
be you 2 is an interactive visual novel. In this sequel to "be you", you must raise a child by making story choices. There are multiple routes and endings based on your offspring's personality.
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Languages: English
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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I just had to check this one out after playing the first -- who doesn't like supporting fellow artists? I must say and give condolences where they are needed, this game is and by far much better than the first. I am so shocked by the difference in the effort that is put into this one rather than the first. I like the voice acting and voice component to this one and prefer it as it shows just how much effort was placed into making this. Again, I will say you will either love or hate this, so you will have to decide that one for yourself. I enjoy the artwork much more with this one and the said "pretentious" monologues that are given after certain options you choose are comical, thoughtful, and at times can be depressing. After all, your choice matter in this game; hopefully you have fun shaping your child's personality and character along the way. I would also say that if you enjoy these games and the work from the developer then please check out his Twitter and their other work.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"be you 2" is not a game, it's a Choose-Your-Own-Adventure e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". To answer that question: When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. This E-book features Choose-Your-Own-Adventure elements where you make some decisions that don't do anything to change the fact this is just an E-Book. Nobody finished reading a Choose-Your-Own-Adventure book and said "Boy, what a great game I just played!". Because E-books aren't games. And neither is this. This E-Book narrates an awful story about raising a child by making terrible decisions. The intention is to challenge the reader of the book to deal with situations tantamount to child abuse. The author of this E-book is not an expert in this subject matter, but pretends to be. Trying to address social issues through the medium of video games is misguided and can be harmful. While it's plausible to suggest the intention was noble, this can do more harm than good. Game developers are not professionals in areas of mental health and social problems, and when they use video games to pretend they are, this can cause far more harm than good. It's my opinion that it's improper to use video games to push political or social agendas. Apart from the harm such hamfisted attempts at addressing social problems can cause, this offers zero benefit to PC gamers. People suffering from health issues or other social problems should seek out professional help rather than going to crap shovelware video games attempting to get sales by exploiting such problems for their own benefit, as is the case here. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. One of the chief problems with failed authors polluting Steam with non-game E-books is that E-books can easily just be presented in a web browser... there's no justification for charging money on Steam for what might as well be a webpage. We don't spend thousands on buying a gaming rig to spend money on Steam for something Chrome or Firefox could do. From a technical perspective, the E-Book doesn't meet basic minimum requirements that most PC gamers expect as standard. The artwork here is terrible, it's all just amateurish "My First Wacom Tablet" style drawings used instead professional looking game assets. It's unclear if this is due to lack of budget to arrange someone who can create graphical assets properly, or lack of talent, regardless, the overall visual quality of the game is extremely low, enough on its own to deter gamers. While there are options to change the resolution for the E-Book, all this does is scale up the simplistic 2D art assets used to make the E-Book, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. So, should you download this free E-Book? Is this book one of the best of the 100,000+ games on Steam? Well, no, because it's not a game. You can get better quality books and comics for free online or from public libraries, or from bookstores, without needing to download this on Steam. Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games.
be you 2 interaktif bir görsel romandır. "Kendin ol"un devamı olan bu oyunda hikaye seçimleri yaparak bir çocuk yetiştirmelisiniz. Çocuğunuzun kişiliğine bağlı olarak birden fazla rota ve son vardır.
I really wanted to like this game, I love art styles that are conventionally deemed "bad" like sallyface, but this art was just...bad bad lol. I played the first game which was better just because there was no voice over, which I had to turn off 30 seconds in, it really takes you out of it. overall the story isn't really impacted by your choices, and it doesn't make much sense and despite the abrupt turn the story took it's still painfully boring. On top of all of that no part of this is emotionally impactful which I assumed was the main focal point. Anyway I understand story and game design is hard but this is a dud for me.
Birinci oyunun diğer versiyonu. Bu oyunda aynı görsel roman tarzında ve seçimlerle oyun şekillendiği için yapacağınız şeyler çok önemli. Yine bu oyunda diğer oyun gibi ücretsiz ve depolamayı az kullanıyor.
This game just appeared in my library a couple years ago for some reason. Never played it until now, and I wish I hadn't. This game sucks so bad that it's kind of amazing. I'm a tad too lazy to say all of my thoughts about it so I'll just talk about the voiceover. Simply put, the voiceover is terrible. You can consistently hear this Stanley Parable Narrator wannabe breathing all over his mic at all times. And when I click to the next text box before he's done talking, HE WILL KEEP SAYING WHAT HE SAID BEFORE! And you might say "Oh but there's a button to turn the voice off!" and yes, there is. It'd be great if the button ♥♥♥♥♥♥♥ worked though wouldn't it? So that's what I think of the voice acting, I only got one of the endings and I have so many thoughts and complaints so I probably don't want to play the rest.
The voice actor sounds like he was kidnapped from a mental asylum and forced to record lines. I love it
I thought this was a fun little father-daughter game. After my first several attempts of playing every potential options, trying to find new endings, i assumed this was in regards to parenting. My next several routes, I understood that there's something else. Meanings directed to you, the player, and a reflection of its own developer as well. I managed to complete the countdown through several routes, I was greeted with a bonus sequence, not exactly related to in-game's turn of events, but rather a personal monologue. I will not state further due to how personal the matter is, but if you do play the game, i suggest you try and reach the supposed "zero" on the countdown, although I must warn you, it may be depressing or heavy for some people. If you haven't understood what each route's "monster" dialogue and ending reflects, that monologue may open things up for you. All I have left to say is that I'm quite impressed with this developer and this game after understanding everything.
It's some wacky stuff
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