
Banana is a clicker Game, in which you click a Banana! In Banana you click the Banana to gain even more Bananas! Every 3 hours, you get dropped a banana. Each banana is also made by the community in discord. Come hang out with us and let's grow into something awesome !
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Banana is a clicker Game, in which you click a Banana!
Get a random banana every 3 hours and grow your collection!
3 hour drop pool chances*:
Normal - 70%
Common - 25%
Uncommon - 4.89%
Rare - 0.1%
Epic - 0.01%
Ultra Rare - 1 in 400 000
Legendary - 1 in 10 000 000
* Subject to change
Features:
Bananas, Obviously.
Items to grow your collection
Achievements
a community that's bananas
Design submission Via discord! That's right ! ALL our bananas are made with community effort and inspiration , come join the fun !
Genres
Stats
Languages: English*, Dutch*, Portuguese - Brazil*, Portuguese - Portugal*, French*, German*, Spanish - Spain*, Polish*, Russian*, Simplified Chinese*, Spanish - Latin America*, Turkish* +3 more
Engagement
Reviews
Themes across 1058 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
asdasdasd
нармальна
xyu
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There are games that attempt to tell stories. There are games that attempt to challenge us intellectually. There are games that attempt to redefine what interactive entertainment can be. And then there is Banana. At first glance, Banana appears deceptively simple. You are presented with a large banana. You click it. A smaller banana appears. You click again. Another banana. And another. This continues seemingly without purpose, without conclusion, and without explanation. Yet it is precisely this absence of explanation that makes Banana perhaps the most philosophically profound game ever created. Banana does not tell you what to think. It simply gives you a banana and asks you to click. In doing so, it confronts one of humanity's oldest questions: Why? Why do we work? Why do we accumulate? Why do we wake up every morning and repeat yesterday's actions? Why do we pursue numbers on screens that have no intrinsic meaning? Banana answers none of these questions. It merely produces another banana. And somehow, that is enough. The large banana represents the universe: immense, incomprehensible, and indifferent to our existence. The small bananas represent everything we create within it. Each click is an act of consciousness, a declaration that *I am here, and I have chosen to make another banana.* The player therefore becomes something greater than a player. They become creator, destroyer, observer, and participant in an infinite cosmic banana economy. There is something almost disturbing about the simplicity of it. You click because you can. You receive a banana because you clicked. You click again because the previous banana was apparently not enough. This is the fundamental structure of civilization. Banana strips away the distractions of human existence and leaves behind its purest form: input, output, desire, repetition. In most games, progress is disguised beneath quests, characters, lore, combat systems, and elaborate worlds. Banana has the courage to remove all of that. It looks directly into the abyss and asks the player to produce fruit. This is where Banana transcends conventional human knowledge. Philosophers have spent centuries attempting to understand consciousness. Scientists have attempted to understand the universe. Economists have attempted to understand incentives. Banana asks a simpler question: How many bananas can you make? Perhaps the answer is meaningless. Perhaps meaning itself is meaningless. Perhaps meaning is something we manufacture, just as we manufacture bananas by clicking a large banana. There is also an unmistakable existential loneliness to Banana. You sit before the screen, alone, repeatedly clicking a fruit that cannot acknowledge your existence. It does not thank you. It does not congratulate you. It does not care. And yet you continue. That may be the most human thing imaginable. Banana is not merely a game about clicking. It is a game about *being*. The large banana is existence. The small bananas are moments. The clicks are time itself. You cannot stop time, but you can spend it producing bananas. Eventually, the player may realize something horrifying: The banana was never the objective. The clicking was. The act of continuing was. The journey toward an unknowable quantity of increasingly insignificant bananas becomes a metaphor for consciousness itself. We move forward because moving forward is what we do. We assign arbitrary goals to an existence that provides none naturally. Some people pursue wealth. Some pursue love. Some pursue knowledge. Some click bananas. The distinction may be smaller than we would like to admit. Banana therefore transcends human knowledge not because it contains some secret cosmic answer, but because it demonstrates that perhaps there was never an answer to begin with. There is only the banana. There is only the click. There is only the next banana. Final Verdict: 10/10 A masterpiece of interactive philosophy. A devastating examination of existence disguised as a fruit-clicking simulator. Banana does not explain life. It makes you experience it. Click. Banana. Click. Banana. And somewhere, beyond the boundaries of human comprehension, another banana appears. We may never understand why. Perhaps we were never meant to.
Even though it simply involves clicking a banana, it's cute. I would prefer it if Italian were added.
Cookie Clicker but simpler. About the same kind of fun level, and same kind of premise, interface, and progression. Played for the achievements and because after beating Cookie Clicker and Bongo Cat, I got bored. **Runs in background without issue on my potato of a PC**
I really find it cool. It takes few days to complete it 100%.
hype
行
banana
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 94 | 57% | Free | |
| $0 | 82 | 46% | Free | |
| $0 | 90 | 69% | Free | |
| $0 | 55 | 55% | Free | |
| $0 | 267 | 60% | Free | |
| $0 | 96 | 65% | Free |