
Immerse yourself in a colorful journey through universes that does not forgive any mistakes. Jump well in the ball parkour game, where falling can cost you everything!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, Polish*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
쉬움
Legal o joguinho, desafio moderado, equilibri-se e suba até o topo
小球向上滚,一路蹦蹦跳跳的,当然也要注意跳跃距离,跳过头那可真是一失足成千古恨啊,又得重新往上爬了。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You are a big red (actually not only red) ball and your goal is to get to the very top, the controls are quite responsive, which is important for this genre.
Eventhough Im working on completing this game at the current moment. This game made me want to slam my ♥♥♥♥ with a hammer and then put gasoline on it and light it on fire just to feel some sort of satisfaction for the smallest bit of work. 8/10
"Balling Up" is an entertaining and captivating game that’s ideal for relaxed gaming moments. If you want to pass the time or enjoy some light-hearted rivalry, this game offers a little something for everyone.
Why am I playing for the ball? Give me a tumbleweed skin! I think many will agree
The game looks very cute and has nice, soothing narration as well as music. The map is a lot like solo play Chained Together, which makes for some interesting platforming. The issues are that the controls are just very awkward. Upon booting up the game you're told that a controller is needed for the optimal experience, but you can use keyboard + mouse. I used keyboard + mouse due to not having a controller so I can't speak to the controller experience. Keyboard + mouse feels sluggish and a little unresponsive. You can turn the camera wildly, but your ball will only slightly turn with it. Using WASD also feels slow, like you're trying to push the ball through thick goo. Additionally, your ball is constantly wanting to slide on even the tiniest of slopes requiring you to repeatedly tap in a direction to try and sit still. The camera also functions a little poorly. The first section of the game involves a lot of vertical scaling and I found the ball would regularly fall behind the camera so that I would lose track of it. The second section has a lot of tight spaces involving small houses and towers. This is where the camera starts to work against you as it collides with everything. You'll repeatedly find the camera being jerked back and forth as you try to wiggle around on a small platform or rooftop, constantly relocating and causing you to lose track of what direction the ball needs to move in to not fall off. Additionally, there's random frame drops and freezing. Sometimes the game drops to only a handle of frames even when nothing is really loaded on the camera, and sometimes the game outright freezes for about 2 seconds. This never resulted in a fall itself, but I can totally see it causing issues on the later sections. Lastly are the interactions between the ball and the environment. The ball can repeatedly jump on any surface, allowing you to scale walls. The issue is that everything has collisions and the boxes are molded around every surface. If there's a tiny pebble on the ground your ball will hit it like a running person colliding with a standing person. You'd think you could just avoid the tiny pieces sprinkled around the map, but there's a ton of small details on just about everything. Everything has small bumps, lips, and curves that you'll unexpectedly bounce off. The plus side to this is that if you spam jump you'll probably catch something and maybe save yourself from a big fall. The downside is that you'll have your movements and jumps messed up repeatedly. There's the additional issue of 'double jumping'. You can sometimes get a speed boost by quickly chaining two interactions with a surface, but it can be unpredictable, leading to unexpected launches or duds with your jumps. I made it as far as the multi water wheel in the second section before calling it quits. The ball would not stop rolling on the ground and the constantly rotating collisions of the water wheels completely messed with the direction of the jumps. Not to mention the teeny tiny metal screws on the sides that would constantly catch the ball and block it from going up. Even once I made it to the top of the wheels I found my movement to be reversed for some reason, holding W and jumping caused me to go backwards. I assume this has to do with small collisions moving and interacting with the ball, changing what it considers the surface it's jumping off of. At several points my ball got stuck in the gravitational pull of the top wheel so when I feel off the edge of the map my ball just kept doing giant circles. I got the achievement for making it to the third section. No idea what was actually up there. The game looks cute, the music is nice, and the narration is fun. This has a lot of elements of those chill games that are actually brutally difficult. It definitely could be fun if the camera and controls weren't such a hinderance. Maybe people have a better experience with controllers, but I couldn't recommend it to anyone without one.
画风和配音挺治愈的,虽然打磨的不是很好,但还是能玩的,就是二段跳总是容易卡跳
Overall I do like this game; but a single glitch ruined it for me permanently. I progressed until I reached the "Asia" area, and then the ball got caught in an extremely large circle moving very quickly. I could not regain control of it. After some time, it disappeared and I could not progress whatsoever. I looked online and saw others had experienced this, but unfortunately did not see a reliable fix. Uninstalled.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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