
Jump your way to get the blue diamond as you try to survive a very annoying banana monologue! A REALLY HARD game!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fitting name... The game made me realize how much my time could be worth.
"Banana Hell: Mountain of Madness" is a challenging rage-game precision platformer where players must ascend a mountain to collect a diamond while enduring constant, taunting monologues from a banana character. I like the art style (although not the hairy banana lol) and catchy soundtrack; I like difficult platformers, however, this game's loose and imprecise movement controls is a major flaw, which makes the difficulty less about the game being difficult, more about how uncomfortable you can make players feel, leading the difficulty to feel artificial and tedious rather than skill-based. You could say, this is a "Getting Over It with Bennett Foddy" but without its philosophy and easy controls.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.2K | 68 | 31% | $3.99 | |
| $8.2K | 53 | 45% | $4.99 | |
| $8.2K | 193 | 54% | $2.99 | |
| $8.2K | 62 | 76% | $6.99 | |
| $8.2K | 56 | 80% | $6.99 | |
| $8.2K | 84 | 85% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21 | 1 | 100% | $0.99 | |
| $0 | 0 | 100% | $3.99 | |
| $0 | 14 | 79% | Free | |
| $38.9K | 156 | 90% | $14.99 | |
| $692 | 119 | 75% | $0.49 | |
| $371 | 2 | 0% | $7.99 |
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
con todo el respeto del mundo por la persona que se tomo el tiempo de pensar, programar y gastar 100 dólares en publicar este juego en steam, que juego de mierda tremenda poronga
The art style is just about the only positive thing in this game, it's gritty and very mildly appealing. It's the most basic a platformer could possibly be. I get that it's supposed to be this super challenging "getting over it"-like, but without adding achievements to the game to strive for and showcase like a dark-souls badge of honor, there is little interest to even play this. It's punishing and difficult, but being as simple as it is the difficulty feels artificial due to slow and imprecise movement. The banana likes spouting off ragebait? I think that's it's purpose. But all the references are dated and irrelevant, like: "Nickleback is the greatest band" It's also probably to add clutter and distraction to the screen to trip you up if you actually play this, again, artificial difficulty. I wouldn't waste a penny on this game
香蕉人手感便秘,配合私人关卡,轻松红温。
fun little climb up game. but actually very hard >.<
is there bananas in hell?
банан
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Вердикт: Рекомендую (для любителей бросить себе вызов).Время в игре: 0.1 часа. За эти первые несколько минут игра успевает четко объяснить, что легкой прогулки не будет. Это хардкорный и напряженный платформер в духе знаменитой Getting Over It, где вашей главной целью является подъем на вершину безумной горы. В роли банана вам предстоит прыгать по уступам, где любая ошибка мгновенно наказывается падением в самый низ. Плюсы: Яркий и забавный визуал. Игра выглядит очень необычно благодаря своему главному герою и безумному окружению. Наблюдать за прыгающим бананом как минимум весело. Отличная проверка реакции. Игра моментально вовлекает в игровой процесс. Она идеально подойдет тем, кто соскучился по настоящим хардкорным платформерам. Точное управление. Для подобных игр крайне важна отзывчивость персонажа, и здесь прыжки ощущаются достаточно четко, хоть и требуют ювелирной точности. Минусы: Высокий порог входа. Игра не прощает ошибок вообще. Если вы легко раздражаетесь от неудач в играх, этот проект может быстро испортить вам настроение. Специфический жанр. Здесь нет глубокого сюжета или разнообразных механик — весь геймплей завязан на монотонном и аккуратном подъеме вверх. Напряженная атмосфера. Постоянный страх сорваться вниз держит в сильном напряжении, из-за чего расслабиться после тяжелого дня в этой игре точно не получится. Итог: Запустил игру, прыгнул три раза, сорвался в самую начальную точку. Понял, что впереди меня ждет очень много криков и испытаний для нервной системы. Любителям преодолевать трудности однозначно рекомендую!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.