![Batho[tel]](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1981590/header.jpg?t=1655399367)
Step into the everchanging, claustrophobic world of Batho[tel]. After losing everything, including your own body, you find yourself walking through a hotel which seems familiar but eerily unwelcoming. Solve puzzles, avoid death, and learn about other guests as you explore the repeating world.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
Loved it, story gripped me from start to finish
Very good creepy puzzle game, I would highly recommend.
this is a super interesting little puzzle game, I really enjoyed the old school style and creepy atmosphere!
[h2]Hotel for Baddies[/h2] When playing games like this, I often wish there was a neutral recommendation option because, in my opinion, it doesn't quite deserve a definitive good or bad rating. First of all its a short game, you are in a hotel and you have to open doors listen to radio's for a bit of lore. But overall there isn't a lot going on. You walk in one direction untill you can't anymore then you walk sort of back. The reason why I said sort of is because the rooms keep changing but it doesnt really matter too much. You dont get lost. There aren't really hints which way to go. You just make it somehow. The one upside is that there are mice you can pickup and throw (I have no idea why it has this mechanic but I'll take it) You can glitch the mice so they stay with you forever in stead of them running away like they're supposed to At some point a monster appears and you have to hide in the dark once in a while, while pickping up objects. I personally dont really get the story behind this game or the appeal of the gameplay. I do want to say its not a buggy or glitchy game. it works fine all the mechanics work fine. its just that there isn't a lot going on. [b]Game Aspects:[/b] Its really cheap, like the review before I bought this with a bunch of other cheap games in the 2023 summer sale for 0,37 euros The 3D Pixelated graphics are pretty cool, Im a huge fan of games like this especially when its a bit more the Janitor Bleeds style. And last but not least, There are animals to keep you companny and who doesnt love that. You can't pet them sadly but you can throw them around. [b]Improvements:[/b] There was only one Glitch I could find as read above. The mice can glitch so they cant run away from you. They sort of walk with you. It happens when you pick-up a mouse and immediately throw it. [b]Summary:[/b] Its an intriguing short game with a 3D pixelated art style that I personally Love! However, the majority of the gameplay involves repetitive back-and-forth walking, which I found less enjoyable. While this review is kind of negative I believe the developer has a promising future ahead in game development and I'm genuinely curious to see what else they create. [b] 6/10[b] [code]For more indie and other lesser-known games, Check out my Curator page [url=https://store.steampowered.com/curator/44310671/] [/code]
It's not bad. And for all the price of it, it's at least competently made. No bugs or issues, but it was just lacking a little bit in sense of threat. Accidentally stumbled into the monster early on and after restarting following that, nothing really held a sense of danger. You basically walk back and forth through a looping, neverending corridor which changes and morphs behind your back, solving fairly basic puzzles. All told it took about 40 minutes to complete. If you're a horror game completionist who must play everything horror that's out there, then you could do a lot worse.
It's great that the game tells you what to do if you're having performance issues, but it'd be better if doing that actually worked. Which it didn't for me, the game was very laggy for my entire playthrough. I was also unable to read the [spoiler] report sheet [/spoiler] without lowering or removing the 'grunge' filter because it was extremely blurry. It built a decent atmosphere and there's some intrigue to the story but I can't recommend it due to how poorly it ran. Hopefully it's just a me issue though.
A short little horror game with some simple puzzles and hiding mechanics. I enjoyed it for what it was! The environment was particularly interesting to me.
Neat as a concept, quickly wears out it's welcome with fairly asinine puzzles and boils down to little more than the kind of free project you would expect from Itch.io or gamejolt. Don't know that it's worth two dollars, don't know that I would recommend it even for free. Far too willing to waste your time and no real payoff to make up for it.
I can’t say I really understand what’s going on in Bathotel. You’re walking through endless hallways, haunted by static. Also, there are rats and candles everywhere. It’s obviously a limbo of sorts, where you only get to explore in two directions. I think part of what makes it work is that no two hallways are alike. Not even on repeat visits. Which gives the experience a maze-like quality where everything is fleeting, and you never know what’s ahead.. It’s… [i]okay[/i]. But definitely not for everyone.
I was a bit disappointed, personally. The game length is VERY short (about half an hour to 45 minutes). The game hints at some explanation (as there are certain reoccuring things mentioned by the various radios you find), but it never really expounds on things. The "looping" hallways have you trekking back and forth through the same halls. Occasionally you'll be joined by "something". You'll have to blow out the candles to hide in the darkness. Sometimes, you'll be clicking at a candle and it just refuses to want to go out. Sometimes, you'll feel like you are in darkness but it isn't registered as hidden. During my first playthrough, I thought that every time you "died", your vision got a bit worse. This mean that at a certain point I could no longer read the notes scattered through the hall...and I couldn't reading ANY of the end-game dialogue. It was a frustrating experience. Turns out, this was a glitch of some sort and the game was bumping down my "grunge" setting when I died. If you find the graphics going too grungy and the subtitles unreadable, hit Escape, then options, and look for the "grunge" setting. You can change it here so you can read notes and dialogue again. It did the same to me upon completing the game as well...instantly the "Grunge" setting was dropping to it's grungiest setting. Frustrating glitch aside, this isn't a BAD experience. But it is definitely a partial experience. The penalty for failure is low (once you know how to be able to fix the graphics issue), but I didn't feel rewarded either. No amazing "lore drops" or anything like that. I'd definitely look at getting another game from these devs again, but other than that I'd say skip this one for now (unless you just want to financially support the devs) and wait for a more fleshed out game in the future.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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