
Azurael's Circle: Chapter 1 is a horror-mystery adventure game where you must find the truth about your mother's death. What evils await you in the depths of the Lancaster farmhouse? The further you go, the more strange things get.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[url=https://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/]Hidden Gem Discovery[/url] [h1]Azurael's Circle: Chapter 1[/h1] This short point and click adventure made in rpg maker is a neat little game. Being a single chapter everything in this seems to be a setup for a more developed story. You play as Clint Lancaster; the son of Helen Lancaster, who visits the house to try to piece together the mystery of her suicide. There are three diferent endings to the game. It took me a little under 20 minutes to complete a first run through. [h1]Mechanics[/h1] The mechanics are fairly simple. You can use a mouse to click everything or use a controller. One of the interesting things about the mechanics is as far as item use and item combination it is all automatic. You don't have to try to figure out this goes with this item or I have to use this item with this to do something. Some players may enjoy that; avid point and click fans may not. Since the item combination and use is automatic there isn't a huge degree of puzzle solving to this short game. [h1]Artistic Presentation[/h1] It's always interesting to see a rpgmaker game that doesn't look like the sea of rpg maker games. It shows the developer really cares about the project by creating something that stands out. The story seems interesting but I feel that it really hasn't started developing yet. The music sets a good mood for the game along with the limited light vision distance your character has while running around. Some items can be a bit hard to find either due to size, available light, or blending with other things; but it is never really that bad. One of my favorite things about the artistic presentation was how the house and rooms become scarier as you progress. [h1]Final Thoughts[/h1] A short and interesting rpg maker title that looks like it has some potential to create a dark and twisting story. It will only take around a half hour of your time give or take and is free so it is definitely worth the try. Looking forward to the continued developments with this project.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]A short 20-minute point-'n'-click adventure game with some frustrating & annoying gameplay mechanics that tries hard but doesn't quite get there[/h1] You play Clint, a detective who's returned to his old home in the English countryside to investigate the apparent suicide of his mother. Your job is to explore the house and find items which may clue you in on what really happened. [h1]This would have been a much more enjoyable experience if the following were addressed:[/h1] [b][u]1) Items need better click ranges.[/u][/b] E.g. I wanted to examine a painting on a wall, but clicking on it did nothing. Instead you're supposed to click on the wall tile directly beneath it, and if Clint is not facing the correct direction, nothing will happen either. In other words, you have to click various times, and from various character angles, just to see if an item can be interacted with or not. [b][u]2) Some areas of the game are way too dark.[/u][/b] I actually spent a few minutes outside the house in the opening part of the game, looking for a way to enter the house, because [i]I couldn't find the door!!![/i] Yes, it was that bad! Turns out the door was a black hole somewhere in the middle of the row of windows. It was completely invisible to me, and my screen brightness is set to normal. Later on in the backyard I also couldn't see the scarecrow, and had to completely rely on the text description to figure out what it was. I wish developers would understand that GOOD horror games need not be dark in order to be scary, and that when players can't see what they're supposed to (e.g. the door, the scarecrow, etc), it's [i]frustrating and anger-inducing[/i], and not [i]frightening[/i]. The horror comes from the build-up of plot tension and atmospheric cues such as sound, music, etc. Only cheap hacks need to make use of darkness to try to convey fear. Typically, if I encounter a game too dark whose brightness settings I can't tweak, and that has absolutely [i]no reason[/i] for being that dark, I bin it within the first few minutes - I play games to be entertained, not frustrated. [b][u]3) You have to physically walk to all corners of a room in order to see if there are any exit points.[/u][/b] When Clint walks into a room, only the immediate area around him is visible - take a look at some of the game's screenshots to see what I mean. So unless you walk down to the bottom of the screen, for instance, you'll not be able to see if any exits are there. This is despite the room already fitting entirely in the screen. I suppose the creator of this game wanted to convey a sense of mystery or fear, but what is the point of doing this? [b][i]The room has lights in it that are all on!!! And we can see that they're on!!! So why can we only see the extreme edges of the room only when we walk there??? It's not as if you're holding a candle walking around in a dark room ffs! It's just dumb. Please don't.[/i][/b] Oh, and if you think making it this way (such that you can only see the exits when you walk there) makes the game scary, you're wrong. It just makes it frustarting and incredibly annoying to play. I could feel my blood pressure rise as I wondered why someone would deliberately make gameplay so eye-rollingly obnoxious. [b][u]4) Minimal puzzling involved.[/u][/b] The game does it all for you. All you need to do is pick up items while you explore, and if you need to use it on something, the game will automatically apply the item for you. This goes for item combos as well - e.g. if you have Object A and Object B and both need to be combined, you don't have to figure that out because when the situation calls for it, as long as you have both these items in your inventory, Clint will automatically combine and use them accordingly. So all you need really be concerned with, is just picking up everything you can. There was only one "real" puzzle in the game which involved a number, whose solution was far too obvious. [b][u]5) Story needs much more depth.[/u][/b] You're promised a mystery, but really, there is none. The plot was as straightforward and in-your-face as they go. Within moments of gameplay you already know what you're in for, and that's what you do get. [b][u]6) Narration needs to be tighter.[/u][/b] When I came back to the store page to write this review, I realised that the "About This Game" section told me more about the introduction to this game than the in-game content did. How can you assume players will read the "About" section before playing the game? Shouldn't whatever details are in the "About" section on the store page [i]also[/i] be in the game's introduction?! Otherwise, if you're going to leave it a mystery, don't put so many details in the "About" section because it makes players question why the game's overview in the store page tells them more about the game than the actual game itself! [h1]Now, all that being said though, here's what I liked:[/h1] [b][u]1) Small details in environments change as the story advances.[/u][/b] After you trigger certain events in the plot, when you return to some locations, things have changed slightly. This kept things fresh and dynamic. [b][u]2) Build-up of plot tension is effective to an extent.[/u][/b] As we learn more, there is a sense that something big is about to happen... although sadly the climax was a huge letdown. If the developer could make the payoff much better (e.g. through the use of plot twists, more dramatic conclusions, etc), the tension sit-out would be worth it. [b][u]3) Good English... mostly.[/u][/b] There was an error in one of the sentences though. I can't remember which one, but the tense needed to be corrected or a few words added to make it grammatically sound. [code]Note to developer: Take a look at some of the award-winning games found at http://www.adventuregamestudio.co.uk/site/games/awards/ - which are similar in style to what I think you were going for. Many of them are highly immersive, fun, memorable, offer a good adventure game puzzling experience, and have smooth narrative and flow - all without the use of annoyingly dark environments or locations that are frustrating to navigate, even the horror ones. And remember that darkness or inability to see stuff does NOT equate "horror".[/code]
"Azurael's Circle - Chapter 1" est un petit jeu d'aventure gratuit, sorti en 2018. Il s'agit d'un jeu sans doute conçu avec RPG Maker, dans lequel vous incarnez un enquêteur qui se penche sur le suicide de sa mère. On bascule alors dans le paranormal. Les graphismes sont corrects, sans plus. Les musiques sont réussies et contribuent à l'ambiance du jeu. L'histoire n'est pas mauvaise, sans être très originale. La durée de vie est très courte, le jeu étant simple, et se terminant en une heure. Par contre, si vous cherchez de l'horreur et du gore, vous serez déçu, car il n'est pas du tout effrayant. Je recommande ce jeu surtout pour son ambiance, et parce qu'il reste simple et agréable à jouer.
⠀
[h1] Genre [/h1] Ein kurzes Horror Adventure [h1] Story [/h1] Wir spielen Clint Lancaster, einen Detektiv der zurückkehrt zu seinem Alten Familienhaus. Unsere Mutter hat Suizid begangen und wir können uns nicht erklären wieso und wollen der Sache auf den Grund gehen [h1] Gameplay [/h1] Das Gameplay ist sehr simpel gehalten. Wir laufen durch das Haus, von Raum zu Raum und können jeweils mit verschiedenen Objekten interagieren. Zwischendurch können wir auch Gegenstände mitnehmen, diese benutzen wir automatisch wenn wir an dem Richtigen Ort sind. Es gab nur 1 simples Zahlen Puzzle aber es ist ja auch nur das Erste Kapitel von momentan 5. Feinde vor denen wir wegrennen müssen gibt es hier nicht. Das Spiel hat eine Länge von ungefähr 15-30 Minuten, je nachdem wie viel man untersucht & liest. Die Musik ist ordentlich & passt gut zur Atmosphäre [h1] Pro/Contra [/h1] + Kostenlos + Gute Story + Spannend + Gute Atmosphäre + Gute Musik + Xbox 360 Controller Support [h1] Fazit [/h1] Ein netter Einstieg in eine kleine Horror Serie. Dieses Kostenlose Erste Kapitel ist wirklich ein netter Einstieg in die Serie und macht Lust auf mehr. Wer auf Horror Adventures steht ohne vor Feinden wegrennen zu müssen, der sollte dieses Spiel ruhig mal eine Chance geben 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*][url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][/list]
Family secrets. Story: You play as Clint. You're called into your family home after your mothers suicide, but once you arrive back home you find out that the truth behind her death is much darker than you could have anticipated. I want to keep the story description brief as it's a very short game and it does act as a set up for the other chapters and since it's free I want to be as vague as possible. I think overall the story is fine although a bit too simplistic. It has a decent enough set up and reading the notes does make it clear that something is wrong, but once you get closer to the end it just sort of feels like it ends abruptly and requires the other chapters to fill in the gaps. Graphics: Visually Azurael's Circle feels a bit on the simplistic side. The family house doesn't have a lot of places to explore and the rooms are usually pretty barren with a lot of items scattered around being filler items only serving to deliver dialogue description. Even with barren environments somehow the items to find a way to blend into the backgrounds of each room and trying to find certain things becomes a pain cause you have to stand in the right spot to pick something up. The final items I needed for the final puzzle took me the longest to find cause I passed it multiple times and only found it by spamming the interact key on every possible location. Audio: As far the audio design goes, it's rather unimpressive. There's generally one track that loops and while it's decent, that's about all there is regarding the audio design. Sometimes the music stops and the game is dead silent. There's a small noise when interacting with items or doing something, but once those small bits are over it's back to the quietness. Gameplay: Azurael's Circle is very much like RPG maker horror games as you explore your surroundings and solve puzzles to advance in the story. I generally love this type of game and I think overall the developers did a pretty good job with the experience although the first chapter does have quite a few shortcomings. I'll begin with the positives and the biggest one is that everything you do is very logical. The puzzles don't have outlandish solutions and so you likely won't be stuck for long when you get the items you need and it's actually fun exploring the house and reading notes from the family to give you some backstory. But the biggest negative is also how finding items is pretty difficult. I already touched upon this in the graphics section, so no point in repeating myself, but it's pretty much the only thing I didn't like in the gameplay department. Everything else is fun enough, so the item hunting doesn't really hurt the experience overall. Verdict: Although it does have some weak moments Azurael's Circle: Chapter 1 is a decent beginning and definitely made me interested in checking out the other chapters. It's free price tag should definitely warrant you to give it a chance, so if you ever bored check it out. Final Rating: 7/10 Pros: + Story has an interesting premise + Puzzles are simple enough, but fun to solve + Atmosphere is overall pretty decent Cons: - Items blend into the backgrounds - Once the music stops, the game is dead quiet - Environments are pretty barren If you liked this review please consider joining https://steamcommunity.com/groups/completingthebacklog
Görsel roman tarzında korku kategorisine uygun diyalogların oyunu şekillendirdiği güzel bağımsız bir oyun.
Azurael's Circle: Chapter 1, annenizin ölümüyle ilgili gerçeği bulmanız gereken bir korku-gizem macera oyunudur. Lancaster çiftlik evinin derinliklerinde sizi hangi kötülükler bekliyor? Ne kadar ileri gidersen, o kadar tuhaf şeyler olur.
AC: Chapter 1 is a pixel art game with a nostalgic feel. The story itself peaks audiences interest but can be predictable most times. It is an average horror game, in my opinion and could do with more layers of complexity in terms of story and creativity in gameplay. I think younger audiences would enjoy this much more. I do, however, think it hold some amount of potential.
Can't wait until I get the others chapters. I would love to see more games like this. 10/10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.