
BAENANA is a fast top‑down bullet‑hell arena shooter where fruit heroes blast waves of hostile veggies. Boost power‑ups, fire up to six weapons, and dodge heavy enemy bullet fire while crafting powerful roguelike builds to survive chaotic shoot’em‑up action.
Modeled estimate, not a reported figure. How we estimate →
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About
When a powerful fruit hero named BAENANA is pulled into a corrupted digital realm, he discovers a world overrun by hostile vegetable programs. To free this virtual dimension from a growing digital threat, BAENANA must battle through waves of aggressive veggie enemies, gather upgrades, and ultimately face the final core entity controlling the system. Only by defeating this digital overlord can the world be restored.
Choose from multiple fruit characters, each with unique power‑up abilities, and wield up to six weapons at once as you fight through chaotic top‑down battles. Collect sugar, unlock upgrades, and customize your builds to survive increasingly intense waves in this fast‑paced, cartoon‑styled roguelike arena shooter.
Auto‑firing weapons by default, with an optional manual aiming mode
Fast runs designed to be completed in under 30 minutes
At least 8 playable fruit characters, each with unique power‑up skills
Dozens of items and weapons to mix, match, and experiment with
Survive waves lasting 20–90 seconds, defeating as many enemies as possible
Collect sugar and coins to gain experience and purchase items and weapons between waves
Use powerful abilities to enhance your build and overcome escalating challenges
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Indonesian, Polish +6 more
Reviews
I don't leave many reviews for games, but I feel that I owe this one to the dev. I had an issue playing on Steam Deck, and very quickly after reporting it in the discussions, the dev got back to me. After a few messages for more information, the issue was fixed. It says a lot when a dev is willing to interact with you personally to solve an issue. About Baenana itself, it is a most definitely a wave-based bullet heaven along the lines of Brotato, and that isn't a bad thing! Baenana performs well, even with a great many enemies on screen, and is always crisp and clear, even on the small screen of the Steam Deck (and my poor, old eyes!) To give some suggestions, I think that the feedback when you get hit should be clearer. You do flash red, but sometimes I miss this and don't realise I've lost health. I'd also like to see some variety in the backgrounds. All told, I look forward to seeing how Baenana develops over the early access period, and recommend it to others like me who love bullet heaven games and are looking for something outside of the bigger titles.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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