
battleMETAL is a successor to the 90's mech games, a cross between the mech-piloting of Mechwarrior 2 and ferocity of Quake. Command a massive warmachine bristling with firepower as you blast through a war-torn world.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
English**languages with full audio support
Engagement
Reviews
Unfinished, models do not animate (mech legs not moving and such), UI is often unresponsive, and numerous crashes during menu transitions. I can put up with a few glitches and quirks, especially for a solo project written in a Quake sourceport. But this is too much to be fun... needs more time in the oven.
If you wanted a mech game that feels like all those cool mech sims from the 90s, this is about as close as you can get without replaying Earthseige. Very fun to play with 5 different mechs to choose from, a decent selection of weapons (the Snubnose arty is really fun to use) and a fun yet challenging campaign. Can't say anything about multiplayer yet but it's still a solid recommend from me.
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Hours played at review time, across 28 reviews with recorded playtime.
Game seems promising though I do have some issues with it. I haven't played too much yet but here are my thoughts: I would like a bit more customization than the game currently seems to offer. I prefer the mech movement where you turn the body rather than strafe. At least the light mech doesn't feel very stompy, maybe the bigger ones will remedy that once I get them though. These are all "I" statements so this might be a matter of taste or a matter of development. Things felt like they went a bit too quick while the time to kill was still very high. I will still recommend the game as I want more to play it and see how they feel about it and because it's pretty much the only game in its genre except for MW5 and less said about MW5 the better. Editing this review to say that the issue I had with Time To Kill does get better with the bigger mechs when you have more guns to bring to bear, or maybe it's just a skill issue for me with the scout mech you get first.
While this game still feels very unfinished; I absolutely love what it's trying to achieve, and i'd love to see this game reach it's fullest potential.
I don't really get it. first 3 missions are just run to navpoints ignoring enemies. 4th mission i wasn't able to kill one enemy before my weapons all overheated (or whatever happened) and then there was like 6 others surrounding me and i'd have to leave and let the mech cool down. i also didn't know if any of these mechs were the ones i was supposed to be fighting. so i gave up.
If you are a big mecha fan, this is definitely a title for you. However, even as a big mecha fan, this is a tough sell. I do enjoy it I have to say it is more than just homage to the days of yore (EarthSeige and such), but feels like it is ripped straight from the mid-90s era. This in itself can be great for those that played those games, but it can feel very dated for those that didn't grow up on that era of mecha games. I was more of a console gamer back in the 90s, so SNES and Playstation/Saturn were the places I got my giant robot fix. The feeling is there, but the experiences are very different. Don't overlook it because it honestly deserves the time and attention.
I approve.
The Game has come along real nice. 100% worth buying.
A mech game on Darkplaces was not something on by bingo card. It is what you'd expect in terms of how I've described it. Accurate localized damage detection, goofy movement animations, consistent tone and graphics. Gud fun.
A nice, easy to pick up mech game!
Players by region
Where this game's players are, estimated from review languages.
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