
A modern turn-based deckbuilding JRPG involving party synergy for attacks that features unique pixel art and chiptune music!
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Playing on Spinel Difficulty is the best way to review this game. Granted, you will die a bazillion times if you don't pay attention and try to brute force fights like an idiot, but you will also be able to appreciate everything from the nifty battle system to the quirky characters to the nostalgic retro graphics 1000 times more. The game's pacing is unique, from the second you start the game, you do not get a tonne of story exposition dumped on your head, rather a very relaxed but consistent development that is tied in to exploration and lore-delving. Talk to NPCs, check everything in sight (for some hilarious dialogue at times), and try to enjoy the entire experience rather than speedrun it like an ape by looking up the most op skill combos to try and oneshot enemies. Grinding is highly recommended, it won't be enjoyable for many, but the sheer pleasure in was a big plus point for me. Axial combines the nostalgic retro rpg experience with a ensemble cast of characters that really grow on you as the story progresses. My personal favourite from this game is Amara. Play the game at a relaxed pace, figure out the Eaters' patterns and skills, but be warned that Spinel is extremely punishing and that is precisely what I loved. The challenge throughout the game is a constant reminder to stay vigilant for everything on the screen, and that does make you appreciate how the devs of this game put so much love and effort into bringing it to life. My recommendation -> Definitely a must play, even if you drop it after. But do play it once from start to finish, you will not be disappointed.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
RPG Maker strikes again! "Axial Disc 1" is one of hundreds of low effort retro-pixel RPG Maker asset/construction kit flips spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child." Like all RPG Maker "games", this is essentially a bunch of low quality/canned assets from RPG Maker coupled with a cringeworthy high school anime club fan fiction. This garbage RPG Maker asset flip features a couple of bespoke assets (we know this because they look even worse than the flipped RPG Maker assets) and once more is a godawful generic JRPG coupled with a fan-fiction cringefest about the developers imaginary girlfriend. Ugh. But worse, this isn't the full game, it's just an advertisement for the full game that you have to buy as a separate product on Steam... yeah, the purpose of this cringey fan-fiction is to try get you to pay $9 to buy the rest of it. I don't recommend you do that. As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer. The point can be made that the intention of RPG Maker is to make demos and small games to pass around friends, and shouldn't be used for "professional" game development. Like most RPG Maker shovelware and asset flips, the game features extremely low quality copy + pasted 2D retro pixel art, looks awful, and has even worse gameplay. RPG Maker is an absolutely terrible construction kit, and never results in games of any reasonable quality or value to gamers. Itch has one job, and it's not a hard job, but they failed again... to keep amateur stuff in their weird hugbox where everyone claps and says "Good job!!!" at every bit of amateur drivel (which nobody actually plays) and away from gamers. Unfortunately this has leaked out onto Steam platforms and now gamers have to put up with yet another bit of poorly made amateur shovelware. Now on to pricing and value for gamers. As an advertisement, this is only free in the same way that adverts on Youtube and banner ads in your browser are. This is a game demo that's been dumped on Steam to advertise another Steam store page in the hopes of raking in some cash. Just because advertisements are free, doesn't mean they're worth your time. It's important to understand there's a formal process to create a demo/page for a game which hasn't been followed here: https://partner.steamgames.com/doc/store/application/demos While it might seem like an inocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful. This advertisement is taking up marketing space and visibility that would be better made available to a developer that's done the right thing and created a full game. Instead, that visibility is given over to a demo/advert that's been published incorrectly and is polluting the marketplace. It's unclear if this mistake was made through incompetence or a deliberate intent to mislead gamers. Often developers may choose to incorrectly publish demo/advertisements as separate games as a cheap way to bypass paying Valve for marketing presence on the Steam front page, which may seem clever to them, but it's harmful behaviour and it's not good for gamers. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 9 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? What's the verdict? This is a "nope". While it won't necessarily cost you money, the time and hard drive space it requires could be better invested in one of the many higher-quality alternatives on Steam. You deserve better than advertisements for high school anime club dropout RPG Maker fan-fictions. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The developer deliberately lies in an attempt to mislead gamers for profit, with a bizarre and immediately self contradicting, completely dishonest statment. The developer claims there is no other game than this and "proves" this by then going on to once more refer to [i]the product this garbage RPG Maker asset flip demo is advertising[/i]. What an insult to the intellgence of gamers and an insult to the truth. This dishonesty is done for profit, too, which would be at least an attempt to defraud gamers through this misleading dishonesty. Thankfully player counts show that gamers were wise enough to avoid this garbage advertisement and the product it's advertising. Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this advertisement for an RPG Maker asset flip to anyone.
[h1]Alexandrian Library of Commands[/h1] [h2]Story[/h2] The protagonist, Oli, is the chosen one of the legendary sword Durend, which allows her to learn spells that are used on her. However, the sword causes pain to her if she gets separated from it, and she wants to learn why the sword chose her and subjected her to this. All she knows is that the sword bonded to her in Astral Point, the HQ of Stardust City's ruling organization, the Agency. She soon meets Sai and Amara, two people who are on the run from the agency. While Amara has amnesia, Sai fakes amnesia and has something to hide. Oli's character arc mainly consists of her realizing that her purpose with Durend [spoiler]doesn't actually exist, causing her to realize that if she isn't tied down to a purpose, she's better off helping her friends with their own Agency-related problems. IMO, it feels like she accepted her lack of destiny a bit too quickly.[/spoiler] Sai's character develop concerns his bad habit of wanting to take the easy way out or give up easily, which ties into how he hid his identity from his friends, since he didn't have the courage to tell them until his identity is revealed at the worst possible time. I enjoyed seeing him overcome his guilt and cowardice and seeing him stand up to Chip and Mayor Swed, though it makes it me wonder if he's the real protagonist of this game and not Oli due to how much focus he gets. Amara was intended to be a [spoiler]living weapon for the Agency, but due to how Overflow works, it becomes clear that she decided her path in life very early on when she goes into this state to protect her friends from Lux. However, she seems to have an archenemy in Omegaxis, who is her opposite in how they want to use their freedom from the Agency, which means she will likely get an expanded character arc in the next game alongside her foe.[/spoiler] The Agency is supposed to be a corrupt police state that everyone sees as oppressors rather than heroes. The people of Slate City certainly have reason to despise the Agency, [spoiler] since the Agency kills their leader and destroys their home for the "crime" of being an anarchist commune[/spoiler]. However, we don't see much direct oppression of the people of Stardust City and other towns under the Agency's control. At best, we know that they persecute the homeless (according to the NPC in the cathedral), they [spoiler]are secretly repsonsible for asxpawn monsters being everywhere[/spoiler], and they [spoiler]experimented on at least one criminal[/spoiler], but we don't see much reason for the average citizens to despise the agency. On the other hand, Stardust City is implied to have a lot of wealth inequality, the mayor holds the poor in contempt, and Astral Point is basically a gated community for the upper class, so one could argue that the Agency is creating their own crime problem in the first place, which would then lead to more people [spoiler]being experimented on and essentially enslaved[/spoiler], thus rendering Swed's "tough on crime" rhetoric hollow. [h2]Gameplay[/h2] The game's main gimmick is that your characters can only equip 8 commands, though some equipment grants special commands that don't take up space, forcing you to consider your builds carefully. The game also has way more commands than you will ever need, which should supposedly lead to interesting builds on paper, but in practice, I ended up just using low cost skills that have multis because it's more damage efficient than the higher-end skills. Higher-end skills cost a ton of MP but have no multis, so I felt no incentive to use them over their cheaper counterparts. TBH, it feels like the large command pool was meant more for the enemies than the player. Oli is supposed to be a blue mage character who can learn spells, but her version of this mechanic feel overengineered. For one thing, you need to use up a turn to use a collection-type command instead of learning the new spell in a more natural manner. Additionally, you need to have a high C stat to increase the chances of learning certain skills, which means in the early game, you will have to make compromises in your equipment setup. You will also have to have Collect, Conduct, and Coerce at minimum in your command list if you want to learn rarer spells, which is a lot when there are only 8 slots. This normally wouldn't be too bad, but what really breaks the camel's back is that many enemies have large learnable skill pools, which can add a very thick layer of RNG to learning spells. You can somewhat influence the spells they use by using Mana Taunt and Coerce, but it isn't that reliable. The sad part is that as I mentioned earlier, the game's meta means you probably won't even use most of the spells Oli learns outside of the ones that trigger cost-efficient multis. Speaking of multis, they are actions that require 2 or more specific commands to be used by the party, which will cause all involved characters to use up their turn to perform the action. These can deal damage comparable to higher-end skills for the cost of two low or mid tier skills, which makes them very efficient. The elemental Breaker series of multis as especially powerful when combined with Sai's Exploit special, which adds elemental weaknesses. These are satisfying to pull off, but I really wish there were multis for higher tier skills and extra elemental skills. It's possible they exist, but they're not listed in the Gamefaqs guide or the Handbook on itch. On the field, each character has an exploration ability: Oli can create ice boats to travel across water or create a bridge across 1-tile gaps/obstacles, Sai can push boxes, and Amara can activate springboards. However, Sai and Amara's abilities require you to confirm their use if you activate them after a map transition. It's a minor nitpick though and most of the puzzles are fair. As for enemy balancing, most of them are fair, but some enemy commands' damage formulas can feel really OP compared to others of the same tier. Spinel difficulty feels like it was meant for players who accidentally overleveled in the process of farming Eater Eyes or teaching Oli spells, so I would recommend the lower difficulties for a non-grinding playthrough. The equipment system isn't about linear upgrades, since everything has a percentage-based trade-off. As a result, levels matter much more than gear, but it can still be worth considering each piece of equipment's attached commands and non-statistical properties. Generally, you'll want to focus on further increasing the characters' strong stats. One thing I think the game needs is either a setting for enemy encounter rate or a much higher cap for Invisibility Sprays, since the default encounter rate is very high. This becomes more apparent in big and open maps where navigating is difficult. I guess if you don't feel a need to hoard money, you can also just run from battle and accept the dropped change. [h2]Verdict[/h2] 7.5/10 The story is fine for the most part and I enjoyed Sai's character development, but I think Swed and the Agency have some missing potential as villains. The gameplay is mostly balanced, but there are so many redundant commands that it doesn't feel worth it to buy all of Amara's Eater Eye commands or learn all of Oli's spells. Maybe it would help if those higher-end skills had multis too?
Where to begin. From start to finish it's got this really nostalgic feeling. Like playing the old ff games on my gameboy advance. The dialogue is great, it really gives off the personalities of each character whenever they speak and they're all so unique in their own way. Sai dies a lot, but as the story progress, it becomes more of a joke. However as i was nearing the end he totally flipped. I started relying on him more in battles to deal the last blow. The fighting styles are so cool, i cant quite remember the game it reminds me of. But boosting up your biggest hitter and making them op during each battle was so cool. Literal team work in every battle. There are some scenes in the game that really took me back. The mirror dunes, pyramid, yggdrasil, astral point and even the shiny water really got to me. Some of the character designs and portraits were really something though, huh? They gave off the aura of what kinda personality the characters gave off. Down to the music now. I love it. I think my favorites were in the sewers, ghost town, and in the clock tower. If there were a ranking system I'd give Axial a 10/10. I enjoyed every bit of it. Even discovering glitches as i went by being aggressively curious with how far i could go in the game XD Highly Recommend to newbies and rpg vets :3
super!!
This game is so wonderful and amazing for lovers of retro turn-based RPGs that sends you back in time when you were kid playing on your Game Boy Color/Advance. The music is fantastic and the story has more layers than one would expect from a FREE game on steam. I was blown away by the attack animations given to some characters (specifically Chip). My game time might be a little inflated as I was bored watching the Super Bowl and was having fun grinding in the hotel section but that is just me! You could probably blast through the main story in 10-15 hours without going for any of the secrets or achievements. I highly recommend the game and the creator Sawyer Friend was extremely kind and generous as I streamed this game on my Twitch channel. Please check it out and buy Axial Disc 2 so you do not miss how the story continues to unfold! Sawyer Friend also has a new game in development called Silver Daze that looks sweet! Also, not to bonk you too much over the head about it but the game is FREE! Throw it in your library ASAP!
A fun retro-styled RPG with an intriguing story, excellent world building, and a lot secrets to explore! The battle mechanics can be overwhelming at first, but its depth shines as more time is spent learning and using it. The music rocks!
While the whole gameboy aesthetic is not really my thing and I don't have "nostalgia glasses", Axial definitely nails it. The story is interesting. Mysterious agency conducting probably inhumane experiments. a magic absorbing sword and whatnot. Characters are unique. Combat is, while again, not exactly my type of thing, very well thought out. It's a mix of various well known mechanics (Like the rock paper scissors weaknesses) that works well together and was very well balanced. I've played on the maximum difficulty and while the game was tough, I never felt I couldn't win because it was unfair. So if you like the oldschool aesthetic and want to use those braincells a bit, you won't be disappointed with axial. Especially not for the low low price of absolutely effing free!
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[h1]Before I played Axial Disc 1, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.