
BALL x PIT is a brick-breaking, ball-fusing, base-building survival roguelite. Batter hordes of enemies with ricocheting balls and gather the riches of the pit to expand your homestead, generate resources and recruit unique heroes.
Most likely between $5.8M and $16.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $9.89 | 95% | approximately $9.7M |
| PlayStation | $14.99 | 94% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $6.43 on Steam · Russia (−35%). Compare 27 prices in 15 markets →
Reviews
Themes across 1680 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
刚买完就史低
I LOVE BALLS PLEASE MORE BALLS I NEED MORE BALLS BALLS I LOVE BIG BALLS
Ball x Pit es de esos descubrimientos que enganchan desde el minuto uno porque no se anda con rodeos. La idea es sencilla pero adictiva: una mezcla salvaje entre el clásico romperrocas (Arkanoid o Breakout), un roguelike con físicas locas y una pizca de estética retro/pixel. Tu objetivo es lanzar bolas sin parar, ajustar ángulos como si fueras un matemático poseído y ver cómo la pantalla se llena de números, explosiones y rebotes infinitos antes de que los enemigos bajen y te aplasten. Es el típico juego que abres "para echar una partida rápida de diez minutos" y, cuando te quieres dar cuenta, son las tres de la mañana y estás buscando la combinación perfecta de habilidades para que tu bola lance rayos láser o se multiplique por veinte.
While the game starts pretty strong, with the economy working fine at first and the first 4 levels introducing genuinely fun mechanics. It quickly just becomes into a brainless idle game, from level 5 onwards there are no gimmicks that make any meaningful change, until the penultimate level where they add homing projectiles and enemies that steal your ball, would have been cool if it wasnt the only gimmick introduced since forever. The game is basicly just an idler stat checker, the moment they give you a character whose gimmick is that it plays on its own and the AI is farly good at it, you know that there is little strategy to be had. When you have cracked stats you cant even play the early levels which were actually fun because you are just THAT cracked. This game could have been so much more.
I tried to like this game, but I felt like it was super hard to get a good build going. Wound up doing the first world like 8 times and never felt like I was making progression.
10/10 i freakin love playing with balls
非常优秀的游戏! 把经典的3D弹球和局外成长元素完美的结合在一起。 不要被简单的画风劝退, 玩上几把就会爱上 9/10
SÜPER
Way too slow of a grind to be fun. Good if you like a game you have to fail multiple times to get a win.
This game is a roguelite version of [i]Arkanoid[/i] (or whatever other name the classic brick-breaking game might be known as) where the bricks are monsters and the player destroys them by throwing balls at them. The "roguelite" element consists of picking up new balls and passive abilities during a stage, as well as unlocking new balls and other power-ups while outside stages: this is done by building a town where each building grants either an upgrade (like the number of balls the player can hold) or a new character to play as. Characters also have personal abilities that will influence the gameplay: some launch balls in different ways, some launch multiple balls at once, some play the game by themselves and one even changes the game to be turn-based (so it effectively becomes a roguelite reimagining of [i]Puzzle Bobble/Bust a Move[/i]). That's not even counting that both balls and characters can be combined: two balls can be fused together into a single one that has the properties of both, and some can even spawn brand new balls like how the "iron" ball and the "fire" ball can evolve into a "bomb" ball. Characters behave the same and bring both their unique abilities to a stage. I've played the entirety of this game on a Steam Deck OLED with no issues whatsoever outside of one stage where I tested a spammy combination of balls and characters and the screen got [b]very[/b] busy. Aside from that, I've had an extremely smooth experience and completed every achievement after around 42-43 hours, though I'd argue one may need even less than that. There are plenty of combinations possible, and I think the game is both well-made and unique enough to warrant a try. It has a demo, too, and I encourage trying it out first, but the game is a clear thumbs-up for me.