
In this deeply strategic, full-information battle card game, choose your fighter from a diverse roster of spell-slinging duelists, tag-teaming werewolves, time-traveling boxers, dimensional knights, and more!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Genres
Stats
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
naaajssss
Sadly this game is dead, It would be aweso,e there was like a story, other ways to make coins other that payinmg with money. Personally I am testing the game to buy a copy of the board game. I am pretty sure this would have been an awesome game with some extra development. if you have friends, you can queue up in the rank mode and enjoy a little bit this steam version before you buy a fisical copy of the game.
Dead game. DLC never on sale to get the rest of the characters easily.
배틀콘 보드게임을 잘 따온건 맞다. 근데 실행이 안됨... 게임을 들어가기만하면 에러가 뜨더라
Get more characters bruh. I mean, its good quality and works well, but like... SERIOUSLY YOU CANT EVEN HAVE BURGUNDY
I just purchased the physical game in the last week, having only discovered it then. The online version could not have come at a better time. I've only started the tutorial but so far this looks amazing.
Se mantendo fiel ao jogo de cartas real, essa versão online simplifica absurdamente as dinâmicas do jogo. Uma das falhas do jogo de cartas físico é o tempo que um beat leva pra acabar, com todas as execuções das fases e seus efeitos. Eletrônico, tudo se opera automaticamente, fazendo com que o jogador foque somente na estratégia e não perca tempo com a aplicação das mecânicas passo-a-passo. Essa versão está plenamente funcional, com um bom roster e até o momento só tive um pequeno problema, onde o jogo não computou uma partida que joguei com um lutador especialista para a contabilizar as quests. O conteúdo atual já vale a pena jogar, quando estiver completo com os 30 personagens e adventure mode, dentre outras features, será um jogão imperdível. Bom jogo e simbora pelejar. Note: BattleCON Online is a Free to Play game that I have acted as a playtester for over the past many months. I received a Steam copy early to help playtest the Steam release. The Short of It + Engaging gameplay + Replicates the feel of a 2D fighting game without worrying about the intricacies or the dexterity requirement + Chess-like perfect information + Already a bunch of characters and more to come + Vs. AI mode for practice + Very high skill ceiling - Doesn't have my favorite characters yet - Still has bugs that have to get ironed out, with more seeming to creep up with every character release - Some daily quests just really suck and take hours to do - No ranked mode yet - AI is kind of complete garbage - Very steep learning curve For the past two years, I have played Level 99's BattleCON board game. It first came onto my radar around 2012, when I originally came across Level 99's Pixel Tactics card game (also likely to end up on Steam at some point.) At first, I questioned how good a card game fighting game could be, and I avoided playing the game for a while due to my preconcieved notions of what it would be. So, fast forward to 2016, when I came across BattleCON on Tabletop Simulator and learned to play it with a friend. Since that point, I joined what was then the official Discord server for Level 99 and began playing in Organized Play events and tournaments, and eventually became one of the top players of the game. I've been playtesting for Level 99 since then, and I've enjoyed most of it. As far as BattleCON is concerned, it's a board game. Let's get that out of the way now. It's a board game that replicates 2D fighting games like Street Fighter, though the inspiration behind it was Guilty Gear mixed with crossover games. What this means is that, instead of inputting Shoryukens, you'll be doing a lot of reading and figuring out what cards to put together so that your attack comes out at the right time to counter your opponent's attack. If you can get past the fact that this isn't an action game, BattleCON becomes a very rewarding experience where it's entirely about your mental dexterity and reasoning, rather than your physical dexterity and reaction time (and reasoning, there's a surprisingly huge amount of logic and strategy in standard fighting games.) Knowing when to play a Strike or a Drive, knowing how to avoid jumping in when it would leave you open to counter-attack, knowing the correct times to block or dodge and counterattack, that's all the game is about. It's not quite Magic: The Gathering, it's not quite Tekken, but it's a nice amalgamation of everything that makes those games fun. At the moment, not a whole lot of the universal lore is in the game, but all of the characters come from Level 99's Indines universe, a fantasy world where the majority of the major characters are fantastic creatures, and where technology is absurdly advanced. I'm not sure if/when story modes will be added in, but it's a wonderful universe to explore across BattleCON, Pixel Tactics, Argent: The Consortium, and Empyreal: Spells and Steam. At the moment, there's about 20 characters in the game, whereas the physical board game currently has about 80 tournament-legal characters, with over a dozen more planned. Two of the characters in BCO were made specifically for the game, so it's not as if we're ever going to run out of material for new characters. Unfortunately, the more interesting ones will likely have to wait until the development team figures out how to bend the game engine to make them work. The existing ones have been reworked for both better functionality within the game engine and better game balance, with the character tier lists seemingly shifting with the meta. In all, it's an enjoyable game, hopefully the F2P situation doesn't automatically mean that new players are stuck with just the free rotation characters, hopefully Ranked gets added at some point in the near future, and hopefully more people will put up guides to help beginners learn how to play BattleCON better. Also probably hopefully, the playerbase expands beyond how it has been over the past few months. It's pretty bad when the lead designer of BCO is thrilled when 30 people are simulataneously online out of the 1200+ people who have had access to the game for the past couple months. Happy new year! - Feliz año nuevo! ╗╔╗─────────╔═╦╗─────╔═╦╗★✫★✫★✫★✫★ ║╚╝╠═╗╔═╦═╦╦╗║║║╠═╦╦╦╗╚╗║╠═╦═╗╔╦╗★✫★ ║╔╗║╬╚╣╬║╬║║║║║║║╩╣║║║╔╩╗║╩╣╬╚╣╔╝★✫★ ╚╝╚╩══╣╔╣╔╬╗║╚╩═╩═╩══╝╚══╩═╩══╩╝¸¸★✫★ ──────╚╝╚╝╚═╝★✫★✫★✫★•• 2021 ••✫★✫★✫
☀️
This is an amazing game that has unfortunately scared away all its players through poor DLC implementation. There is no one playing online, which means the only play option is practice mode, but you only get 4-6 characters to play with in that mode and the AI is pretty bad. Then it costs $75 to unlock all the characters, which is insane. This is abandonware, but if the developers are listening at all, I would pay $20 to unlock all the characters and convince my friends to do the same so we could play online. This would also boost board game sales too. Thank you!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.