
Astro Lords: Oort Cloud is a free-to-play, science-fiction MMORTS combining construction management with click-and-drag Artillery style combat and strategy elements such as exploration, raiding and espionage.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its a fun game, with a strong economy and PvP feel, It's rather lightweight and very capable of running in the background.. I have advanced somewhat in the game, gained captains and an extra asteroid but i do not like that i am visible to elite players with six captains able to send one capitol ship to decimate my scouts and frigates and steal all of my hard earned resources so very often. I believe the devs should change the mechanics somehow to fix this. Other than that i recommend this game for at least a try, you may find it as appealing as i have.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
6/10
Крайне недружелюбная для игроков механика грабежей. Тут грабят. Причем вас могут ограбить несколько раз подряд и унести всё. Вы можете задонатить и купить крутые премиум-расходники - их тоже унесут и вы останетесь ни с чем. Никакой защиты от повторных грабежей нет. Защиты склада нет. Всё что вы производите, добываете и т.п. - будете терять каждые 2-3 дня. У вас есть выбор - или донатить для включения защиты, или страдать. Если вы не начали игру 5-10 лет назад, то сейчас не стоит и начинать - расти будет больно, трудно и печально. Играл много и долго с официального сайта. Из стима игру вообще не удалось запустить - autentication error. В поддержку писать бесполезно, отделываются пустыми словами и ничем не помогают. Не рекомендую.
wont let me play the game , tried all recommended fixes .
It was fun, but you can never load it anymore. The game wont connect to the server. Like on the game devs side.
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] This garbage looks like it was a mobile app from Russia (did they even get smartphones?) with nasty P2W/P2Play microtransactions (that they gleefully violated Valve rules about warning gamers about). It looked like a real space RTS, but if you wanted Homeworld, this is Nopeworld. So, "Astro Lords: Oort Cloud" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. While I couldn't find this on the mobile app stores, everything about it looks and feels like it's a mobile app designed for mobile phones... for PC gaming enthusiasts, it's not going to give you a cutting edge PC gaming experience. That alone is enough to disqualify this from any recommendation. We don't spend thousands building gaming rigs so that we can pretend they're iPhones and play iPhone games and mobile apps. The graphics are lacklustre because this was designed for mobile phones, not gaming PCs. Whenever a product is designed to run tolerably on 5 year old iPhones, it's obviously not going to come close to the minimum quality standards that PC gaming enthusiasts except on their cutting edge gaming rigs. One more, mobile devs have made gaming worse for everyone. PC gamers don't spend thousands on their gaming rigs so they can pretend they're iPhones. That alone is enough to disqualify this for recommendation. This game is fairly dated at 9 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. This game is infested with mobile app store like microtransactions. This is a consumer hostile model that we don't need to see on PC. It's deceptively priced to gouge gamers, and that's a reason in itself to avoid this. In terms of public reception, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
Ein Free-to-Play- MMO das Elemente von Basenbau/Exploration mit 2D-Echtzeittaktik in einer Art Arena verbindet. Ich seh da Licht und Schatten. Die Basen auf den Asteoriden sehen ganz nett aus, auch die Explosionen und Effekte in den Kämpfen. Die "Modelle" der Schiffe und die Beschränkung auf 2D Dimensionen in den Kämpfen wiederum seh ich eher negativ. Der Ausbau der Asteroiden find ich noch zu einfach gehalten und räumlich zu stark begrenzt um wirklich von Aufbaustrategie sprechen zu können. Irgendwie fühlt es sich nach "nicht Fisch und nicht Fleisch an", beide Konzepte bleiben auf halben Weg zurück. Ich komme bei Gelegenheit wieder her um mir anzuschauen wie es sich weiter entwickelt, denn das Spiel ist offensichtlich noch "in Bewegung", von den Updates und News her sind die Entwickler dran. Daraus lässt sich, finde ich schließen, das wir hier kein "Schnell hingemacht um dann maximal aus dem Ingameshop Cash zu ziehen"-Projekt vor uns haben. https://www.youtube.com/watch?v=S7jCxi8VZmQ
Astro Lords: Oort Cloud, inşaat yönetimini tıkla ve sürükle Topçu tarzı savaş ve keşif, baskın ve casusluk gibi strateji unsurlarıyla birleştiren, oynaması ücretsiz, bilim kurgu bir MMORTS'tur.
m
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.