
Many have vanished without a trace, swallowed by the endless halls of the Backrooms. Now it’s your turn to step inside. Wander through unsettling liminal spaces, guided only by the constant hum of fluorescent lights. Are you the next to disappear?
Modeled estimate, not a reported figure. How we estimate →
Media

About
In Backrooms Missing Persons, you explore the fates of the lost through a collection of unsettling VHS tapes. Experience their final moments through the warped lens of an old camcorder, piecing together the fate of the lost. Explore yellow halls, hear the hum of flickering lights, and uncover fragments of stories that were never meant to be found.
Office
Slide Rooms
Yellow Rooms
Outside Rooms
Experience one of the most immersive Backrooms experiences.
Explore the mysterious world of The Backrooms.
Interact with the environment: Toggle lights, open doors, crawl trough tight spaces or climb ladders if you need to.
Each tape features handcrafted cinematic moments designed to pull you deeper into the Backrooms.
Our goal is to deliver the most immersive Backrooms VR experience available. Every corridor, every shadow, and every unsettling sound is crafted to pull you deeper into the Backrooms.
This game is inspired by the urban legends of the backrooms and is fully Interpreted by us
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
10/10 will rohner again
I enjoyed this game. Not sure what else to write
Hands down the best vr backrooms game on the market, really hope they add more levels because its great!
This was a nice looking Backrooms game that i'm surprised had no jumpscares or anything to make ya scream. Just a spooky atmosphere and wondering where your at Cx They really nailed it with the slide rooms!
I'll start by saying this DO NOT BUY if you are looking for any horror or unsettling elements. I feel like there are better backrooms games out there honestly. This was a walking simulator for sure but failed to keep me interested in anything it was nothing i haven't seen in another backrooms game. Nothing felt unsettling i never felt uneasy and some of the spaces failed to feel like backrooms/liminal. The boat ride in the pool tape was miserably long with nothing good to really look at. I couldn't get past the 3rd tape or level Zero, it was a really small area that i mapped out completely in less than 3 minutes with no way to progress. The camera shake was insanely bad and when turned off the camera is too smooth were it looses that lost footage feel. Pick a different backrooms walking simulator.
From the little time I’ve spent in the VR section of the game, I would say it’s good. There should be a notebook or something you can pull out from your waist to see objectives or anything that gives you a better idea of what you’re supposed to be doing. I really enjoyed the models and the office level itself, and finding out that the camera can be used to show secret messages or pictures was also super cool. As I said before, it would be amazing if there was something that tells you what you’re supposed to do. And yes, I know you can just look it up, but some people may not want to get off the game just to figure out how to play it. I understand that this game is a WIP, and there’s still more to come, and so far it’s great I just wish there was an easier way to see the objective and what you’re supposed to do.
играл только в vr на meta quest 2 через virtual desktop поддержка vr слабая, интерактивности почти никакой. взаимодействие с тем, с чем можно взаимодействовать довольно кривое. например, чтобы открыть дверь или щелкнуть выключателем, достаточно просто поднести руку к ним, а не трогать их физически картинка в вр какая-то стремная, какая мыльная и дерганная. мб это фишка, типа стилизация под vhs кассету, но это тупо некомфортно для глаз. возможно, на моей стороне были технические проблемы, ну или игра просто хреново оптимизирована. но тот же хл аликс намного лучше шел, хотя изредка подлагивал тоже. но самое главное, что лабиринты в игре слишком мудреные, подсказок никаких нет, я заманался шататься туда-сюда по одним и тем же комнатам а и ui/ux камеры это просто пиვдец
Криво сделанная и скучная игра
As promised my review went from a negative to a more than recommended due to the devs quick response and addition of accessibility settings. You can now remove blur and most importantly, headbob, two effects that can cause extreme pain in those who suffer from motion sickness but want to play the game. The game looks absolutely amazing, eerie, and has no entities, emojis or "trendy" writing on walls. It trusts silence and it trusts it's own ability to be creepy without forcing it, which is far harder to do than most people think. One thing I have to admit is that the low number of levels is a detriment to such an amazing game and would absolutely love the devs to create at least one more level, and if all, something unseen from the Backrooms, like Level 7, thallassophobia, since, until now, I only saw one game using it, which is The Backrooms: Lost Tape. Level 7 has to be one of the creepiest things in gaming history and it rarely has been used, so, here's the idea. Play the game, if you enjoy games like POOLS, Dreamcore and those who trust environmental history iver constant stick man running after you. _____________________________________ [Original Review] I have now played 90 games with the Backrooms / Liminal Spaces theme. Some I absolutely recommend, such as POOLS, Disminal, Liminal Shift, LIMINALCORE, Dreamcore (much to my chagrin), and Transliminal. Those games are the epitome of this genre done right. The rest, unfortunately, as painful as it is for me to admit, are just... the rest. Most cannot escape the copy-paste feel, right down to sharing the same flaws: endless entities, emojis (emojis... in a horror game!), silly writing on walls like PAIN, SUFFERING, DEATH, DARKNESS, DESPAIR... as if an emo kid from the 2000s wandered in and never left. Then come the filters. Lots of filters. VHS filters, blurry VHS filters, blur, more blur, and a wide array of visual effects meant to create an "oh so realistic" experience. We are, of course, playing a game set in a parallel universe while carrying a flashlight with infinite batteries, so I believe realism left the building quite some time ago. And then we arrive at the bane of nearly every game in the genre: barebones graphical options and headbob up the wazoo. Nothing wrong with that if you enjoy playing like a drunken sailor. Good for you. But if you suffer from motion sickness, avoid most Backrooms games like the plague, because 90% of these developers seem convinced that "their vision" should simply copy someone else's vision. After playing nearly 100 of these games, I'm beginning to suspect that adding an on/off toggle for headbob and filters is comparable in difficulty to creating an open-world game populated by NPCs with their own routines, schedules, and ambitions. All of this brings us to this game, which must be Backrooms game number 91 on my list. No, I cannot recommend it. Spend your money elsewhere because, despite looking fantastic (which I'm increasingly convinced is largely due to the use of high-quality assets, hence the lack of options), there is nothing here that you haven't already seen or played before. To the game's credit, it avoids many of the genre's worst habits. There are no emojis, no endless entities, no edgy wall writing, and no desperate attempts to explain everything through lore scribbled onto every available surface. However, the lack of filter options and, most importantly, the inability to disable headbob make it a non-recommendation for me. The option, and I repeat option, to turn them off completely, not to lower it, not to make it less noticeable but to remove it. Unfortunately as I came to understand most of the time, the headbob is connected to the way the camera was programmed so I fear this will not happen. If those options are added in the future, I will happily change this review to something far more positive, because what is here is genuinely quite good.
VR controls seemed to be little awkward but overall quite enjoyed it. The game did give the eerie environment feel which is what the backrooms should be. VR still needs optimizations but it is playable.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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