
Battle For Embolia is a fast-paced indie MMORPG with responsive combat, meaningful progression, and constant updates. Explore a growing world, face challenging bosses, and help shape the game’s development through community feedback. Free to play with no pay-to-win.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Battle For Embolia is a fast-paced indie MMORPG focused on responsive combat, meaningful progression, and constant updates. Developed by a solo creator, the game aims to deliver fun from the very first minute, avoiding unnecessary grind and keeping gameplay clear, dynamic, and rewarding. 
Select from three unique characters, each with distinct abilities and playstyles. Experiment with four weapon types, combine skills, and discover powerful interactions as you explore the world of Embolia.
Travel through ten handcrafted areas, battle the creatures created by the sorcerer Swordon, and take part in group activities and challenging encounters. New zones, systems, and balance improvements are added frequently based on player feedback.
Challenge the game’s first raid encounter: a powerful being forged by Swordon to control all life in Embolia, only to be ignored by everyone. Team up with other players, learn the mechanics, and overcome one of the strongest enemies currently available.
Community involvement is central to the development of Battle For Embolia. Players can share suggestions, report issues, and help steer the direction of future updates through email and the Steam Community. The game evolves every week through iterative development and active feedback.

During Early Access, planned features include new characters, additional PvP and group activities, more areas and bosses, expanded progression systems, and servers for additional regions.
Battle For Embolia is fully free to play. An optional ten-dollar subscription may be offered to support development, focused on cosmetic and non-pay-to-win benefits. All core gameplay features will always remain accessible to every player.
Genres
Stats
Languages: Spanish - Spain, English*, Spanish - Latin America*, Portuguese - Brazil, Simplified Chinese, Japanese, German, Russian, Korean, Arabic, Traditional Chinese, French +19 more
Engagement
Reviews
Themes across 91 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The gameplay and loop is really fun and great, sadly its currently filled with bug, major bug exploiters, script users where endless gold and items have been spawned into the game. No bans, No wipes. Currently the game server was expanded to 250 players, however someone is clogging up the login system and only around 40-50 players are actually in the game. (Same players who are doing all the exploting etc most likely). They seem hell bent on burying this game. Steer clear until fixed. From my 157 hours of time, i would say less than 20 hours is gameplay, with maybe 30 hours of AFK fishing, the other 100 hours was just the login screen, pressing the button every nown and again trying to login.. I really enjoyed this game, sadly some wish to destroy it.
idk how little buddy possibly thought a single 100 player cap server was enough... but its LITERALLY unplayable
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 91 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nunca en mi vida vi un juego que tenga tan malos gráficos y aún así, usar el 100% de mi GPU, con VRAM y todo.
The game looks interesting, but it's 1 server for English which shows 100/100 always. I don't believe it's actual players because it never changes on refreshes at any time. Whether those players don't exist or are AFK or bots is unknown. So you released a game in which any legitimate players want to try it out simply can't. It's effectively offline and non playable.
can't even play it, and the only server is from brazil also adding 150 more space for player didn't make the difference
Ну и хрень однако выпускают в 2026 году.
muy buen juego para ser desarrollado por una persona, no den bola a las reseñas de gente malaleche, para lo que es, esta bastante bien y el dev mejora lo que falta de a poco si sos de jugar mmorpg te podria llegar a enganchar seguro
El desarrollador es UN SOLO TIPO que lo financió con su salario. UN HEROE
Game only made for 100 people ?
Vuruş hissi berbat. Combo diye bir mekanik yapmışlar ama vuruş hissi berbat olduğu için o da berbat. Atmosferi iyi ekibin küçük olduğunu tahmin edebiliyorum. Çok aşırı eksiği var fakat erken erişim olan bir oyuna tam sürüm muamelesi yapamam. Gelişirse oynanabilecek seviyeye gelecektir diye düşünüyorum, şu an oynanamaz halde ilk önce combat değişmesi lazım. Ayrıca Türkçe dil desteği için teşekkürler, ai mai farketmez var mı var gayette anlaşılırdı. Ek olarak sunucular brazilya da 130 ms ile oynanıyor.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Roadside Research | $2M | 4.4K | 86% | $12.99 |
| Sub Rosa | $1.8M | 3.4K | 69% | $19.99 |
| B1700 | $1.3K | 5 | 60% | $9.99 |
| The SKIES - BETA | — | 88 | 35% | — |
| WWII Online | $0 | 3.8K | 51% | Free |
| AirMech | $0 | 10.9K | 84% | Free |