
Build a thriving Elven city and master magical card-based mechanics in this relaxing yet challenging solitaire adventure. Clear 250 levels, use powerful boosts, overcome hazards, and protect Avalon’s wilds alongside the Elves.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
played in 2 parts, liked the game, waited for part 3, throws out of the game, it's impossible to play, developers do something, please
[b]9/10[/b] Of the many +1/-1 solitaire games I've played on Steam, this one is the best. The second game in this series was very good, and so I expected no less from this one. What makes it the best are the card layouts in each level, the interesting board modifiers, the diverse array of upgrades, the city-building aspect, and the pacing. The card layouts are never simply stacks of cards, as in traditional klondike solitaire, but often include spirals and interesting overlaps that encourage you to prioritize accordingly to complete the stage. The board modifiers include suit locks (which are not withdrawn until you've removed a certain number of cards of a certain suit or suits), cards that add cards to the board (if not removed within a certain time period), and cards that add bushes onto other cards (you must then play the card twice to remove it - once to clear the bushes). There are many pages of upgrades, and many of the upgrades are useful. Some add time to the aforementioned timers (that add cards or bushes to existing cards), some remove cards from the board upon starting each level, some provide additional resources upon level completion, etc. You'll need to build certain structures before additional upgrades are unlocked. This brings us to the city-building mechanics. Just as in Avalon Legends Solitaire 2, completing each level provides food and wood in addition to gold, the standard currency. As you accumulate resources, you'll spend them to construct various buildings in the city. Some buildings will produce additional food or wood to collect between levels, while others (as mentioned above) will unlock features or upgrades for purchase. The market is a brilliant feature in the game, which allows you to exchange gold for either food or wood, or vice versa. The market gives the player the feeling of intentionally pursuing the construction of certain buildings, even if you'll eventually build them all anyway. I completed all of the buildings in the city when I was about halfway through the levels. However, if you play on the hard difficulty, this might take a bit more time. From this point until the end of the game, I was working on various achievements, such as creating especially long card combos or acquiring 7x score multipliers in each stage. Up until the very end of the game, I always had something I was working on - some outside goal in addition to completing the stage in question. The only negative aspect of the title is the length of some of the animations, although this is admittedly nit-picky. When you remove the card that adds bushes to a level or achieve a 7x score multiplier, you're treated to a rather lengthy animation. I often found myself trying to click cards and continue playing while the animation was still active, but I had to continue waiting. I didn't often achieve the 7x multiplier, but I removed the bush-adding card in many, many levels. If you enjoy +1/-1 solitaire games, this is about as good as it gets. Developer Anawiki Games has really nailed the form.
Same concept of the previous one, destroy the forest and create a city lol. The achievements are kind of tough to get unless you use powerups, but near the end of the game is where you have enough money to start cranking them out. The 5x/7x multiplier bonus animation is annoyingly long and you have to wait for it to vanish. Is it strange that I find the sounds of the breaking cards oddly satisfying? :D Took roughly 12 hours to get 3 stars in every single level, most without using powerups. Can't wait for part 4 to come out :)
I loved the 2 previous Avalon Legends Solitaire games and played this one through on my first plythrough in hard mode and I have to say they made the power ups too easy to get and use in this for it to have any difficulty at all. It made it boring and easy. I never had to repeat a single level to beat it except for the one I repeated 5 times on purpose to get an achievement. I feel like they tried to add to the gameplay with the power-ups and took away from it. I suppose you could choose not to use them, but when they are there its hard not to, at first I was using them to get the achievements that required them and then I just had so much extra money there was nothing to do with it. If I had played in normal mode that would have been ok, but I expected hard mode to be at least kind of hard. The previous game had levels I had to replay quite a few times in hard mode to pass. That's why I can't recommend this one. I love the others and found this one boring. (Also, if you're wondering about the length of the game my hours played aren't a true representation of how long a straight palythough would take. I leave the game open in the backgroud while I do other things and play when I have free time. I would guess it took me maybe 10 hours of actual play time)
After the devs asking for a review I dl this again....and it won't run. There are some hints in the discussions to solve this...nope. And well I payed for it. Maybe it's an old game but either you maintain it or take it out of the shop. Can't recommend it....and looking at the time I played it before...it wasn't a good game anyway.
It's a lot more challenging than 2. The bandit and hedge cards frustrate me.
I enjoyed playing it
<3
Een ontzettend leuk en verslavend spel.
It's relaxing, pleasant fun-- I have played the previous 2 games in the series, and they are all good-- #2 & #3 are the best-- more and different 'challenges'.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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