
Get ready relive the DOS classic and to experience the Horror and Glory that was the battle of Austerlitz!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Austerlitz allows you to replay the battle of Dec 2nd 1805 between Napoleon I and Alexander I from the viewpoint of the two commanders. <75,000 French troops v <95,000 Russian and Austrian, battling over a map of 104 sq miles. This game is CERTAINLY NOT RECOMMENDED FOR MOST GAMERS, if you consider yourself a casual gamer. Simply because the interface is old and there’s tremendous amounts of off-PC record keeping and documents to view (this game was made before interfaces could keep the type of data required). I DO HIGHLY RECOMMEND THIS GAME TO GROGNARDS! What attracted me to this game was the promise of commanding a huge battle from the viewpoint of the Commander-In-Chief. I’m wondering why no modern game has replicated this idea for pre-radio wargames? This is where a PC comes into its own v tabletop or indeed turn based PC games which give a God like control with immediate response by the units, and info on likely casualties. This is not realistic, and Austerlitz better portrays a realistic simulation for a individual Commander. I was put off by the graphics, however, I am now used to them and appreciate their style for what they are. They remind me of a tabletop war game, a few houses to represent towns, a few trees here and there, hills, green grass, etc. It would be wrong to assume the units are block wargame units. They are more like miniatures which can change formation in accordance with orders. I was surprised mid battle to see a unit in Square formation and Line. And (the only animation in this game) the Artillery shooting. So, the units ARE dynamic. They’ll also change if they are disordered. From the Store Game Page via a link is the Manual PLUS the Map which is ESSENTIAL for this game. Here lies the first issue with the interface, with no map available in game, you need to know all the town names and features to issue orders, you MUST physically print out the map. The map is good and gives the position of the forces as they start the battle. As troops move around, I find it difficult to track them, so I will create counters for each corps and track them on the map. The first play through is VERY confusing (not least if trying without the map or having read the manual). As there is ZERO in game tutorial. A multitude of initial settings will alter how the game plays for you. I initially played the game with view all messages but found this gave me far too much noise/detail. A more Operational approach is required, to command so many men over such a huge map. Therefore, I now opt to avoid all messages apart from those to and from myself. For a realistic game I also opted to allow viewpoint from only Napoleon. Had I selected the option to allow a viewpoint from anywhere on the battlefield, I could have typed the command “VIEW NORTH FROM (xlocation)” etc. Playing as Commander, you can choose “LOOK NORTH” etc, to change your personal viewpoint. The important thing is to compare the features you see on the screen with your map, to work out exactly who’s where and what’s where. If you click the mouse on the screen, it will tell you what the feature is or what the unit is. The next extremely important thing you need to print is the Order Of Battle for both sides, APPENDIX A2 in manual. This is ESSENTIAL (no in game OOB). The game is detailed enough that when you click units it might say “It appears to be a line infantry battalion of Rivaud” (of which, Rivaud commands 6 batallions). As commander, you can NOT command Rivaud (as many other wargames WOULD allow). It is the I Army Corps Commander Bernadotte who issues orders to Rivaud, who then in turn issues to his batallions. What you can do is issue general orders to Bernadotte OR specific orders. i.e. “BERNADOTTE MOVE TO (x location)” (to move a Corps, or at least, Bernadotte to decide what part of his Corps to move) or “BERNADOTTE ORDER RIVAUD TO ATTACK THE ENEMY 1 MILE SOUTH OF (x location)”, if you want him to issue a command to a specific part of his Corps. IF that order gets relayed to Rivaud (after half hour<hours, depending on how quick the dispatch riders operate), then Rivaud would choose which of his individual batallions to use for the attack, in turn, issuing orders to them. You can see how orders therefore get delayed over many hours and can change due to commander initiative and what’s happening on the battlefield in real time from THEIR viewpoint. Note also, the detail of the commands you can give in this game, so you can say “FORM A DEFENSIVE LINE BETWEEN (x and y)”, “SHELL 1 MILE NORTH OF (x LOCATION) FOR 1 HOUR”, or “AT 8.45AM START SHELLING (X LOCATION)”. I use primarily the main ones: “MOVE TO” “ATTACK” and “GIVE SUPPORT TO” (if you want one corps to support another). The next record I keep is the orders given (so I don't issue conflicting orders) and the information recieved. Use “ALL CORPS SEND ME YOUR BATTLE REPORT” to enable receipt of locations of your Corps and losses. The Commanders may ignore your commands, if it conflicts with what is happening on the ground from their point of view, and may send messages back “x BATTALION NEEDS ARTILLERY SUPPORT” or “I AM UNABLE TO MAINTAIN A DEFENSIVE LINE AND HAVE ORDERED A RETREAT” or “x HAS CAPTURED y TOWN”. Each turn represents 15 mins of battle and the battle is between 7am and 5pm, 40 turns. In future I will try a table listing the Corps Commanders as a heading, and beneath their column, a history of orders given. This will make for easier reading and I can record any responses I get back from Commanders. In gameplay terms, what happens every 15 minutes, is the static screen you see reloads to show a current position as at a point in time (hour, 1/4 past, etc). I use the command SAVE to save the game at the end of the turn and then POINTS to show a Victory Points tally. Fortunately, the game save feature does work! Overall, I had a lot of fun with this game and its unique. I’ve learnt history about the battle and it feels like a tabletop wargame I’d love to play. If you can get over how you give commands, and the graphics, and the non-existent sound/music, once you’re in the game and run a few turns, it becomes a highly addictive Just One More Turn. A key gripe I have is it gives messages which you barely have time to read, then goes straight onto the next message. So for the data coming back you have to read in 4/5 seconds before it flicks off. Many times I’ve missed key information because the messages are moving too fast. Also, don’t be put off by the first 4 turns of the game. It will seem as though nothing is happening and the map doesn’t change. But slow and sure after the first 1 hour of battle you WILL see the troops move and you will start to see the enemy. That’s when it becomes exciting. Battling over features, watching what your Corps Commanders are doing, wondering how the battle is going where you can’t see. The final gripe I have about this game, is it doesn’t tell you how to earn Victory Points or what your objectives are. I can only assume crush the enemy! It was a VERY tight game that I played, slight adv. early morning, big adv. by noon, but mid afternoon a collapse and many of my Corps retreated. After 10 hrs of game, Napoleon 246v364 VP was the final tally. My losses 24k v 19k. Compare with historical result: 9k v 36k. I WILL play this game again, it’s GOOD. Overall, for a wargamer, this is a very strong 7/10 (70%) game, Must Buy if you like Napoleonic AND manual record keeping as a commander AND tabletop wargaming style AND old style interface/manual/map reading, issuing commands via strict typing not mouse interface (though the game accepts short commands, i.e. “BES GIVE SUPPORT TO BERN”, knows “Bessieres” and “Bernadotte”). For other players, I STRONGLY recommend you AVOID as you will not get any enjoyment from this if you don’t print the map, order of battle, appreciate Napoleonic command, wargaming techniques etc and also don’t like the old graphics.
Игра как и предыдущая "Waterloo" представляет собой стратегию действие которой разворачивается во время войны с Наполеоном. Очень сложная для современного геймера, даже с учётом прилагающегося руководства к игре. Только для хардкорных задротов.
it looks cool but the manual does not work and the game does not open it is a scam https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/1148680/manuals/Austerlitz_Manual.pdf?t=1614359982
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