which is also really just about *interrupted by cutscene* serviceable. The game doesn't "mesh" well *interrupted by cutscene* it's a bit of a mishmash across the board. *interrupted by cutscene* Buy on deep sale or play through game pass. -Do not recommend at full price.
Amei! O principal dele é a exploração, tem um pouco do espírito plataforma, subir nas coisas, achar caverna, a personagem é rápida na travessia e no combate, mas ao mesmo tempo você tem que ficar de olho na geografia, tem level design! Sem fetch quests! O combate levei uns dias aprendendo então foi bem divertido e a história me cativou, é aquela jornada mística que gosto tanto, de ver os conceitos religiosos em imagens. O clima é de melancolia e solidão do início ao fim. A música não varia e os modelos dos personagens são rígidos nos diálogos comuns, como se fosse diálogo de artwork, mas é meio estranho no modelo realista, são essas coisas que dão um aspecto mais pobre ao jogo, mas isso pra mim só fez reforçar o carinho na parte que o jogo entrega mais e nas cutscenes completas. É um RPG, tem builds, equipamentos, dá para ficar apelão ao mesmo tempo que você não tem recursos para upar tudo. Escolhas! O primeiro mapa é o mais desinteressante, no primeiro dia jogando cuidadoso não me deu boa impressão, mas logo no segundo saquei que na verdade é um jogo de exploração "high-speed" e com o fim dos tutoriais e adquirindo novas habilidades o jogo só foi melhorando.
大多数问题别的评测也说的差不多了,我就讲一个我觉得最大的问题: 本人是半个搜集党,第一章我打了9个小时(虽然加上了有一会儿挂机的时间),真的是连地皮都舔干净了,看到的怪全都杀了一遍,然后我觉得这byd地图不就是把宝可梦地图里的宝可梦给换成这勾八小怪了吗?探完之后我点了一下,貌似有点用的东西大多数都是主线就给你指引过去了的,自己探就是在捡垃圾,探索体验感极其差劲。 问:第一章地图左上角这么一大块平地会有什么? A.一场酣畅淋漓的小boss战斗 B.一个支线的所在地 C.一些隐藏宝箱以及材料采集地 D.一个毛都没有的大平地上面有零星几个杀了八百遍的一刀就死的垃圾小怪外加超绝集装箱当你急头白脸地根据大狗嚼的伙伴提示跑进去发现byd就两颗大豆(可能记错了,反正是蔬菜箱) 第二张看了下地图,貌似改成线性的了,是不是该夸勾八gf社有自知之明呢?只能说还好玩之前也没抱多大期望,不过我说实话有点吃不下去了,可能就先这样了吧。
2026/08/05 2:00時点 PS Storeでは★4.52ついてる。 仕事終わりに触っただけなので、そこまでプレイ出来たわけではないけど 高評価50%になるほど酷評されるようなものではないと思う。 [strike] まぁ、ミニマップも多分コンパス系もないのはちょっと許せないかもだけど [/strike] カメラ距離はちょっと近い&下よりなので、人によっては見づらさ、扱いづらさを感じるかも?? オプションから、カメラの自動回転とかの補正系は全部切っておくほうが良いのかも 特に現状動作が止まったりなども、私は体験してません。 もうちょっとちゃんとプレイしたらレビュー編集するかもしれないし、しないかもしれません。 ゲーパスにもあるみたいですし、気になったら触ってみてもいいんじゃない??という具合です。