
Make 2D tilesets for your games in seconds.Save development time and money by getting forty-eight tiles for the effort of three with added bonus features such as dynamic lighting, corner blending modes and more.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For fast prototyping this is a very good program. If you want spit out tilesets fast and don't care so much about the little details, this program is for you. However it is in no ways standalone anything and wont solve your problems if you need quality details. This tool is one trick pony and feels like it is at alpha stage of the development. The basic layout is confusing and there is no proper documentation of the software and how it is supposed to be used. There are no tool tips and function of the buttons is not clear, making fumbling around necessary part of using this program. Also there are things seen on tutorial videos that are not in the program, like pixel editing window in the same view that shows all the tile types. Palette controls seem useless and tend to bug out now and then. The Game Maker’s version of the AutoTileSet is useless in most cases. With proper user interface this might be good program that does one thing and one thing only, but at it’s current state it is very hard to recommend this program at full price.
I sought a refund on this app pretty quickly. For $30.00 it's just not worth it. Some fundamental screen set issues, terrible colours and a very clunky interface. It's not intuitive, feels sluggish and some relatively (simple to create) UI options (it's Unity for goodness sake) are just... well... missing. Dev did this in a Unity Personal and it's somewhere around his first application judging by what I see. If it isn't he needs lessons in UI, design and a damn colour wheel. Was looking forward to reducing workflow and left sorely disappointed. At $30, do your tiling in MS Paint. $15? might be worth perservering with. Overpriced, underperformed. No rating. I dumped it.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Идея хорошая, но реализация устарела. Интерфейс запутанный, никакой внятной документации нет, и чтобы разобраться, приходится всё тыкать наугад. Приложение сделано на Unity, и это чувствуется: с момента запуска и до странных зависаний при работе. Сейчас в Unity уже есть встроенные инструменты для тайлсетов, которые удобнее и стабильнее. А это приложение выглядит как пережиток прошлого — в 2025 году ему просто нет смысла. Разве что ради эксперимента или если совсем нечего делать.
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look at Aesprite or Pixel Perfect instead on steam, or try Piskel free. Usually I'd give a software more than a couple of hours before a neg review, but I spent 2.4 hours wrestling with this before I realised you can't import anything useful into it, and that time spent is because there is NO DOCUMENTATION OR MANUAL. And thats the main reason for the negative review. Pros and Cons: Pro (singular) [list] [*]If you can make a handful of tiles yourself in the built-in editor - pixel by pixel- you can probably churn out some tilesets of mediocre quality, edit them quickly, and churn out some more. But there are better and newer pixel/sprite editors in the steam store. (eg. Aesprite, Pixel Perfect) [/list] Cons. [list] [*]No documentation, no manual, no tutorials. I might haver mentioned that already. You have to figure it all out for yourself (intentional by design apparently). A a frustrating process figuring out what it can and can't do. You'll spend your time looking for features which are not there, not even a basic image import. So if there was a manual or even basic documentation you could save your time and your money. [*]Bizarre interface, the functions are not very intuitive. [*]Can't import images - or if you can I couldn't find how to do it after two hours, by the time you figure this out you are probably too late for a refund. [/list]
I used this program for a few minutes, because there were some bad reviews that alarmed me, and many other good reviews that encouraged me to try this application. So I bought AutoTileGen and tried all the tools to see if I keep it, or if I refund it. After just 15 minutes, I loaded two tiles, tried everything, exported the data, and imported it in Game Maker, and the result is really professional. I have been doing tile sets before, but my game requires too many of them, so I searched for a tile generator, and this is exactly what I needed. Using Tiles for Game Maker had a visual error for me, but with this program you can set a padding easily (with photoshop is easy as well, but time consuming). There is a small "bug" using this program with a low resolution (or I think so). When you try to set the width, you can't type 3 digits, just 2. So I thought that the max square for my tiles would be 64x64, but using higher resolutions allows you to set higher numbers (I'm using 256x256). So at first sight this was a problem, but now I'm happy is just a bug or a problem with my PC. ----------------------- GAME MAKER ----------------------- About Game Maker, I have been reading some misinformation. Please, keep in mind that Game Maker has a tool for the use of Tiles. In GM, create a background, set it as a tile, set the size per square, the borders, etc, and then on a room put the tile tab. You will have access to this tile (which are 48 tiles in one), and you will be able to select wich tile put, and if needed, you can create groups with different depths. It's a great tool, but it needs some practice. Importing a unique PNG with the "tile map" that you can export with this program, will grant you all the tiles needed consuming very little memory and disk space. Avoid using objects for the tiles! If you load you home made tiles (without this program) you will need to set a padding, or if you use zooms, there will be empty pixels between your tiles (really annoying visual bug). I know I have use this program for just one hour, I'll update my review if I find something bad (or good). --- You can ask me anything related to this program.
good 9/10
Where's real mac and linux support? I can't switch directory of save, I can't really save anything to this directory (it looks like it saved, but my system doesn't show this hidden(?) directory. And yep, even finder doesn't open when I press "Show in file explorer" button. Program should be tested on target system before it will be in store.
Ein ziemlich interessantes Programm. Es fing hier alles recht schwach und zu teuer an, doch der Entwickler hat sich (anders als andere) echt angestrengt und gibt sein bestes um es zu verbessern. Besonders seit 2.0 ist es durchaus brauchbar und erleichtert einem die Tilegenerierung, die man zB. dann im RPG-Maker weiter nutzen kann. Sicherlich ist es nicht das einzige oder essentiellste Programm in eurer Toolchain, aber es kann eben bestimmte Sachen erleichtern. Der Vollpreis von 10€ ist für einen richtigen Spriter oder Mapper völlig in Ordnung, erst recht aber wenn es im Sale ist. Es wirkt etwas anders als typische Programme dieser Art durch den Minimalismus, ihr müsst euch also etwas Zeit nehmen um es wirklich zu verstehen. Wenn ihr unten "Help" anklickt bekommt ihr überall Mouseover-Infos, ohne die ich kaum klar kommen würde. Falls ihr euch wundert, der kostenlose DLC "AutoTileSet" ist quasi eine Pluginsammlung für die Programme Unity, GameMaker und Construct2.
This would have been a great piece of software to use if it worked properly. For some reason it's made using Unity instead of as a regular application. You can't resize the window and have to select the resolution on startup like many Unity games do. I've had it crash on me many times with my losing my progress. The UI is confusing and make learning how to make a tileset more trouble than it's worth. If you want a better solution that is currently being supported, check out Tilesetter. It works similar to this and is very well documented on how to use it. You can export immediately to RPG Maker or GameMaker with it.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.