
This story takes place three years after the events of the previous game “Atelier Ryza: Ever Darkness & the Secret Hideout,” and depicts the reunion of Ryza and her friends, who go through new encounters and goodbyes to discover a true priceless treasure.
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Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, French, Korean*languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏是好游戏,就是不理解这SB的日系剧情,烂 炼金还行,就是加需要的词条不断的推等级就行,就是这操作简直蠢得一笔,只能一个个回退,没有保存,发现缺材料只能全部退回去重来,把材料做出来了再重新选一次词条,很难想象这是21年的游戏能做出来的
不是,我dx版本老玩家不配玩?
I alchemised too hard and steamrolled the final boss, stunlocked the secret boss even. Good game, if you see this get the DX version.
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Modeled estimate over time.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
セリいいなあ
推荐度:100% 游戏剧情和玩法比1都有很大提升。
DX版美美背刺有感觉了吗
中期不小心把道具做太強 尾王丟兩顆就結束了 70HR白金 老話一句 我滿大腿都是腦
Otro atelier para la coleccion.
This is my favourite game in the Ryza series. The new exploration mechanic was fun, and the new synthesis functions make it easier to get better gear. The soundtrack is the best among the three games, and it is lovely to see the cast growing and maturing after the first game. Definitely play this if you've enjoyed the first one
看到整合包打算买的,结果发现我没有这个游戏???还以为我遇上假入库了,看了评论才知道,原来光荣把原来的版本下架了,改了个名字,不仅捆绑包没有优惠了,而且还想我重新买这个游戏,666666666666,演都不演了
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.