
Game Freak's brand-new title: Beast of Reincarnation is an action RPG with a fusion of real-time and turn-based combat. Experience the innovative "one-person, one-dog action RPG" in the beautiful yet harsh world of Beast of Reincarnation. What awaits at the end of Emma and Koo's journey?
Most likely between $4.5M and $12.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $47.99 | 59% | approximately $7.5M |
| PlayStation | $47.99 | 80% | — |
| Xbox | $59.99 | 72% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $32.71 on Steam · Russia (−32%). Compare 30 prices in 15 markets →
Reviews
Themes across 2387 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Gut
Die Bosse sind langweilig, das Gameplay ebenfalls. Viel zu viel Gerede und obendrauf ein einfach nur grauenhaftes Kampfsystem. Dazu kommen emotionslose Hauptcharaktere, denen zuzuhören einfach langweilig ist. Es gibt gefühlt endlose Cutscenes, und ständig wird man aus dem eigentlichen Spiel gerissen – vor jedem Boss, beim Betreten des Heims oder gefühlt bei jeder Gelegenheit zb. Dieses Hähnchen bzw. dieser Roboter auf zwei Beinen macht es auch nicht besser.(da wo ihr euch aufhält.) All das hat mich letztendlich davon abgehalten, das Spiel überhaupt zu Ende zu spielen. Es ist einfach viel zu langweilig.
This game is weird, very very weird. Up front I will say that I do not believe it is worth the 60$ price tag so far, but I don't think that many games are. The game does a couple things really badly, and a couple things really well. First, the bad, explanation and direction. The game's intro feels brief, rushed, and like a roller coaster of tutorials and your camera being dragged this way and that, with little setup or explanation as to why you're doing anything. This would normally be fine for a souls-like game, but because the camera is ripped this way and that, it feels like its supposed to be a narrative experience where you understand what is happening. This feeling of "I'm missing something" continues throughout the intro of the game, and the forced camera movement during action sequences is enough to make anyone nauseous. The good, combat, gameplay feel, and soundtrack If you work through the intro, get past the lacking explanations, and beat the tutorial boss (giant deer), you will find a game that has a wealth of complex progression systems with a variety of build options to let you play to your style. Combat is snappy, sekiro-like combat with a mix of rpg-style time-slowed activated abilities through Koo (the dog). While the first boss was a bit samey with its simple attack patterns, I'm hoping later ones improve on that. Mobility and movement tech allows you to easily explore the world, and the control of the character feels fairly smooth. What needs work, a lot of work: Camera Direction/Distance, Settings, General Polish, Real Difficulty Aside from the bad listed above, there is a lot of places that could use work. The third person camera is fairly tight, and I hope that options will be added to allow people to pull the camera back more, as the close distance makes multi-enemy combat difficult to parse at times. Additionally, the settings menu is lacking, and could include much much more. The game could also use another pass for general polish, and then maybe another one after that. Lots of things feel rough around the edges. Lastly, Hard difficulty feels like normal, but enemies hit harder. It would be nice to see hard difficulty have shorter parry and dodge windows, and unique attack patterns from bosses, to reward those wanting a true sekiro style challenge. Overall, my recommendation is to wait for a sale. I'm enjoying the game but I don't think its worth the price.
这部游戏确实有很多很多的问题,但它又确实能吸引我玩通关,而且这个剧情是个挺完整的科幻故事,最后还挺感人的,实在是不能不推荐😘👍 我会想要购买游戏的OST [h3]1.难度很低[/h3] 感觉是专门为了不熟悉动作游戏的玩家准备的,因为我没有玩过宝可梦,所以不清楚这家工作室以前作品的风格。我只能说年纪大了后玩难度基准低一些的游戏非常利于我通关,而且我生活中确实有连双人成行都不敢玩的朋友,这个难度就比较好推荐给那样的人;此外你在推图的时候明显能感觉有些战点、地牢好像是有潜行暗杀路线的,而且技能组里也有潜行技能,暗杀成功会刷新潜行,所以我感觉可能开发中途刻意降低了难度设定。 [h3]2.地图探索体验非常舒适[/h3] 虽然关卡设计基本没有、地图制作也非常不成熟。但是这个“地图创意”(我也说不清)非常好,感觉场景设计创意是令人耳目一新的。可能因为它地图做的粗糙,所以反而增添了一丝“真实感”。你在这个地图上逛的时候,不会觉得这个场景是为了玩家设计的,而是“这个世界就是这样,你只是路过一下”。此外,探索地图偶尔能跳过地牢或者剧情点,我不知道这个是刻意为之还是不小心,比如缆车关你可以不坐缆车从某个位置直接把最上边一层探索完…我更倾向于他们忘了在哪里设置空气墙。我可以进地图先地毯式探一圈,把篝火开一下,然后过剧情的时候直接传送到各个点位。它的篝火给的特别多,每一个你可能会死亡重来的战点前都有一个,这也是明显为了降低难度的设置。 [h3]3.看起来没有在Social media上花钱[/h3] 本来这个算不上什么事情,但是近两年好些个“大作”总是能在各种评论区恶心到我,所以这个在我这里是优点
1회차난이도 어려움 2회차 난이도 윤회+ 인가 둘다 가장 어려운거로 도전과제 전부 완료 했습니다. 포켓몬 제작진이 만든 거라고 해서 예구 해서 시작했고, 난이도는 소울류를 좀 하신분들이면 쉬운편이고(스킬들 데미지가 엄청 쌤), 액션겜을 많이 안해보신 분들도 크게 어렵지는 않을 겁니다. 액션성은 무난하고, 길 찾는 거도 크게 어려움은 없었습니다. 스토리는 저는 개인적으로 좋았습니다. 아쉬운 점으로는 일반몹 이나 보스몹등 종류가 너무 적어서 뭔가 돌려 막는다는 느낌이 들고, 가장 짜증 나는 건 스킵 하고 싶은 구간들은 전부 없습니다. 2회차를 돌리면서 1회차에 봤던 스토리를 스킵 없이 그대로 쭉 다시 봐야합니다. 이게 제 입장에서는 정말 너무 짜증 나더군요. 여튼 도전과제 전부 완료할정도로는 할만한 겜이라서 잘 마무리 했고, 다음은 귀무자로 떠납니다 이미 예구해서 즐기고 있습니다. 이 게임은 솔직하게 정가는 좀 아쉽고 어느 정도 할인 할때 사셔서 즐기기에는 나쁘지 않습니다.
冲着尼尔代餐来的,游戏质量中规中矩,但反正满足截断反应了
This would have been a Yes if you could skip cutscenes and dialogue. It's a fast-paced game that would have a lot of replayability, up to and including speedrunning, if you weren't stuck in cutscenes and slogging through dialogue at a snail's pace for 75% of the experience. It drags it down to a screeching halt. Especially on the last boss fight, when you have to sit through the entire 15 minute cutscene if you decide to go back to the campsite to fiddle with your build (and yes, I know it's not 15 minutes long, but it certainly feels that way). Mind you, this was (sort of) fine on the first playthrough because I wanted to learn more about the story, but on NG+, it was infufferable. The sole reason why I managed to grab evert achievement was because the game is incredibly fun when you're allowed to play it (plus, I had already made it to the end of NG+, so why not finish it at that point?). There's no reason why every bit of dialogue and every cutscene shouldn't be skippable on any game in the year 2026. Until the devs fix this (which they claim they are doing), I can't recommend this game, as much as I enjoyed every other aspect. Big thumbs down. For now.
內容空洞 地圖過大 探索回饋低 怪物種類太少 換皮怪一大堆 打到通關真的看不到幾種怪物...BOSS 過於簡單 沒甚麼挑戰性 (手殘黨會很開心) 會買都是因為那條狗... 建議打折再買 這遊戲就是再逛街 跑酷而已 有狗也不能騎著趕路
很难说是一部好作品,尤其是现在这个价位。 问题非常多:1,武器系统单调:所有武器数值相同,仅格挡后特效类型不一样,前期拿到雷刀就能用到毕业。2,动作模组太少了:无论是怪物还是主人公,动作少的可怜,五花八门的技能大部分都是女主转圈圈。3,流程又臭又长,前期同一个boss需要打一阶段两次,而且二阶段与一阶段高度雷同,点名石楠花志道,一局游戏打8次。4,探索奖励不足:13章的体量,地毯级搜索的话第五章就能把基地设施拉满,结合问题1,导致后续完全没有肝素材肝等级的动力。5,剧情文本生硬,情绪铺垫不到位:俗套的大纲加三位面瘫(三无女主/沉稳大叔/胆怯萝莉),完全带动不了情绪。6,地图设计更是拉完了:全作最高光的地图是第一章,从第五章开始一本道,十二章直接套用序章(而且不能跑酷!),但是后期只想快点结束,也是悲喜参半了。 总之,在游戏骨折到100以内前,我都不推荐这部游戏
7/10 for me not bad Pro : Koo doggo fun gameplay second half of the story quite intense Con : first half story really slow bland and hollow map at first re-use boss even have the same kill animation WTH !? Kunai and Mikoto should've more scene time in story