
This story takes place three years after the events of the previous game “Atelier Ryza: Ever Darkness & the Secret Hideout,” and depicts the reunion of Ryza and her friends, who go through new encounters and goodbyes to discover a true priceless treasure.
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Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, French, Korean*languages with full audio support
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我给好评是因为我觉得炼金系统做的很不错,前期是战斗2小时,炼金5分钟;后期解锁了香精是炼金2小时,战斗5分钟。 剧情方面我觉得有一些潦草,不过不重要。推荐史低入手,游戏荒的话可以玩一下。 下面是一些提示: 1.主动道具不是消耗品,尽管用,一般开局用主动道具就直接战斗结束了,如果用技能还要打半天。 2.烤羊肉给的摆饰奖励不记入成就,打不过别去肝了。 3.先把剧情推进到解锁香精再去研究炼金,后期都靠复制成品来炼金。 4.除了手杖和徒手采集需要点技能点,别的采集方法都是靠制作对应的装备来实现,滴香精可以极大提高采集物的品质。 5.宝石不够就去刷纯水,详情自己去查,别费力去采集然后分解了。做纯水分分钟几十万宝石。 6.低品质的采集物全拿去开发,以后如果需要直接商店购买,商店买的比自己采的高级,就是特性不太行,自己留几个特性好的,买海鲜的商人不在王城,在海风街道的码头,传送选1-2直达。
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光荣脸都不要了
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Improvement over the first game in many ways and has all the old areas too. I do like the characters and story here a bit more than in the first game.
紧接着1玩的,遗迹玩法更多为剧情服务,炼金没有大变化真的是万幸。 享受1的话肯定也能享受2。就是有些冒险方式解封的比想象晚。
1에 비하면 시스템이 복잡해졌고, 다소 정신없는 UI나 스토리로 중도에 하차할 위험이 있음. 다만 그럭저럭 평작은 되는 듯
집에 컴퓨터가 고장나서 사람 많은 PC방에서 하기에는 다소 민망했지만 스토리 보면서 재미있게 했습니다.
我🌿你🐴🉐光荣,吃相太难看了。本体直接下架,不给升级dx,以后再也不会买你家的游戏了
☹
相比于一代,这一代的莱莎的进步巨大,内容更加丰富了,也更好玩了。 但是还要吐槽一点,为什么不给我们这些原版玩家升级游戏?
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.