
be you 2 is an interactive visual novel. In this sequel to "be you", you must raise a child by making story choices. There are multiple routes and endings based on your offspring's personality.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
6/10 An unusual philosophical visual novel with author's voiceover. Good: - it's certainly a unique visual novel. You can call it "artsy" because there is much of the author here. It's more like not about the game but about the author. That's unusual for games at least - there were funny choices and outcomes - the author certainly has artistic talent, and it's interesting to listen to the story at least in the first 5-10 minutes - I liked the jokes about raising small children. After having a child myself and going though a painful divorce, I can attest to what the author is saying. If you're 20-something, just know that a small child a very, very big pain in the ass which basically destroys your life - or at least changes it a lot. And it's much worse for women than men. So, yeah.. So-so: - the quality of sound recording isn't that great. I'm not an audio engineer so I can't say what exactly it is, but it just feels unprofessional. Which may be okay if this is an artsy indie game.. - the images could be more varied. Typically you have 10-20 lines until an image changes Bad: - the voiceovers progress at their own pace, and the written text doesn't progress in sync. At first that's very confusing. Then you find out that a left click progresses the text. So you end up clicking to have the text in front of you as the voice overs go - eventually you get tired of the voice-overs being too slow, because you can read the text much faster. And it kinda gets boring overall, as you start skimming through the text.. Maybe it's because the story is actually too long or there isn't much variety of what the player can do - in a few places, the voiceovers just don't match the text. When I reached the small creatures area (?) I kinda lost the thread entirely. Seems this game was only playtested to the middle. The second half is just broken. So I'm not sure there was any outcome that depended on my action. This kinda ruined my overall impression of the game and I was glad when I just clicked quickly to reach the end. Overall, still it's a nice experience. I'd suggest that the dev just plays through all the branches again to weed out the bugs. And make voiceovers play after the user clicks. Or better, just re-code it in RenPy, to have the "go back 1 step" function, quick save and the rest that automatically comes in that visual novel engine. [table][tr][th][i]I'm a Steam curator, you can [url=https://store.steampowered.com/curator/43946907-Friendly-Nerd/]follow me[/url][/i][/th][/tr][/table]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Длиннее чем 1 часть, на не много диалогов.
the first part of the game is really fun and at some point u are like ok erm okay em yea
i absolutely love this game. its so weird and goofy but has a serious amount of personality in it!
é estranho, intrigante e diferente, uma experiência muito boa ao quadrado
yes good game
Без русского.
fook yeah
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.