
Battle Nations is back! Build your empire and lead your armies to victory! Choose from traditional troops and vehicles or unleash exotic forces like mammoths, velociraptors, sandworms, and futuristic plasma units!
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About
Battle Nations is back! Build your empire and lead your armies to victory! Choose from traditional troops and vehicles or unleash exotic forces like mammoths, velociraptors, sandworms, and futuristic plasma units!
War has engulfed the continent of Ateria, and only your leadership can end the rebel threat. Construct and manage a thriving city, gather critical resources, and assemble your unstoppable army. Engage in epic battles across diverse terrains using various unique units. Build and customize your thriving city, optimizing resource management and defense. Unite with memorable heroes and charismatic misfits, each with their own compelling stories. Experience a richly developed wartime narrative filled with humor, drama, and surprises. Compete and collaborate with players around the globe through guilds and multiplayer events. Strategically unlock powerful mercenaries, tanks, and one-of-a-kind special forces. Challenge yourself with tactical combat scenarios and PvP battles to prove your supremacy.
Join the ranks, Commander—your empire awaits!
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Reviews
Themes across 144 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Battle Nations! It's back! Sort of. The good: The game has a lot of heart. The characters are fun! The quests are flavorful and keep you doing things while you play. The dialogue is often witty and charming. The art style is endearing. And, for a base builder game, the game gives you (albeit, slowly) enough premium currency that you won't need to buy premium currency as long as you budget and only use what you are given sparingly. The bad (and why I wouldn't recommend it): This is not a new game. If you played this game back when it first released, you will probably enjoy it for a bit. However, there was very little effort put into porting this to PC with all the QOL changes that we expect. It plays exactly how it did on the iPad. Nothing but point and click. Esc does nothing. Right click does nothing. There are no hotkeys, no support for PC. When you level up units, the bonuses are cut off because the game was not made for PC. For all intents and purposes, it is not a PC game, it is an iPad game you play on your PC. On top of this, the game has been out for some time now, and while the devs are adding new stuff (naval warfare), they have yet to fix core parts of the game. There is an entire tab for building "Decorations". In Battle Nations, Decorations are not just cosmetic. They give your buildings stat bonuses (think: being near a road makes a building more productive). There are TONS of decorations which give stat bonuses, and essentially, they are behind all of the city building in the game. At the current moment, none of these decorations work, which essentially means that there is zero reason to build a city, as opposed to a random jumble of buildings. While this isn't the worst thing in the world, it basically removes all aspects of city building in the game. Another major issue is getting bottlenecked on resources. You get bottlenecked on population consistently. Early on, you will get bottlenecked on iron and the only way to get past it is to beeline towards iron deposits over the course of a week or so (each expansion takes a day), or to pay real money. You have resource caps, which would be fine, but a tiny increase in your resource cap costs you perhaps a tenth of your population (unless you spend real money to buy the better buildings of course!). This stopped me in my tracks for WEEKS until I finally broke and used a premium resource. Then, there is the combat issue, and the bottlenecks that arise from your units dying. There really isn't much strategy, you just choose who your minions attack, and the opponent more or less randomly attacks one of yours. It is essentially up to random chance whether you lose your most expensive units. These units will then bottleneck you, as you can't win the later battles without them, but winning those battles will cost you tens of thousands of gold in hospital bills and thousands of iron, while only gaining you a few thousand gold for a win (and sometimes only a few hundred). I don't hate this system, as it forces you to use your worse units, but I really wish that the penalty for units dying, which again is essentially up to random chance, was not so high. I often find myself retreating and retrying battles after the AI randomly chooses to deal 75% of one of my expensive unit's HP. This is bad game design. Also, why the ♥♥♥♥ does the Dust Walker Raider unit, who just has two knives and a thrift-store cloak, have a full range attack that insta-kills everything? What world of unreality do you live in, devs? Tldr: it's not a PC game, it's an iPad game that I would only recommend for nostalgia purposes.
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Languages: English
Hours played at review time, across 144 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have extremely fond memories of this game from when I was around 6 years old, and I am more than ecstatic to see it return. A fun turn based strategy game with some of the most memorable character designs I can even remember from the era they're from. While the game is pay to win, as I remember it back in the day, it is still a fairly addicting game to get into and watch your forces slowly grow.
i was having fun till lvl 39 where i hit a wall. you can go through substantial amounts of fight and still get no ressource drops. you fight enemies for your mission with the only troops the game allows you to have and you still lose with optimal positioning and play; aka. play to win ill game.
A solid return of a classic strategy game with a lot of charm. Battle Nations blends base-building, resource management, and turn-based combat in a way that feels accessible but still tactical. The mix of traditional military units with absurd choices like mammoths and dinosaurs keeps battles fresh and lighthearted. The campaign is surprisingly story-driven, with humor and memorable characters, while multiplayer and guild features add long-term replay value. Progression is steady, and the freemium elements are present but generally fair. A good choice for players who enjoy strategy games that don’t take themselves too seriously, but still offer depth and variety.
I hope someday we get a full paid version of the game that removes nanopods and the ridiculous grind like other mobile games (Townsmen and Plague Inc for example) have done for their PC ports. The setting, art and characters are all pretty good, but the gameplay loop quickly becomes mind numbing bc of the grindy balance. Paying a full 50 bucks of premium currency (nanopods) dosent even unlock every building and unit, so its not worth considering as an alternative. I cannot reccomend it at all sadly for these reasons. I played it back in the day and returned to it for nostalgia, but i think i'll be dropping it again soon given the problems ive described.
PvE is alright. Really the only reason I even still play this. It's enjoyable for the most part (aside from the insane grind). PvP is peak seal-clubbing P2W cancer though. Hard to even really stand a chance when all you face is people 20 levels above you spamming the best units in the game you don't even have access to.
And so begins the wimp grind again o7 Edit: The grind is complete o7
The king is back! Goated TBS from way back when. Hoping to see them balance weaker and obsolete units to warrant their nano cost. Lots of fun playstyles to be had if more units were as usable. A clearer roadmap would also be a big plus.
as much of an enjoyable massive nostalgia trip this game is, and absolutely mega job from Madrona, the game 1 year on from its re-release remains a very Pay to Win game, with massive repetitive grind ladders to climb irrespective of the money you spend. new Devs refuse [or so it seems] to make any effort to actually solve the problems of the game, inherited or otherwise and only seem interested in releasing the old content without any concern for balance or technical debt [which I've been told is massively inherited from Z2]. Do Not recommend this game.
Not as good as I thought it would be, Very boring
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| $492 | 1 | 0% | $12.99 |