
Average Routine is an anime themed turn-based RPG. In the game, you act as Era, meeting new friends around the school. Invite, upgrade your character, and overcome a variety of challenges!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About

Average Routine, an anime theme turn based RPG
Invite and Collect more than 30 characters
Upgrade and Level up your characters
Build your best team and defeat enemy
Tons of Reward to collect and earn
Chat with characters and know their short about
Different Gamemode and Event to play with

Turn Based Combat
Level up, equip weapon for characters and team building
Map explore, chat with characters
Progress Story Mode
Various gamemode, challenge and much more!

Average Routine was made with Turbowarp (a scratch block-based coding platform)
First release on May 2024, release on Steam on Sep 2025
Game would take months for an update due to indie development

Flying Dino for Game Programming
Flying Dino for Artwork Assest
Flying Dino, LightningPig, mmmdonuts2008, Asaniel, Wheaty, Cube Battle and RandomGameZJacob for Music
Turbowarp as Game Engine
Thanks for playing Average Routine!
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
回合制游戏,有一定的策略和深度,作为免费游戏来说非常惊艳,轮抓模式和现开模式也很好玩。但游戏资源获取较慢,而且有着严重的优化问题,运行时能烧3000-6000mb的内存.......
average routine是一款可爱的动漫回合制战斗游戏,玩家需要合理构筑前后排的角色阵容,搭配好角色能力来完成队伍构筑,作为一款只有一个人使用scratch开发、作曲、绘画的游戏,实在是非常惊艳。也正因如此留下一个好评(本来是这么想的但是好评已经够多了) 但是,这款游戏却存在一些难以忽视的缺点 1.UI问题,比如编队页面过于简陋粗糙、导航不明确(比如weapon页面没有足够的引导来告知用户如何退出),一些放上即弹出的页面有点烦人 2.缺少引导,但是考虑到系统本身就很简单,而且团队也不大,这其实不算什么问题 3.数值问题,一些高杀伤技能点名秒人导致了策略的弱化 4.机制设置问题,如角色倒下后行动轮次和能量机制会导致一方优势快速扩大,搭配数值问题会放大这个缺陷,若陷入劣势很难翻盘。 主角升级机制在一定程度上会导致升级资源的浪费,而资源关卡打起来又很麻烦……不过考虑到内容量我怀疑作者在用这种方法延长游戏时间…… 5.优化,进游戏很慢,而且疑似网络条件不佳还可能进不去 先写这些以后再补,回头再补个英文版
对于免费游戏来说已经不错了,该有的功能都有,战斗回合也没有什么问题,主要是要优化一些界面的ui和后台烧内存的问题把,有闲的人可以试试吧。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Lolboi" told me to write "Hi, developer. It's me, your only player. Over the years, I've been creating the illusion that a lot of people are playing your fame. But it was me. Now I will write this message from all accounts. Send this as a review" dalia spin.
If you like games like HSR, this is definitely a game to at least try out because its unique in its own way while still taking aspects from other games like these.
I could not find the game, certified skill issue on my part.
S2
作为一名Scratch爱好者,我很难不将这这款游戏推荐出去( 当这款游戏拥有着生动的动画,恰到好处的镜头把控,以及原生的mod接口时,在对其吹毛求疵就显得有些不必要了( 2026/1/26 另附:可以把那些文本换成艺术字吗( 2026/2/1 另附:Lulu 无法触发她与 Charles 的特殊对话,尽管游戏标明了他们有特殊对话(
cool gacha type game made in turbowarp (a scratch addon), if you liked limbus company you'll enjoy this! I do have some issues with it though, the layering is kinda messed up and some menus are confusing
免费 没中文 没成就 平凡日常(Average Routine) 《平凡日常》是一款动漫主题的回合制角色扮演游戏。 招募并收集 30 余名角色 为角色升级进阶 组建最强队伍,击败敌人 海量奖励等你来收集 与角色互动聊天,了解他们的小故事 多种游戏模式与活动玩法 核心玩法 回合制战斗系统 角色升级、武器装备与队伍组建 地图探索与角色互动 剧情模式推进 丰富多样的游戏模式、挑战及更多内容! 开发信息 游戏采用 Turbowarp(一款基于积木式编程的开发平台)制作 首次发布于 2024 年 5 月,2025 年 9 月登陆 Steam 平台 由于是独立开发,游戏更新周期约为数月 制作团队 游戏编程:Flying Dino 美术资源:Flying Dino 音乐制作:Flying Dino、LightningPig、mmmdonuts2008、Asaniel、Wheaty、Cube Battle、RandomGameZJacob 游戏引擎:Turbowarp 感谢游玩《平凡日常》!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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