
"Join the adventure with Battery Knight Beta!"
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Batta Batta
Game Introduction
Welcome to the distant world of discarded objects, where the old and worn-out envy the new.
One day, the discarded items kidnapped the beloved Princess Smartphone, known for her charm!
You become an ordinary yet special battery, setting off on an adventure to rescue the princess!
◆ Ride Electronic Devices for Action
Hop on electronic devices to unleash unique abilities.
Use the distinct powers of each device to fight your enemies!
◆ 2D and 3D Perspective-Switching Puzzles
Seamlessly switch between 2D and 3D views during your adventure.
Change your perspective to carve out new paths and overcome obstacles!
◆ Adorable and Charming Characters
Meet cute and lovable characters in the world of objects!
This project was created with the intent of building a portfolio. Development became progressively challenging due to various circumstances, such as team members' job seeking and preparations, leading us to conclude the narrative much earlier than initially envisioned. Should you have the opportunity to play and provide a review, it would significantly contribute to the planning of future projects and my ongoing studies.
Genres
Stats
Languages: English, Korean
Engagement
Reviews
스테이지 4-6에서 공격키가 되지않는 버그가 발생하는 문제가 있었습니다. 그것만 유의하면 킬링타임으로 괜찮은 게임이다
It was a freebie, so I gave it a go! And... well... I'm still not sure how I feel about it. It's a platform game where you play as a battery which gains the ability to transform into household objects to defeat enemies and overcome obstacles. That's as much info as I can give you regarding the plot as the whole thing is in one of the Asian dialects so I have no idea what anyone is saying in game or what the menu options say! The graphics are cute enough and the game does a "Paper Mario" and allows you to switch perspective almost at will. The sounds and music are fine. Again using that kind of cutsey style. It's an ok little game. I ran into a couple of issues though. One was controller support. It does have it, but the "action" button also jumps, so the game gets confused when you're trying to grab a ladder and you just end up bouncing in front of it instead. Second was my character jammed on me halfway through a level. My character just wouldn't move, but I was under attack from an enemy so I know it wasn't a full game crash. I was just stuck there getting hit and not losing health. This, along with a few other bits where the 2D doesn't quite work, makes me think that the game is far from stable. Overall though I've played far worse. Definitely brush up on your Asian languages before you play though!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 31 reviews with recorded playtime.
캐릭터가 너무 귀여움, 특정 변신폼 조작감이 조금 불편 난이도가 적당해서 아이들도 오기를 가지고 클리어 해볼 법 함
2D로 진행하다가 막히면 3D로, 그리고 여러가지 모듈들. 재밌었습니다. 다만, 세이브 파일이.. 잘못된 시작하기를 누르면 자동으로 삭제가 되는건 좀 아쉬운 것 같습니다.
Português do Brasil: A proposta é interessante. Mecânicas clássicas com alternancia entre modo 2D e 3D divertida porém o mapeamento dos botões no controle não ficaram tão boas assim. O dualsense funciona como o esperado mas ainda falta calibrar melhor a sensibilidade das respostas via código. A interface não consegui alterar para o Inglês e precisei descobrir na sorte o que cada um dos comandos faz. Procurei na interface a alteração e não encontrei. Se puderem atualizar o jogo com a opção de troca de linguagem já na tela inicial será uma forma de atingir novos públicos mais rapidamente. Para um jogo gratuito tem muita coisa. Falta ajustar alguns detalhes em algumas passagens para facilitar saltos e mudança de plataformas. Custou alguns minutos para passar delas. Enfim, valeu a nostalgia do Super Paper Mario de wii. English: The idea is interesting. Classic mechanics with fun switching between 2D and 3D modes, but the mapping of the buttons on the controller isn't that good. The DualSense works as expected, but the sensitivity of the responses via code still needs to be better calibrated. I couldn't change the interface to English and I had to figure out by chance what each of the commands does. I looked for the change in the interface and couldn't find it. If they could update the game with the option to change the language on the home screen, it would be a way to reach new audiences more quickly. There's a lot for a free game. There are still some details to be adjusted in some passages to make jumping and changing platforms easier. It took a few minutes to get through them. Anyway, it was worth the nostalgia of Super Paper Mario on the Wii. 한국어: 아이디어는 흥미롭네요. 2D와 3D 모드를 재미있게 전환할 수 있는 고전적인 메커니즘을 가지고 있지만, 컨트롤러 버튼 매핑은 그다지 좋지 않습니다. DualSense는 예상대로 작동하지만 코드를 통한 반응 감도는 아직 더 잘 조정되어야 합니다. 인터페이스를 영어로 변경할 수 없어서 각 명령의 기능을 우연히 알아내야 했습니다. 인터페이스에서 변경 사항을 찾았지만 찾을 수 없었습니다. 홈 화면 언어 변경 옵션을 게임에 추가하면 새로운 사용자에게 더 빨리 다가갈 수 있을 것입니다. 무료 게임 치고는 많은 것이 있습니다. 일부 구절에서는 점프와 플랫폼 변경을 더 쉽게 하기 위해 조정해야 할 세부 사항이 있습니다. 그 부분들을 처리하는 데 몇 분이 걸렸습니다. 어쨌든 Wii에서 슈퍼 페이퍼 마리오를 그리워할 만한 가치가 있었습니다.
ㅋ.........
게임성도 좋고 아이디어도 참 좋은데 조작감이 좋지 않네요..
개추 멀미날거같음
好玩!而且很可愛(以為是蠟燭原來是電池寶寶啊) 可以2D橫向卷軸也可以切換成3D進行遊戲~有意思 教學簡單、節奏明確輕快。推推 更改語言:主選單→選項4→確保箭頭向右(就可以韓語更改為英語啦)
максимально чиловая корейская игрулька. ООСД в массы.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.