
BALL x PIT is a brick-breaking, ball-fusing, base-building survival roguelite. Batter hordes of enemies with ricocheting balls and gather the riches of the pit to expand your homestead, generate resources and recruit unique heroes.
Most likely between $5.8M and $16.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $9.89 | 95% | approximately $9.7M |
| PlayStation | $14.99 | 94% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $6.43 on Steam · Russia (−35%). Compare 27 prices in 15 markets →
Reviews
Themes across 1680 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
switch2版を120時間プレイ 一番楽しかった盾持ち×穴掘りを返して欲しい 元々割合ダメージと死神のゲームなんだから今更バランス調整で組み合わせ消すとか勘弁してくれ PvPじゃあるまいし
Ball x Pit es de esos descubrimientos que enganchan desde el minuto uno porque no se anda con rodeos. La idea es sencilla pero adictiva: una mezcla salvaje entre el clásico romperrocas (Arkanoid o Breakout), un roguelike con físicas locas y una pizca de estética retro/pixel. Tu objetivo es lanzar bolas sin parar, ajustar ángulos como si fueras un matemático poseído y ver cómo la pantalla se llena de números, explosiones y rebotes infinitos antes de que los enemigos bajen y te aplasten. Es el típico juego que abres "para echar una partida rápida de diez minutos" y, cuando te quieres dar cuenta, son las tres de la mañana y estás buscando la combinación perfecta de habilidades para que tu bola lance rayos láser o se multiplique por veinte.
НЕДОСТАТОЧНО
Way too slow of a grind to be fun. Good if you like a game you have to fail multiple times to get a win.
i love rouge like genre but progession in this game is painfully slow what's the point of saving up and then have to RNG an upgrade?
So many balls idk if i can handle it. Jokes aside, this might be my favorite game of all time due to the countless hours of content and sizable updates it gets regularly through-out the year. I would highly recommend if you need something to "mindlessly" grind.
This game is a roguelite version of [i]Arkanoid[/i] (or whatever other name the classic brick-breaking game might be known as) where the bricks are monsters and the player destroys them by throwing balls at them. The "roguelite" element consists of picking up new balls and passive abilities during a stage, as well as unlocking new balls and other power-ups while outside stages: this is done by building a town where each building grants either an upgrade (like the number of balls the player can hold) or a new character to play as. Characters also have personal abilities that will influence the gameplay: some launch balls in different ways, some launch multiple balls at once, some play the game by themselves and one even changes the game to be turn-based (so it effectively becomes a roguelite reimagining of [i]Puzzle Bobble/Bust a Move[/i]). That's not even counting that both balls and characters can be combined: two balls can be fused together into a single one that has the properties of both, and some can even spawn brand new balls like how the "iron" ball and the "fire" ball can evolve into a "bomb" ball. Characters behave the same and bring both their unique abilities to a stage. I've played the entirety of this game on a Steam Deck OLED with no issues whatsoever outside of one stage where I tested a spammy combination of balls and characters and the screen got [b]very[/b] busy. Aside from that, I've had an extremely smooth experience and completed every achievement after around 42-43 hours, though I'd argue one may need even less than that. There are plenty of combinations possible, and I think the game is both well-made and unique enough to warrant a try. It has a demo, too, and I encourage trying it out first, but the game is a clear thumbs-up for me.
Increíble este juego, me saco de la depresión.
I understand that "it's not a game for me" is probably not going to be a very convincing review. However, I have been convinced by games in genres I couldn't stand before playing them. Grim Dawn is a perfect example of that, as I absolutely despised aRPGs before buying that game for the lols. Now I own all 4 DLCs of it with 400+ hours in, and double dipped in the same way for my partner so that we could play together in the future. In other words I try to keep an open mind. BALL x PIT from the get go just doesn't feel good to play for me. It's just way too clunky. Hence it failed the famous concept of a 30 second game loop, at least for me. I suggest you try it out to see for yourself, but I just can't recommend it from where I stand.
Хороша гра, збалансована. Цікава прокачка, приємний візуал, не затягнута. Почілити після роботи - те що треба.