
AstroViking is a horde-survival shoot em' up with RPG elements! Forge your own superpowered Viking with 60+ upgrade nodes and take on an endless swarm of aliens!
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Languages: English
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Immensely playable, a simple mechanic with just enough power ups to keep you hanging on. Asteroids, meet bullet hell.
First and foremost, AstroViking is an arcade-style, bullet-hell shooter. If you are into those games, you will probably be into this one. While this game does look simple at first glace, there is a surprising amount of depth to it, something that I personally haven't seen in other games like it (I haven't played many arcade-style games, so that's might be why). Either way, you play as a little viking girl that has 3 simple, yet necessary abilities: The ability to shoot lasers (which is your main form of attacking), the ability to dash in the direction you are facing (which does damage to enemies and grants you invincibility frames during the animation), and the ability to set up a vortex wherever your cursor is (which vacuums all the enemies together and does a slight amount of damage). Using these abilities, you're trying to shoot and kill waves of alien-like creatures in what looks to be a space arena (which is just a big square with 4 "rocks" that you can hide behind). After killing all the enemies in a wave, you have the choice of healing HP and/or upgrading your abilities via a skill tree, both requiring you to pay points that you get from killing enemies. During my longest playthrough of the game, I found myself pouring points into the laser attributes, but by the time I got to about wave 15, I felt the need to spend my points on upgrading my vortex (which helped me with crowd control) and dash (which helped me escape barrages of bullets). My only complaint about the skill tree is that there are certain nodes that have 2+ other nodes branching off of it, and you can only select 1 of them. While I understand it's to balance the game and get you to spend your points in your other abilities, I would have enjoyed, for example, being able to upgrade my laser's damage and shot speed even further, considering I got to a point where I wasn't spending my points on anything after a wave (aside from the occasional HP restoration). Nonetheless, upgrading your character and restoring your HP after an intense round felt very rewarding. There were times where I had just a half of a heart left, and I would barely get by the wave. After upgrading my character and restoring her HP, the next wave would give me almost no trouble, and that felt really good. The game starts out incredibly easy, but after wave 10, the difficulty spikes and goes way up after each passing wave. Every 5 rounds, there is a boss wave, where you fight more (and sometimes new enemies). The new enemies are mostly just palette swaps of previous enemies, however their bullets get faster and harder to avoid. Speaking of which, the enemy variety isn't huge, but each one has their own unique way of firing bullets at you. As for the aesthetics, I really enjoyed the game's graphics. I was most impressed by the particle effects, such as the electricity on the enemy spawning points, and the leaves and northern lights in the distance on the skill-tree menu. Your character, the enemies, and the bullets contrasted very well with your surroundings, so you won't find yourself getting hit with a bullet you couldn't see. The music, while the game only having 2 songs right now, is also a pleasure to listen to. My favorite aspect of the music is how the main theme's melody plays while you are fighting enemies, but only the background instruments play after you beat a wave, making it sound much more relaxing, as if you're taking a breather. My only real complaint with the game is that the Mac version does not have a fullscreen setting, so I sometimes found myself clicking outside of the game window during waves, which almost got my character killed a few times. Other than that, as someone who isn't the biggest fan of arcade-shooters, I had a really fun time playing this game. The skill tree along with the difficulty scale kept me playing the game, and I can't wait to play my next run. Also, there are leaderboards (my high score is 31, try to beat me)! So, with all things considered, I believe I can recommend playing this game to pretty much anybody. I thought it was very well worth the $3 I spent! Things I wish to see in potential future updates: -More music -More skills on the skill tree, such as more laser effects (burn damage? freeze effect?) -I think a "No Upgrade/Healing" mode with its own leaderboard would be cool -More unique enemies, possibly enemies that only appear during boss waves? -More abilities w/ their own skill tree (such as shield, ways to deflect enemy shots, etc.) that could replace vortex or dash if you didn't want to use them.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 28 reviews with recorded playtime.
A twin-stick shooter/bullet hell game, in Space, with Vikings, use your points to buy upgrades and become a more powerful Space Viking, suck in your enemies with a vortex and superdash through them! https://youtu.be/RG288pVropE
Yani bu çeşit oyunlar nedense benim hoşuma gidiyor ve bu da bana göre hoş duruyor.
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AstroViking, RPG unsurları içeren bir hayatta kalma sürüsüdür! 60'tan fazla yükseltme düğümü ile kendi süper güçlü Viking'inizi oluşturun ve sonsuz bir uzaylı sürüsüne kapılın!
AstroViking is a 1:1 copy of Artii Games LLC's other game on Steam, TimeTekker. I guess it's important for game developers to learn that developing a new game requires more work than just CTRL+C, CTRL+V. Even if you press CTRL+V really really hard, the game won't suddenly become better. This is a lazy Unity based 2D top down wave survival shooter of very, very mediocre quality. PC gamers will be insulted by console peasant childrens toy game controller prompts, which might make sense if this was released on consoles, but from what I can see it's a Steam exclusive, so I don't know who the developer thought they were making this game for, but they were wrong. The screenshots show the quality is quite poor with a bunch of fairly static sprites and some really badly done, lame, old, tired, dead shootemup gameplay. While this is fairly cheap, it's fairly bad, I can't recommend it.
Мне кажется это Астровикинг из сериала Доктор Кто.
Big fan of the previous game Time Trekker, and so far i'm loving this one. The chill music was a superb choice for this kind of (just one more wave) kind of game. I'll be writing a more indepth reveiw after some more time into the game.
Horrible
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